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2022-12-01Merge pull request #69401 from IceflowRE/rename_theme_cache_namesRémi Verschelde
Rename Tree theme cache separation names
2022-12-01Merge pull request #69403 from KoBeWi/gdrequiredvirutalcallnoifRémi Verschelde
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-11-30Fix routing of InputEventScreenDrag events to Control nodesFredia Huya-Kouadio
2022-11-30Merge pull request #69408 from TokageItLab/spblend-more-warnRémi Verschelde
Emphasize the warning about special case blend for animation
2022-11-30Simplify GDVIRTUAL_REQUIRED_CALL callskobewi
2022-12-01Emphasize the warning about special case blend for animationSilc Renew
2022-11-30Rename theme cache separation namesIceflower
2022-11-30Display transform properties of contained controlskobewi
2022-11-29Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItemHendrik Brucker
2022-11-29Merge pull request #65641 from voylin/Adding_ttf_otf_to_custom_font_dialogueRémi Verschelde
Adding .tff .otf, .woff and .woff2 to custom font extensions - Fixes #65633
2022-11-28Merge pull request #69301 from KoBeWi/ERR_WHATEVERRémi Verschelde
Don't break parsing on missing resources
2022-11-28Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_fileRémi Verschelde
Add `PackedScene::reload_from_file()` override
2022-11-28Add PackedScene::reload_from_file() overrideAdam Scott
2022-11-28Don't break parsing on missing resourceskobewi
2022-11-28Merge pull request #68874 from TokageItLab/fix-unique-path-keyingRémi Verschelde
Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28Merge pull request #68992 from TokageItLab/animtree-trackend-processRémi Verschelde
Refactor process of AnimationTree for end of animation
2022-11-28Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motionRémi Verschelde
Fix broken root motion scale & Refactor API & Add sample codes in documentation
2022-11-28Merge pull request #68486 from smix8/navpoly_outline_convex_error_4.xRémi Verschelde
Add detail to NavigationPolygon outline error msg
2022-11-28GPUParticlesCollisionSDF3D add null `bake_step_function` checkdzil123
2022-11-28Merge pull request #68836 from ↵Rémi Verschelde
Calinou/projectsettings-vrs-texture-allow-more-formats Allow all lossless image formats to be used for VRS texture project setting
2022-11-28Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-orderRémi Verschelde
Fix Viewport root order after Node2D raise
2022-11-28Merge pull request #69240 from TokageItLab/fix-anim-tree-value-track-cache-bugRémi Verschelde
Fixed AnimationTree `TrackCacheValue` bug for special case blending
2022-11-28Merge pull request #69178 from aaronfranke/mesh-shapeRémi Verschelde
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-27Revert "`SceneTree` Fix storing removed nodes to be skipped by the group calls"Rémi Verschelde
2022-11-27Fixed AnimationTree TrackCacheValue bug for special case blendingSilc Renew
2022-11-26Fix broken root motion scale and refactor APISilc Renew
2022-11-25Merge pull request #69008 from ↵Rémi Verschelde
akien-mga/property-hint-array-type-resource-simplify Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25Merge pull request #69124 from zaevi/tilemap_fix_alternative_tileRémi Verschelde
[TileMap] Fix alternative tile issues.
2022-11-25Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke
2022-11-25Merge pull request #68447 from Grimmr/clean-tooltips-on-WM-focus-offRémi Verschelde
Viewport cancels existing tooltip when window looses focus
2022-11-25Viewport cancels existing tooltip when window looses focusgrimmr
fixes #68197 when NOTIFICATION_WM_WINDOW_FOCUS_OUT is recieved by a viewport it will now call _gui_cancel_tooltip() to avoid it hanging around after the mouse events stop coming in
2022-11-25Merge pull request #69146 from clayjohn/Polygon2D-errorRémi Verschelde
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-25Fix inspector not showing name for LabelSettings.fontHaoyu Qiu
2022-11-24Ensure that mesh instance is properly freed when freeing Polygon2Dclayjohn
2022-11-24Merge pull request #68566 from Mickeon/node-print-orphans-staticRémi Verschelde
Make `Node.print_orphan_nodes()` static
2022-11-24Merge pull request #69111 from TokageItLab/put-together-interpolationsRémi Verschelde
Refactor interpolating functions in some classes to use `Math` class
2022-11-24Merge pull request #67330 from KoBeWi/immortal_scenesRémi Verschelde
Don't free instanced scenes when recreating tiles
2022-11-25[TileMap] Fix alternative tile issues.Zae
2022-11-24Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resourcesRémi Verschelde
2022-11-24Refactor interpolating functions in some classes to use Math classSilc Renew
2022-11-24Refactor Curve3D::_bake() methodYaohua Xiong
The main change is to caculate tangent directly from bezier curve, without going through discretized polyline, avoiding pitfalls of discretization. Other changes are: 1. Add an bezier_derivative() method for Vector3, Vector2, and Math; 2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively; 3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-23Merge pull request #69070 from Piralein/bg-color-cellRémi Verschelde
RichTextLabel Cell Option "bg" - add possibility to use only one color
2022-11-23Merge pull request #68568 from Mickeon/node-parent-busy-errorRémi Verschelde
Update "Parent node is busy" errors to use `Callable.call_deferred()`
2022-11-23add possibility to use only one colorHana
2022-11-23Update "Parent node is busy" errors to use `Callable.call_deferred()`Micky
Also fixes outdated method names in the messages.
2022-11-23Merge pull request #69052 from Sauermann/fix-viewport-exit-tree-visibilityRémi Verschelde
Fix Viewport visibility after entering/leaving scene-tree
2022-11-23Merge pull request #69048 from akien-mga/thorvg-better-errorsRémi Verschelde
ImageLoaderSVG: Improve error reporting
2022-11-23Fix Viewport being visible after leaving treeMarkus Sauermann
When a SubViewport leaves the tree, it is still displayed in its parent SubViewportContainer until the next redraw. This PR makes sure, that the parent gets redrawn immediately. This also fixes the visibility problem when a SubViewport is added as child of a SubViewportContainer.
2022-11-23Fix error while selecting last empty lineAdam Scott
2022-11-23ImageLoaderSVG: Improve error reportingRémi Verschelde