Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-12 | Properly adjust the visible editor rect and make limits respected, closes #8328 | Juan Linietsky | |
2017-06-11 | Restored multiple viewport function, as well as view modes. | Juan Linietsky | |
2017-06-10 | Restired multithread support in OSX and Windows, should stop the crashes. | Juan Linietsky | |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly | |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky | |
-Restored resource previews! | |||
2017-06-08 | Merge pull request #9051 from toger5/fixedScriptEditorListSeperation | Rémi Verschelde | |
fixed spacing for script editor script list | |||
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky | |
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future. | |||
2017-06-07 | Fog is complete! | Juan Linietsky | |
2017-06-07 | fixed overlapping of temp. colors (script editor) | toger5 | |
+ added a little bit more spacing to the scripts in the script list. the temp colors now expand to the vseperation, instead of having the same size than the stylebox | |||
2017-06-07 | Revert "Fix text warp in color blocks with CJK" | Rémi Verschelde | |
This reverts commit cd778e00dc5362d00d4760c79fc301951f6f9b75. That commit introduced regressions for non-CJK languages are discussed in #8952. Fixes #9078. | |||
2017-06-06 | GraphNode: Remove debug print. | Andreas Haas | |
2017-06-05 | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky | |
-Added refraction support for default material -Enabled BCS adjustments, as well as color correction. | |||
2017-06-05 | Fix build error | Poommetee Ketson | |
2017-06-05 | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde | |
renamed all Rect2.pos to Rect2.position | |||
2017-06-04 | Removed stupid right arrow to edit resource. Now simply click it.. | Juan Linietsky | |
2017-06-04 | Added depth texture support (using parallax) to default material. | Juan Linietsky | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-06-02 | many fixes to image loader, voxel cone tracing, etc. | Juan Linietsky | |
2017-06-01 | GI probes working back again | Juan Linietsky | |
2017-06-01 | Rework shading modes and change location of light shader | Juan Linietsky | |
2017-06-01 | Merge pull request #8982 from noshyaar/pr-anim | Andreas Haas | |
Fix autoplay animation starts from last editor state #8976 | |||
2017-05-31 | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | |
2017-05-31 | Fix autoplay animation starts from last editor state #8976 | Poommetee Ketson | |
2017-05-30 | Several fixes related to PBR and Environment | Juan Linietsky | |
2017-05-28 | -Added .hdr format support | Juan Linietsky | |
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant | |||
2017-05-28 | Fixing typo for rect_position in _change_notify call for Control | Kristupas Stumbrys | |
2017-05-27 | Fix text warp in color blocks with CJK | Geequlim | |
(cherry picked from commit cd778e00dc5362d00d4760c79fc301951f6f9b75) | |||
2017-05-27 | Fix item list scroll speed. | Sean Bohan | |
Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more. (cherry picked from commit 064dce7a4c4bdca13b5358ccc9f9829f0e1068fb) | |||
2017-05-25 | Removed skybox support, added panorama support. Skybox support may come back ↵ | Juan Linietsky | |
eventually, but hope not. | |||
2017-05-25 | Merge pull request #8869 from Hinsbart/errors | Rémi Verschelde | |
Fix errors on engine startup. | |||
2017-05-23 | -Fix the "set_val" call deferred, it was the only one.. closes #8742 | Juan Linietsky | |
-Removed redundant bind in input_event | |||
2017-05-23 | Fix stex import into black textures when lossless and lossy are selected, ↵ | Juan Linietsky | |
closes #8801 | |||
2017-05-22 | Fix errors on engine startup. | Andreas Haas | |
Fixes a bunch of the most spammy console errors introduced by recent refactorings: - `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead. - `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one. - Some methods have been moved from `Texture` to `Image`, but the old bindings were still there. - A few `name == ""` errors related to duplicating nodes. | |||
2017-05-22 | Merge pull request #8862 from volzhs/editor-theme-margin | Rémi Verschelde | |
Fit grid with label and component of editor | |||
2017-05-22 | Fit grid with label and component of editor | volzhs | |
2017-05-22 | Merge pull request #8832 from Zireael07/vehicle-improvs-master | Rémi Verschelde | |
Expose wheel's contact to GDScript and set roll influence in editor [3.0] | |||
2017-05-21 | fixed crash when dragging to change color in color picker | toger5 | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-20 | GDScript can now tell if the wheel is in contact with the ground; change ↵ | Zireael07 | |
roll influence of the wheel in editor | |||
2017-05-20 | Merge pull request #8818 from tagcup/mesh_methods | Rémi Verschelde | |
GDScript bindings for various missing Mesh functions. | |||
2017-05-20 | Merge pull request #8844 from Hinsbart/audioplayer-crash | Rémi Verschelde | |
Fix crash when saving AudioPlayer without stream. | |||
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-20 | Fix crash when saving AudioPlayer without stream. | Andreas Haas | |
Guards against calling this setter with invalid input. | |||
2017-05-18 | GDScript bindings for various missing Mesh functions. | Ferenc Arn | |
Fixes #8041. | |||
2017-05-18 | Merge pull request #8796 from yanorax/treecolumn_title_pressed | Rémi Verschelde | |
Add column_title_pressed signal to Tree node | |||
2017-05-18 | Add column_title_pressed signal to Tree node | yanorax | |
The Tree node column/table form is missing the ability to capture column title clicks easily. Adding this functionality will give us the ability to create functions such as sort by column, which is a common table manipulation ability in games/apps. https://godotengine.org/qa/7699 | |||
2017-05-17 | Fix two typos from previous commit | Rémi Verschelde | |
Also cleanup comments on variant types. | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-16 | Merge pull request #8778 from honix/master | Rémi Verschelde | |
Particles potential crash fix 2 |