index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
Age
Commit message (
Expand
)
Author
2020-12-03
Add "font_color_separator" theme property to 'PopupMenu'
Michael Alexsander
2020-12-03
Merge pull request #43999 from volzhs/update-scrollcontainer-page-value-master
Rémi Verschelde
2020-12-03
[Complex Text Layouts] Add compatibility for legacy Font resources.
bruvzg
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-12-02
Fixed some errors when changing port name in visual shader expressions
Yuri Roubinsky
2020-12-01
Fix few bugs in visual shader expressions
Yuri Roubinsky
2020-12-01
Update page value properly of ScrollContainer
volzhs
2020-11-30
Add a minimap to the GraphEdit
Yuri Sizov
2020-11-30
Merge pull request #43971 from volzhs/fix-tab-container
Rémi Verschelde
2020-11-30
fix #43695 by revert part of #41576
FIF15
2020-11-30
Fix TabContainer crashes
volzhs
2020-11-29
Merge pull request #43958 from EricEzaM/PR/basebutton-add-property-and-doco
Rémi Verschelde
2020-11-30
Exposed shortcut_context property to scripting and added documentation.
Eric M
2020-11-29
Fixed several visual shader inputs
Yuri Roubinsky
2020-11-28
Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)
Yuri Roubinsky
2020-11-28
Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
Merge pull request #43925 from madmiraal/fix-16039a
Rémi Verschelde
2020-11-28
Merge pull request #43828 from Chaosus/restore_line_antialiasing
Yuri Roubinsky
2020-11-28
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-28
Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-27
Restored antialiased lines by emulation using triangle strips
Yuri Roubinsky
2020-11-27
Remove RigidBody weight property
Marcel Admiraal
2020-11-27
Merge pull request #39056 from rileylyman/tscn_newlines
Rémi Verschelde
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-26
Merge pull request #43884 from Chaosus/vs_warnings
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.
bruvzg
2020-11-26
[Complex Text Layouts] Refactor Label and LineEdit controls.
bruvzg
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
Added extra warning to VisualShaderNodeTexture + fix warning appearing
Yuri Roubinsky
2020-11-26
Merge pull request #43807 from Xrayez/aspect-ratio-container
Rémi Verschelde
2020-11-26
Merge pull request #43865 from madmiraal/fix-43852
Rémi Verschelde
2020-11-26
Removed unused property 'pending_resize' from Control
Eric M
2020-11-25
Check joint nodes and generate configuration warning messages.
Marcel Admiraal
2020-11-25
Add `AspectRatioContainer` class
Andrii Doroshenko (Xrayez)
2020-11-25
Merge pull request #43833 from volzhs/fix-scrollcontainer-bar-max-value
Rémi Verschelde
2020-11-25
Update clear button when clicked
Tomasz Chabora
2020-11-25
Fix to update scroll bar has correct max value in ScrollContainer
volzhs
2020-11-23
Add is_valid() check for InputEventKey in CanvasItemEditor.
Eric M
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-23
Added accept_event() calls for SceneTreeDock and BaseButton
Eric M
2020-11-22
fixed Camera2D rotation with non-square zoom
greenfox
2020-11-20
doc: Warn about using Node internal processing
Rémi Verschelde
2020-11-20
Do not start `Timer` upon manual switching of internal process
Andrii Doroshenko (Xrayez)
2020-11-17
Describe `ImageTexture`, `Image` creation and usage
Andrii Doroshenko (Xrayez)
2020-11-17
Merge pull request #38812 from aaronfranke/brace-no-empty-line
Rémi Verschelde
2020-11-17
Merge pull request #43547 from TokageItLab/lowering-s3d-and-camera-min-unit
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-17
Lowering the Minimum Unit at Shape3D and Cameras
Tokage
[prev]
[next]