Age | Commit message (Collapse) | Author |
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Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
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Calinou/gradienttexture-curvetexture-decrease-default-size
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IgorKordiukiewicz/fix-auto-brace-complete-wrap-on-selection
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Fix button icon_disabled_color alpha channel
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Move placeholder colour to theme item
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This reverts commit dfb7d46a2aaf9bef2c7dd067e699e70291062fb6.
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Better handle infinite Tween loops
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Larger sizes take up a lot of memory for little visual benefit.
They also take a while to initialize, which makes the inspector slow
to refresh when the texture needs to be regenerated.
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This provides better usability when a GradientTexture or CurveTexture
is added to a Control node.
Visual appearance of most GradientTextures and CurveTextures will
be unaffected.
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- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.
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This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
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This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
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This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
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Allow method binds to take Object subclasses as arguments
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distance and improve the doc description
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