Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-31 | Correctly use fallback Theme values as last resort | Yuri Sizov | |
2021-12-23 | Merge pull request #55636 from bruvzg/vis_char_modes | Rémi Verschelde | |
Add different "visible characters" behavior modes. | |||
2021-12-22 | Merge pull request #56131 from Chaosus/shader_refactor_render_modes | Rémi Verschelde | |
2021-12-21 | Refactor render_mode in shaders, forbid declaring duplicates | Yuri Roubinsky | |
2021-12-21 | Merge pull request #56043 from Zylann/mesh_old_conversion_message | Rémi Verschelde | |
2021-12-21 | Added resource path to message about old mesh format conversion | Marc Gilleron | |
2021-12-21 | Merge pull request #55823 from KoBeWi/optional_button | Rémi Verschelde | |
2021-12-21 | Merge pull request #56102 from jmb462/fix-wrong-gradientedit-colorpicker-shape | Rémi Verschelde | |
2021-12-21 | Implement property array for OptionButton | kobewi | |
2021-12-21 | Fix BaseButton's localization for tooltip with shortcut | Zae | |
2021-12-20 | Fix wrong ColorPicker shape with GradientEdit | jmb462 | |
2021-12-18 | Fix crash when executing `TileMap.map_pattern` | Haoyu Qiu | |
Validates the input reference. | |||
2021-12-17 | add 2d scale factor property | Ansraer | |
2021-12-16 | Merge pull request #55982 from Chaosus/vs_texture_filtering | Yuri Roubinsky | |
2021-12-16 | Merge pull request #55747 from timothyqiu/editor-proxy | Fabio Alessandrelli | |
Add proxy support for the editor | |||
2021-12-16 | Add texture filtering properties to `VisualShaderNodeTextureUniform` | Yuri Roubinsky | |
2021-12-16 | Merge pull request #55969 from Chaosus/shader_anisotropic | Yuri Roubinsky | |
2021-12-15 | Merge pull request #52015 from mechPenSketch/expose_hotzones2 | Rémi Verschelde | |
Expose connection hot zones in `GraphNode` | |||
2021-12-15 | Rename shader hint `filter_anisotropy` to `filter_anisotropic` | Yuri Roubinsky | |
2021-12-15 | Rename shader hint `filter_aniso` to `filter_anisotropy` | Yuri Roubinsky | |
2021-12-14 | Add compatibility class handlers for portal and room occlusion culling | Hugo Locurcio | |
Portal and room occlusion culling is replaced by raster occlusion in 4.0, which undergoes an entirely different setup process. Therefore, we can only convert those nodes to Node3Ds to allow loading `3.x` scenes while keeping transforms valid. | |||
2021-12-13 | Added check for SceneTree being null | vitika9 | |
2021-12-13 | Merge pull request #52998 from AnilBK/node2d-renames | Rémi Verschelde | |
Node2D member renames. | |||
2021-12-12 | Merge pull request #55816 from RandomShaper/fix_revert_null_defaults | Rémi Verschelde | |
2021-12-12 | Merge pull request #55814 from williamd67/GPULightMapper-correct-colors | Rémi Verschelde | |
2021-12-12 | Merge pull request #55729 from ↵ | Rémi Verschelde | |
cdemirer/fix-script-editor-unexpected-scroll-upon-resize | |||
2021-12-12 | Fix bad mouse offset to show tooltips in Tree | jmb462 | |
2021-12-12 | Expose connection hot zones in GraphNode | mechPenSketch | |
2021-12-11 | Stop asuming a default value of NIL means there's no default | Pedro J. Estébanez | |
2021-12-11 | GPULightMapper: convert colors of lights to linear | William Deurwaarder | |
To make baked colors of lights equal to dynamic colors of lights they have to be converted to linear as the colors of dynamic lights are converted to linear by RendererSceneRenderRD. | |||
2021-12-11 | Fix unexpected scroll on resize + consistent return value | cdemirer | |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp | |
Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers. | |||
2021-12-10 | Merge pull request #55702 from nekomatata/physics-solver-settings | Rémi Verschelde | |
2021-12-10 | Merge pull request #55797 from KoBeWi/internal_shenanigans | Rémi Verschelde | |
2021-12-10 | Fix wrong internal children usage in BoxContainer | kobewi | |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio | |
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties. | |||
2021-12-10 | Merge pull request #51235 from AnilBK/awkward-funcs | Rémi Verschelde | |
2021-12-10 | VehicleWheel can now return the surface it's colliding with. | Steve Szilágyi | |
Fixed PR issues. Update vehicle_body_3d.cpp Apply suggestions from code review Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | |||
2021-12-10 | Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color | Rémi Verschelde | |
2021-12-10 | Merge pull request #55572 from aaronfranke/ci-double | Rémi Verschelde | |
2021-12-10 | Merge pull request #55739 from Paulb23/text-edit-base-performance | Rémi Verschelde | |
2021-12-10 | Merge pull request #43181 from nathanfranke/string-empty | Rémi Verschelde | |
Replace String comparisons with "", String() to is_empty() | |||
2021-12-09 | Increased time delay on selection when opening a popup | FelipeMatoba | |
2021-12-09 | Add a double-precision editor build to CI | Aaron Franke | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | Merge pull request #55299 from nathanfranke/renames | Rémi Verschelde | |
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-09 | Add proxy support for the editor | Haoyu Qiu | |
* Adds proxy support for `HTTPRequest`. * Adds `network/http_proxy/{host,port}` editor settings. * Labeled as "HTTP Proxy" and it will be used for both HTTP and HTTPS requests. This is the same convention as seen in Android Studio's proxy settings. * Makes Asset Library and Export Template Manager use proxy according to the editor settings. | |||
2021-12-08 | Fix _validate_property on AnimatedSprite 2D and 3D | Jonathan Gollnick | |
2021-12-08 | Optimise TextEdit base operations | Paulb23 | |