index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
Age
Commit message (
Expand
)
Author
2022-06-15
Fix the bug that the sampling position is reversed, make eyedrop reusable.
Rindbee
2022-06-14
Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x
Rémi Verschelde
2022-06-14
Add NavigationAgent set_navigation_map() function
smix8
2022-06-14
Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-l...
Rémi Verschelde
2022-06-14
Always sample the heightmap with linear filtering in BaseMaterial3D
Hugo Locurcio
2022-06-14
Add Vector2/3 linking to more properties
FireForge
2022-06-14
Merge pull request #59125 from KoBeWi/link_to_the_vector
Rémi Verschelde
2022-06-14
Merge pull request #61861 from techiepriyansh/multi-image-atlases
Rémi Verschelde
2022-06-14
Add vector value linking
kobewi
2022-06-14
save lightmap as multi-image atlas
Priyansh Rathi
2022-06-13
Merge pull request #61998 from groud/fix_terrain_constraints
Rémi Verschelde
2022-06-13
Fixes terrains for isometric tilemaps
Gilles Roudière
2022-06-13
Merge pull request #61974 from Calinou/project-settings-mark-as-basic
Rémi Verschelde
2022-06-13
Merge pull request #61809 from groud/terrain_center_bit
Rémi Verschelde
2022-06-13
Tweak Light3D property hints for greater flexibility
Hugo Locurcio
2022-06-13
Merge pull request #61772 from bruvzg/ft_ot_collect
Rémi Verschelde
2022-06-13
Merge pull request #61819 from bruvzg/button_overrun
Rémi Verschelde
2022-06-13
Merge pull request #61842 from bruvzg/popup_fixes_sw
Rémi Verschelde
2022-06-13
[RTL] Fix underline/overline/strikethrough interaction with the "visible char...
bruvzg
2022-06-13
Single-window mode popups and edited scene windows fixes.
bruvzg
2022-06-12
Merge pull request #61961 from jtnicholl/anim_lib_type_hints
Rémi Verschelde
2022-06-12
Mark some common project settings as basic
Hugo Locurcio
2022-06-12
Fix type hints for AnimationLibrary's signals
Jonathan Nicholl
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-06-11
Revert vector4 output ports in visual shaders
Yuri Rubinsky
2022-06-10
Add terrain center bit
Gilles Roudière
2022-06-10
SoftBody: Fix attachments property names after #61180
Rémi Verschelde
2022-06-10
Merge pull request #52415 from deakcor/dev-node2d
Rémi Verschelde
2022-06-10
Merge pull request #61862 from KoBeWi/fake_class
Rémi Verschelde
2022-06-10
Merge pull request #61868 from iwek7/line_edit_caret
Rémi Verschelde
2022-06-10
Fix setting line edit caret after dobule and triple click
iwek
2022-06-09
Add a property hint to Environment's `sky_rotation` property
Hugo Locurcio
2022-06-09
Remove TooltipPanel and TooltipLabel
kobewi
2022-06-09
Merge pull request #61813 from smix8/navigationmesh_properties_naming_4.x
Rémi Verschelde
2022-06-09
Remove slash delimiter from NavigationMesh properties
smix8
2022-06-09
Merge pull request #61830 from XutaxKamay/fix-image-texture
Rémi Verschelde
2022-06-09
Fix for ImageTexture imported
Kamay Xutax
2022-06-08
Add overrun behavior to the Button.
bruvzg
2022-06-08
Merge pull request #61739 from smix8/navigation_region_cost_4.x
Rémi Verschelde
2022-06-08
Merge pull request #61662 from smix8/navigation_map_cell_defaults_4.x
Rémi Verschelde
2022-06-08
Re-add internal image field to ImageTexture
kobewi
2022-06-07
Merge pull request #61558 from kleonc/triangle_mesh_from_triangle_strip
Rémi Verschelde
2022-06-07
Merge pull request #61319 from JFonS/taa_wip
Rémi Verschelde
2022-06-07
Merge pull request #61284 from KoBeWi/steal_image()
Rémi Verschelde
2022-06-07
Merge pull request #59786 from V-Sekai/ok_color
Rémi Verschelde
2022-06-07
Merge pull request #55909 from Calinou/volumetric-fog-tweak-temporal-reprojec...
Clay John
2022-06-07
Remove image property of ImageTexture
kobewi
2022-06-07
Allow picking similar colours using OKHSL.
K. S. Ernest (iFire) Lee
2022-06-07
Merge pull request #61726 from YeldhamDev/always_clear
Rémi Verschelde
2022-06-07
Merge pull request #61737 from LightningAA/fix-frac-typo
Rémi Verschelde
[next]