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2020-01-05Don't update the floor_velocity with the current linear_velocity.Marcel Admiraal
Updating the floor velocity with the body's current linear velocity discards the velocity component provided by the body's angular rotation. Without the current contact point there is no way to calculate the current velocity component provided by the body's angular rotation therefore we need to use the velocity calculated at the time of the collision. Fixes #34807.
2020-01-05Merge pull request #34835 from nekomatata/stylebox-aa-fixRémi Verschelde
Fixed StyleBoxFlat antialiasing with aa size of 1
2020-01-05Fixed StyleBoxFlat antialiasing with aa size of 1PouleyKetchoupp
Also made aa size consistent when computing uv coordinates and fixed a warning about aa_border_width not initialized in some cases. fixes #34830
2020-01-04Makes more strings translatableHaoyu Qiu
2020-01-03Merge pull request #34781 from fossegutten/button-flashRémi Verschelde
Fixes button flashing when releasing mousebutton outside
2020-01-03Fixes button flashing when releasing mousebutton outsidefossegutten
2020-01-03Merge pull request #34755 from Calinou/shadermaterial-connect-editor-onlyRémi Verschelde
Don't connect ShaderMaterial's `changed` signal when not in the editor
2020-01-03Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde
Fixed antialiasing option for Polygon2D with concave/hollow shapes
2020-01-03Merge pull request #34779 from timothyqiu/tree-hscrollRémi Verschelde
Better horizontal scroll for Tree
2020-01-03Better horizontal scroll for TreeHaoyu Qiu
* Adds pan gesture support for horizontal scroll. * Scrolls horizontally when needed to ensure cursor visiblility.
2020-01-03Add a shorthand for setting the exit code using `SceneTree::quit()`Hugo Locurcio
This reduces the amount of code required to exit a process with a non-zero exit code. This pattern is also found in most other programming languages.
2020-01-03Clears button mask before activating menu itemHaoyu Qiu
2020-01-02Update Camera.project_position to not return get_global_transform().origin ↵SIYU FU
if projection mode is orthogonal
2020-01-02Don't connect ShaderMaterial's `changed` signal when not in the editorHugo Locurcio
This closes #34741.
2020-01-02Fix wrong disconnect in callback in VisibilityNotifier 3DАлександр Растриженков
2020-01-02Merge pull request #34720 from Calinou/light-gizmo-color-by-lightRémi Verschelde
Tint 3D light gizmos using the light's color
2020-01-02Merge pull request #34737 from timothyqiu/tree-item-offsetRémi Verschelde
Fixes Tree item offset when root is hidden
2020-01-02Merge pull request #34735 from YeldhamDev/texturerect_code_formatRémi Verschelde
Minor code formatting in TextureRect file
2020-01-02Fixes Tree item offset when root is hiddenHaoyu Qiu
Before this fix, one vseparation is counted for a hidden root item.
2020-01-01Minor code formatting in TextureRect fileMichael Alexsander
2020-01-01Ensures cursor visible for Tree with titleHaoyu Qiu
2020-01-01Merge pull request #34724 from timothyqiu/tree-rightRémi Verschelde
Fixes behavior of right arrow key in Tree
2020-01-01Fixed antialiasing option for Polygon2DPouleyKetchoupp
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases. Fixes #34568
2020-01-01Merge pull request #34654 from Calinou/colorpicker-move-preview-under-pickerRémi Verschelde
Move the ColorPicker preview under the picker area
2020-01-01Merge pull request #34665 from timothyqiu/camera-fovRémi Verschelde
Clamps fov/size for Camera gizmo
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2020-01-01Fixes behavior of right arrow key in TreeHaoyu Qiu
2020-01-01Tint 3D light gizmos using the light's colorHugo Locurcio
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode.
2019-12-31Merge pull request #34633 from qarmin/lineedit_signalRémi Verschelde
Don't try to connect "text_entered" signal to nodes other than LineEdit
2019-12-31Merge pull request #34612 from timothyqiu/item-listRémi Verschelde
Improves ItemList documentation
2019-12-31Improves ItemListHaoyu Qiu
* Adds range hint for integer properties * Adds missing descriptions in documentation * Updates some method descriptions to match the actual behavior * Fixes second param name of `set_item_icon_transposed` from `rect` to `transposed`
2019-12-30Fix argument type in set_follow_focus()Tomasz Chabora
2019-12-30Merge pull request #34572 from KoBeWi/I_give_upRémi Verschelde
Make new ScrollContainer focus behavior optional
2019-12-30Merge pull request #34653 from YeldhamDev/optionbutton_margin_autoRémi Verschelde
Make OptionButton itself take into account the arrow margin instead of relying on the theme
2019-12-30Merge pull request #34659 from Calinou/improve-timer-wait-time-hintRémi Verschelde
Improve the Timer wait time property hint
2019-12-30Make new ScrollContainer focus behavior optionalTomasz Chabora
2019-12-30Merge pull request #34582 from timothyqiu/forward-declRémi Verschelde
Cleans up headers included in editor_node.h
2019-12-30Merge pull request #34563 from Paulb23/23751_extra_line_indentRémi Verschelde
Fixed selection indent taking an additional line
2019-12-30Merge pull request #34561 from NoFr1ends/fix-disconnect-in-theme-changeRémi Verschelde
Fix issue with disconnecting events when font changes
2019-12-29Clamps fov/size for Camera gizmoHaoyu Qiu
2019-12-28Improve the Timer wait time property hintHugo Locurcio
- Make it possible to enter more precise values (up to 3 decimals). - Make it possible to enter values above 4096.
2019-12-28Move the ColorPicker preview under the picker areaHugo Locurcio
This moves it to be closer to the sliders, which in turn makes it easier for the user to preview the color. This also makes it clearer that the Pick button can only pick colors in the editor window, not outside.
2019-12-28Revert "Merge pull request #34315 from ↵Michael Alexsander
YeldhamDev/editor_theme_optionbutton_arrow" This reverts commit 0da0eec6cc42066626f867079700c10737092217, reversing changes made to ec97535ea34456607c0c53607d41e34f272890ec.
2019-12-28Make OptionButton itself take into account the arrow margin instead of ↵Michael Alexsander
relying on the theme
2019-12-27Don't try to connect "text_entered" signal to nodes other than LineEditRafał Mikrut
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-12-23Fixed selection indent taking an additional linePaulb23
2019-12-23Fix issue with disconnecting events when font changesJonas Bernemann
2019-12-22i18n: Sync translations with Weblate + update templateRémi Verschelde
Also fix a few stray clang-format formatting errors that passed through CI unnoticed.
2019-12-22Merge pull request #34516 from Faless/debugger/output_buffer_sizeRémi Verschelde
Correct size for PacketPeerStream in Debugger.