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2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-22Merge pull request #64618 from bruvzg/fix_menu_min_sizeRémi Verschelde
2022-08-22Merge pull request #63602 from TokageItLab/cubic-interp-timeRémi Verschelde
2022-08-22Merge pull request #63486 from TokageItLab/init-posesRémi Verschelde
2022-08-22Merge pull request #64343 from TokageItLab/priority-phRémi Verschelde
2022-08-22Merge pull request #64553 from RedMser/fix-property-validation-refactorRémi Verschelde
2022-08-22Fix Viewport size change not updating textureskobewi
2022-08-22Merge pull request #64496 from KoBeWi/proxXxiesYuri Sizov
Use false as default for use_proxies argument
2022-08-22Merge pull request #64670 from Mickeon/fix-label-visibile-percentYuri Sizov
Clamp Label's `percent_visible` properly between 0 and 1.0
2022-08-22Use false as default for use_proxies argumentkobewi
2022-08-22Merge pull request #54549 from KoBeWi/fastcellsYuri Sizov
Add a method to get TileData from a cell
2022-08-22Fix Quaternion Tween and implement ease bakerSilc Renew
2022-08-22Clamp Label's `percent_visible` properly between 0 and 1.0Micky
Also applies to RichTextLabel
2022-08-22Expose the collider RID in Raycast nodesPaul Joannon
Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`. This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`).
2022-08-21Fix `ItemList` selection visual when the scrollbar visibility changesMichael Alexsander
2022-08-21Improve SplitContainer minimum size splittingkobewi
2022-08-20Clean up mesh include code and commentsAaron Franke
2022-08-20Octahedral Normal Support for Sprite and Soft BodyOmar El Sheikh
Properly encode the normal and tangent vectors with octahedral compression
2022-08-19Clean up include guards in 3D skeleton modification codeAaron Franke
2022-08-19Remove requirement to have vertex positions when creating a mesh. Meshes can ↵clayjohn
now be constructed from an index buffer alone
2022-08-19Add "Hide on Contact" collision mode to ParticlesMaterialHugo Locurcio
This can be used to make particles disappear when colliding, rather than bouncing around or sticking to surfaces. This is useful for rain particles which should not be able to go through floors/ceilings, but shouldn't stick to surfaces either.
2022-08-19Fix MenuBar minimum size adding unnecessary extra spacing after the last item.bruvzg
2022-08-19Make `Menu/OptionButton` item auto-highlight behave betterMichael Alexsander
2022-08-19Replace meta properties with regular properties in `Control`Yuri Sizov
2022-08-19Merge pull request #64612 from bruvzg/fix_shortcutsYuri Sizov
Fix MenuBar not processing shortcuts.
2022-08-19Merge pull request #64592 from mhilbrunner/move-fast-break-thingsYuri Sizov
Unexpose VelocityTracker3D
2022-08-19Merge pull request #64595 from mhilbrunner/ergo-proxyYuri Sizov
Unexpose ProxyTexture
2022-08-19Merge pull request #64334 from YuriSizov/core-bind-property-revert-methodsYuri Sizov
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19Fix MenuBar not processing shortcuts.bruvzg
2022-08-19Account for TreeItem's Cell icon and center the text Popup verticallyMicky
2022-08-19Make `cubic_interpolate()` consider key time in animationSilc Renew
2022-08-19Unexpose ProxyTextureMax Hilbrunner
2022-08-19Unexpose VelocityTracker3DMax Hilbrunner
2022-08-19Merge pull request #63950 from bruvzg/menu_bar3Max Hilbrunner
Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-18Merge pull request #64156 from bruvzg/sys_msdfClay John
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
2022-08-18Merge pull request #64315 from ↵Clay John
Daylily-Zeleen/fixed-GraphEdit-signal-argument-type Fixed GraphEdit signal argument type
2022-08-18Merge pull request #63999 from QbieShay/qbie/vs-qolClay John
Quality of life visual shaders updates
2022-08-18Merge pull request #64449 from Calinou/label3d-hide-ineffective-propertiesClay John
Hide properties that have no effect in Label3D inspector
2022-08-18Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native ↵bruvzg
menu for editor.
2022-08-18Remove unintentional PROPERTY_USAGE_INTERNALRedMser
The flag only matters for property definition, but was also used in _validate_property a lot.
2022-08-18Fix some property validation not been refactoredRedMser
2022-08-18Unify node casing adjustmentkobewi
2022-08-18add init bone posesSilc Renew
2022-08-18added Curve in animation node transition for better control over cros…Silc Renew
Co-authored-by: jeronimo-schreyer <jeronimo.schreyer@gmail.com>
2022-08-18Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2022-08-18Make `property_*_revert` methods multilevel and expose them for scriptingYuri Sizov
2022-08-17Hide prefix/suffix on SpinBox focuskobewi
2022-08-16Add methods for node reparentingTomasz Chabora
2022-08-16Add a method to get TileData from a cellkobewi
2022-08-16Rename NOTIFICATION_INSTANCED to NOTIFICATION_SCENE_INSTANTIATEDVolTer