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AgeCommit message (Expand)Author
2018-08-26Fixed task creation with void chain in SkeletonIKAndrea Catania
2018-08-25Fix advancing based on condition in AnimationNodeStateMachinePlaybackAndy Brenneke
2018-08-25Merge pull request #21231 from AlexHolly/filedialog-fix-multi-selectionRémi Verschelde
2018-08-25Merge pull request #21358 from MidZik/masterRémi Verschelde
2018-08-24Backward compatibility for autotile setup from Godot 3.0.XMariano Javier Suligoy
2018-08-24Merge pull request #21385 from groud/fix_itemlist_signalRémi Verschelde
2018-08-24Fix a mistake in itemlist multiselect signalgroud
2018-08-24Merge pull request #20586 from AlexHolly/text-edit-auto-completionRémi Verschelde
2018-08-24Merge pull request #21379 from volzhs/particle-matRémi Verschelde
2018-08-25Make ParticlesMaterial included with disable_3d=yes optionvolzhs
2018-08-24Particles: Allow speed_scale at 0 in property hint, equivalent to pauseRémi Verschelde
2018-08-24Merge pull request #21049 from AndreaCatania/jointsRémi Verschelde
2018-08-24Style: Fix previous commits from @reduzRémi Verschelde
2018-08-24Property clear caches in animationtree if animatioplayer is modified. Fixes #...Juan Linietsky
2018-08-24missed outline size in previous commitJuan Linietsky
2018-08-24Initalize font size to 16, closes #21165Juan Linietsky
2018-08-24Merge pull request #21110 from natrim/particles2d_editorRémi Verschelde
2018-08-24Merge pull request #21156 from MednauN/atlas-texture-fixRémi Verschelde
2018-08-24Avoid misuse of set_drag_preview() function where it shouldn't be. Closes #20100Juan Linietsky
2018-08-24Merge pull request #21356 from akien-mga/drop-shadergraphRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-24Drop old ShaderGraph code, obsoleted by VisualShaderRémi Verschelde
2018-08-24Disable ability to copy or cut text from LineEdit if secret mode is enabled.MidZik
2018-08-23Added a function to cache texture opacity at a pixel, and modified editor to ...Juan Linietsky
2018-08-23Revert "Take CanvasLayer transform into account for 2D physics"Rémi Verschelde
2018-08-23-Fix blend tree rename, closes #20210Juan Linietsky
2018-08-23Merge pull request #21328 from marcelofg55/bind_clipcamRémi Verschelde
2018-08-23Merge pull request #21326 from volzhs/remove-print-ansm-playbackRémi Verschelde
2018-08-23Add missing BIND_ENUM_CONSTANT to ClippedCameraMarcelo Fernandez
2018-08-24Remove unnecessary print with AnimationNodeStateMachinePlaybackvolzhs
2018-08-23Switched AnimatedTexture to a readers-writers lock, solves a race condition a...Juan Linietsky
2018-08-23Fix transform not being applied properly after toggling remote node, fixes #1...Juan Linietsky
2018-08-23Fix properly keep scale in RemoteTransform2D, fixes #17692, closes #17690Juan Linietsky
2018-08-22Add option to move Tile/GridMap editors to another sideMichael Alexsander Silva Dias
2018-08-22Add distance based dithering to the default material.Juan Linietsky
2018-08-22Merge pull request #21152 from DualMatrix/fileselect_errorRémi Verschelde
2018-08-22Restrict set_pitch_scale to positive scales for AudioStreamPlayer*Chaosus
2018-08-21Merge pull request #21245 from RandomShaper/fix-physics-canvas-xformRémi Verschelde
2018-08-21Merge pull request #21250 from dragmz/ref-ptr-n(eq)-opRémi Verschelde
2018-08-21Style: Fix issues that went past CIRémi Verschelde
2018-08-21Merge pull request #21263 from guilhermefelipecgs/fix_gradient_editRémi Verschelde
2018-08-21Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...Juan Linietsky
2018-08-21Merge pull request #21267 from akien-mga/color-grayscaleRémi Verschelde
2018-08-21Optimize CanvasLayer::get_global_transform_with_canvasPedro J. Estébanez
2018-08-21Take CanvasLayer transform into account for 2D physicsPedro J. Estébanez
2018-08-21Merge pull request #21266 from AndreaCatania/masterJuan Linietsky
2018-08-21Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania
2018-08-21Deprecate incorrect Color::gray()Rémi Verschelde
2018-08-21Clipped camera implementation, a camera that avoids going into geometry.Juan Linietsky
2018-08-21Fix grab/select of gradient editGuilherme Felipe