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2017-03-24Merge pull request #8130 from volzhs/cache-font-masterRémi Verschelde
Cache DynamicFont resource for Android
2017-03-24Merge pull request #8010 from AlexHolly/Timer-is_time_leftRémi Verschelde
added Timer is_time_left()
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-24Cache DynamicFont resource for Androidvolzhs
2017-03-19is_active to is_pausedAlexHolly
rm doc
2017-03-18Merge pull request #8037 from RandomShaper/remove-warningRémi Verschelde
Remove warning on owner re-assignment
2017-03-18Merge pull request #8030 from RandomShaper/fix-redundant-connectionsRémi Verschelde
Fix redundant connections saved in sub-inheritance
2017-03-18Merge pull request #8023 from CrazyGuy108/masterRémi Verschelde
List Control::has_point as a virtual method
2017-03-18Merge pull request #8014 from AlexHolly/fix-remove-and-skipRémi Verschelde
fix remove_and_skip()
2017-03-15Merge pull request #8020 from karroffel/class-db-inconsistencyRémi Verschelde
fixed ClassDB inconsistencies
2017-03-15Remove warning on owner re-assignmentPedro J. Estébanez
2017-03-15Fix redundant connections saved in sub-inheritancePedro J. Estébanez
2017-03-14List Control::has_point as a virtual methodCrazyGuy108
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h. classes.xml was updated to also list this method in Control.
2017-03-13fixed ClassDB inconsistenciesKarroffel
fixes #7960
2017-03-13Merge pull request #8019 from Hinsbart/dim_fixRémi Verschelde
WindowDialog: Fix crash when running as ProjectManager
2017-03-13WindowDialog: Fix crash when running as ProjectManagerAndreas Haas
Fixes a bug introduced in #7970
2017-03-13Merge pull request #8011 from neikeq/pr-issue-6602-1Rémi Verschelde
Fix connection errors when replacing node
2017-03-13Merge pull request #7988 from RandomShaper/fix-touch-buttonRémi Verschelde
Several fixes for TouchScreenButton
2017-03-13Merge pull request #7981 from RandomShaper/position-for-2d-shadersRémi Verschelde
Map POSITION to gl_FragCoord.xy for 2D shaders
2017-03-13Merge pull request #7979 from RandomShaper/fix-sub-inheritanceRémi Verschelde
Fix node duplication in scene sub-inheritance
2017-03-12fix remove_and_skip()AlexHolly
2017-03-11Fix connection errors when replacing nodeIgnacio Etcheverry
- Avoid connecting the signals to nonexistent methods - Preserve only persistent connections
2017-03-10Fixes for TouchScreenButtonPedro J. Estébanez
- getting stuck on pause - handling input when not visible
2017-03-09Fix node duplication in scene sub-inheritancePedro J. Estébanez
2017-03-08Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez
2017-03-06Editor: Dim UI when a WindowDialog is shown.Andreas Haas
Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
2017-03-05Merge pull request #7954 from Hinsbart/tilemap_self_modulateRémi Verschelde
TileMap: Respect self_modulate property
2017-03-05Merge pull request #7916 from RebelliousX/tab_containerRémi Verschelde
TabContainer's signal changes (v3)
2017-03-05TileMap: Respect self_modulate propertyAndreas Haas
Now `TileMap`s make use of the `self_modulate` property. There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate` in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..) I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^).
2017-03-05- `tab_changed` signal emits only by selecting a different tab.Thaer Razeq
- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again. - Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index. - Add documentation for the added function and signals. Fix a typo too.
2017-03-04Merge pull request #7508 from lonesurvivor/area2d-fixRémi Verschelde
Fix two problems with Area2D and remove_child()
2017-03-04Merge pull request #7929 from RayKoopa/editor_resizable_dialogsRémi Verschelde
Resizable editor / project settings dialogs & save their bounds
2017-03-04Merge pull request #7927 from volzhs/wrong-ref-treeitemRémi Verschelde
Fix wrong TreeItem reference after reconstructing
2017-03-04Added a SceneTree.has_network_peer, closes #7922Karol Walasek
2017-03-03Make Editor, Export and Project settings dialogs resizable and store their ↵Ray Koopa
bounds
2017-03-03Fix wrong TreeItem reference after reconstructingvolzhs
2017-03-01Added functionality for resizable dialogs.Ray Koopa
2017-02-28Merge pull request #7878 from RebelliousX/elseRémi Verschelde
Bunch of missing `else` statements and general logic
2017-02-28Inf and NaN support added to GDScript.Saracen
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
2017-02-28Merge pull request #7904 from tagcup/use_math_prngRémi Verschelde
Use the common PRNG in 2D particles code.
2017-02-27Use the common PRNG in 2D particles code.Ferenc Arn
Replaces the custom PRNG used by 2D particles code with a wrapper for the PRNG located under core/math.
2017-02-27Add disabled tabsRay Koopa
2017-02-27Fix several drawing and logic issues in TabContainerRay Koopa
2017-02-27Merge pull request #6462 from RandomShaper/fix-improve-anim-blendRémi Verschelde
Fix/improve AnimationPlayer blending logic
2017-02-27Merge pull request #7897 from RandomShaper/particles2d-process-modeRémi Verschelde
Add process mode option to Particles2D
2017-02-27Add process mode option to Particles2DPedro J. Estébanez