Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-27 | Call Node3D::get_global_transform and Vector3::dot only once within ↵ | Adam Reichold | |
Camera3D::is_position_behind to avoid redundant work. | |||
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky | |
Move GI to a deferred pass | |||
2020-06-24 | Merge pull request #39805 from RandomShaper/fix_gone_popup_crash | Rémi Verschelde | |
Handle gone TabContainer popup nicely | |||
2020-06-24 | Handle gone TabContainer popup nicely | Pedro J. Estébanez | |
2020-06-24 | Fix default editor/project Button styles after ToolButton removal | Hugo Locurcio | |
Before this fix, all Buttons made with the default project theme looked flat until hovered. | |||
2020-06-21 | Merge pull request #39717 from hinlopen/empty-scroll-eats-input | Rémi Verschelde | |
No longer scroll vertically when scrollbars are unavailable | |||
2020-06-21 | Check for motion in cast_motion() before doing Bullet convexSweepTest(). | Marcel Admiraal | |
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called. | |||
2020-06-20 | No longer scroll vertically when scrollbars are unavailable | Stijn Hinlopen | |
2020-06-19 | Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max | Rémi Verschelde | |
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 | |||
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-06-19 | Merge pull request #38932 from Calinou/increase-light3d-shadow-bias | Rémi Verschelde | |
Increase the default DirectionalLight3D and OmniLight3D shadow biases | |||
2020-06-19 | Added Texture2DArray support to visual shaders | Yuri Roubinsky | |
2020-06-19 | Merge pull request #39659 from asmaloney/macos-command-backspace | Rémi Verschelde | |
[macOS] Command-backspace in line edit | |||
2020-06-19 | Merge pull request #33235 from nekomatata/rich-text-label-fit-height | Rémi Verschelde | |
Option in RichTextLabel for height to fit content | |||
2020-06-18 | [macOS] Command-backspace in line edit | Andy Maloney | |
Make command-backspace in line edit work like other macOS applications. If there is a selection, command-backspace deletes the selection. If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit. This addresses part of godotengine/godot#23548 | |||
2020-06-16 | Merge pull request #37903 from Xrayez/shape-2d-draw-bind | Rémi Verschelde | |
Bind Shape2D draw method | |||
2020-06-16 | Merge pull request #36079 from madmiraal/fix-35744 | Rémi Verschelde | |
Normalise p_up_direction vector in move_and_slide() | |||
2020-06-16 | Normalise p_up_direction vector in move_and_slide() and | Marcel Admiraal | |
move_and_slide_with_snap() and fix tolerance in move_and_slide_with_snap() max floor angle. | |||
2020-06-16 | Merge pull request #39572 from Chaosus/fix_vs_4.0 | Rémi Verschelde | |
Use path instead classname to prevent errors for exported visual shaders | |||
2020-06-16 | Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch | Rémi Verschelde | |
Skeleton and Skeleton inspector low-level changes | |||
2020-06-15 | Merge pull request #39544 from nathanfranke/canvas-item-parent-node-rename | Rémi Verschelde | |
Change "ParentNode" to "Inherit" in Texture Options | |||
2020-06-15 | Made low level changes to the Skeleton3D class and Skeleton3D inspector. ↵ | TwistedTwigleg | |
Changes listed below: * Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector. | |||
2020-06-15 | Use path instead classname to prevent errors for exported visual shaders | Yuri Roubinsky | |
2020-06-15 | Fix bad position in Camera2D offset and camera rotation if smothing enabled. | Ranoller | |
Fix https://github.com/godotengine/godot/issues/16323 in master. Apply same solution of https://github.com/godotengine/godot/issues/2074 in rotation and offset. | |||
2020-06-15 | Merge pull request #39485 from theoway/append_bbcode_animation_bug | Rémi Verschelde | |
Fixes the stopping of animation effects in bbcode text after appending | |||
2020-06-15 | Merge pull request #39522 from noidexe/fix-tabcontainer-tabselected-misfire | Rémi Verschelde | |
Fix TabContainer emitting spurious tab_selected signals when a theme … | |||
2020-06-15 | Merge pull request #39479 from akien-mga/classdb-default-property-unique | Rémi Verschelde | |
Object: Add usage hint to instantiate Object properties in editor | |||
2020-06-14 | Change "ParentNode" to "Inherit" in Texture Options | Nathan Franke | |
2020-06-14 | Re-enable scroll follow on RichTextLabel clear | Tomasz Chabora | |
2020-06-13 | Fix TabContainer emitting spurious tab_selected signals when a theme is changed | Lisandro Lorea | |
- The repaint code was moved outside of set_current_tab() and to a "_repaint()" private function - _on_theme_changed() will now only call _repaint() and update() This means _on_theme_changed() will do only what it needs (repainting the TabContainer to account for the new theme) fixes #39498 | |||
2020-06-13 | Fixes the stopping of animation effects in bbcode after appending | Umang Kalra | |
2020-06-12 | Object: Add usage hint to instantiate Object properties in editor | Rémi Verschelde | |
Fixes #36372 as Path2D/Path3D's `curve` property no longer uses a Curve instance as default value, but instead it gets a (unique) default Curve instance when created through the editor (CreateDialog). ClassDB gets a sanity check to ensure that we don't do the same mistake for other properties in the future, but instead use the dedicated property usage hint. Fixes #36372. Fixes #36650. Supersedes #36644 and #36656. Co-authored-by: Thakee Nathees <thakeenathees@gmail.com> Co-authored-by: simpuid <utkarsh.email@yahoo.com> | |||
2020-06-11 | Merge pull request #39337 from Cevantime/add-text-deletion-methods-to-line-edit | Rémi Verschelde | |
Make text deletion methods public for LineEdit | |||
2020-06-10 | Make text deletion methods public for LineEdit | Thibault Truffert | |
2020-06-10 | Merge pull request #39350 from giulianob/improve-tree-redraw | Rémi Verschelde | |
Tree: Calling update in _gui_input less frequently | |||
2020-06-09 | Fix signal duplication bug when duplicating node with instanced children | Maganty Rushyendra | |
Change error checking in `duplicate_signals()` to check for path to `p_original`, thus adhering to the method used in `duplicate`, instead of checking for ownership. | |||
2020-06-08 | Add generic file icon and its modulation to the 'FileDialog' | Michael Alexsander | |
2020-06-08 | PackedScene: Prevent crash when root node has `parent` attribute | Rémi Verschelde | |
The crash happens further down when setting an invalid owner in `Node::_set_owner_nocheck` but I couldn't figure out how to fix it. But here the proper fix is to catch the invalid scene file early on and fail loading it. Part of #17372. | |||
2020-06-06 | Tree: Calling update in _gui_input less frequently | Giuliano Barberi | |
2020-06-05 | Restore capture caches when missing | Tomasz Chabora | |
2020-06-05 | Merge pull request #39293 from madmiraal/fix-27921 | Rémi Verschelde | |
Correct misspellings of damped spring. | |||
2020-06-04 | Correct misspellings of damped spring. | Marcel Admiraal | |
2020-06-04 | Set "shader_param/" prefix in Shader::has_param() | Marcus Brummer | |
2020-06-03 | Merge pull request #39270 from Phischermen/fix-mesh-property-list | Rémi Verschelde | |
Update property hint from ArrayMesh to be consistent with other property hints | |||
2020-06-03 | Merge pull request #39164 from theoway/richlabeltext_align_bug | Rémi Verschelde | |
Fixes the right and center alignment bug of rich text label | |||
2020-06-03 | Made property hint consistent with other property hints | Phischermen | |
2020-06-03 | Allow scroll_to_line when scroll_active is 'false' | Dominik 'dreamsComeTrue' Jasiński | |
Fix #36134 | |||
2020-06-03 | Fixes the right and center alignment bug of rich text label | Umang Kalra | |
2020-06-03 | Merge pull request #39113 from nekomatata/bbcode-image-color | Rémi Verschelde | |
Add color option for img bbcode tag in RichTextLabel to tint images | |||
2020-06-03 | Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasing | Rémi Verschelde | |
Disable antialiasing on the DynamicFont outline as well when requested |