Age | Commit message (Expand) | Author |
2017-01-20 | Merge pull request #7528 from tagcup/real_t_float_fixes | Juan Linietsky |
2017-01-19 | Merge pull request #7574 from RayKoopa/canvas_item_fix_is_hidden | Rémi Verschelde |
2017-01-18 | Use property convention introduced in b085c4 (_ rather than / as separator). | Ferenc Arn |
2017-01-18 | Fix editor method calls to is_visible for Spatial and CanvasItem and is_visib... | Ray Koopa |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-16 | Improve .tscn VCS | Pedro J. Estébanez |
2017-01-16 | Working on compile issues for iOS | BastiaanOlij |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-16 | Style: No break before list brace | Rémi Verschelde |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky |
2017-01-15 | Style: Cosmetic fixes to play nice with clang-format | Rémi Verschelde |
2017-01-14 | no more errors related to missing GlobalConfig::Get (or so I hope) | Juan Linietsky |
2017-01-15 | Added Line2D node that draws a polygon-based line | Marc Gilleron |
2017-01-14 | Merge pull request #6519 from RandomShaper/enhance-tileset | Juan Linietsky |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-14 | Renamed call_group to call_group_flags, made call_group without flags the def... | Juan Linietsky |
2017-01-14 | Finish renaming *Frame GUI classes to *Rect | Rémi Verschelde |
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> St... | Juan Linietsky |
2017-01-13 | rename monitoring functions | Juan Linietsky |
2017-01-13 | Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na... | Juan Linietsky |
2017-01-13 | renamed tween animationplayer scale functions to speed_scale | Juan Linietsky |
2017-01-13 | Node name casing: fix mistake from previous commit | Rémi Verschelde |
2017-01-13 | Reenable node name case setting + code cleanups | Rémi Verschelde |
2017-01-13 | Tween: Rename times_in_sec (sic) param to duration | Rémi Verschelde |
2017-01-13 | Renamed button functions to be more verboes, same with Range unit value -> ratio | Juan Linietsky |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |
2017-01-13 | Rename collision layer as suggested in #5696 | Juan Linietsky |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-12 | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky |
2017-01-12 | some class renames | Juan Linietsky |
2017-01-12 | Project setting to control node name casing | Ray Koopa |
2017-01-12 | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky |
2017-01-12 | Added a list of signals to rename, this should become a header eventually | Juan Linietsky |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-11 | Proper inheritance checking when requesting theem resources | Juan Linietsky |
2017-01-11 | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | Merge pull request #7426 from m4nu3lf/bugfix/physics | Juan Linietsky |
2017-01-10 | Merge pull request #7438 from tagcup/matrix3_rotate_fix | Juan Linietsky |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-10 | Merge pull request #7491 from BastiaanOlij/tools-no-fixes | Rémi Verschelde |
2017-01-10 | Merge pull request #7482 from volzhs/modulate-color | Rémi Verschelde |
2017-01-10 | Few small fixes so tools=no and target=release compiles | BastiaanOlij |
2017-01-10 | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con... | Juan Linietsky |
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky |
2017-01-09 | -Translation text will change automatically for in-game buttons, labels, poup... | Juan Linietsky |
2017-01-09 | -All types have editable script now in properties | Juan Linietsky |