Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-07 | Merge pull request #56472 from KoBeWi/now_focus | Rémi Verschelde | |
2022-01-07 | Merge pull request #54560 from rafallus/tab_items | Rémi Verschelde | |
2022-01-07 | Merge pull request #56195 from Zylann/anim_key_error_message | Rémi Verschelde | |
2022-01-06 | Fix too broad assumption of null property defaults | Pedro J. Estébanez | |
2022-01-06 | Merge pull request #56176 from RandomShaper/accept_null_as_default | Rémi Verschelde | |
Assume that non registered properties default to null | |||
2022-01-06 | Merge pull request #50896 from HaSa1002/add-graphedit-drag-signals-4 | Rémi Verschelde | |
Add `GraphEdit` drag notifications | |||
2022-01-06 | Assume that non registered properties default to null | Pedro J. Estébanez | |
2022-01-06 | Merge pull request #56435 from V-Sekai/inspector_default_fix | Rémi Verschelde | |
Fix incorrect default transform values on foreign 3D nodes | |||
2022-01-06 | Add `GraphEdit` drag notifications | Johannes Witt | |
This commit adds two signals: * connection_drag_begun, which is emitted when a connection is started to be created by the user and * `connection_drag_ended`, which is emitted when no longer a connection is created. Additionally `force_connection_drag_end()` adds the possibility to end the connection dragging. If called from user code, no other connection request signals are invoked. This is useful to add `GraphNode`s via shortcuts while the user is dragging a connection to directly connect the newly added node. | |||
2022-01-06 | Move metallic and roughness automated assignment to an inspector UndoRedo | SaracenOne | |
callback. | |||
2022-01-06 | Fix incorrect default transform values on foreign 3D nodes | SaracenOne | |
2022-01-06 | Update the minimum size of ViewportContainer | Tomasz Chabora | |
2022-01-06 | Merge pull request #56480 from Chaosus/vs_plugin_gdscript_template | Yuri Roubinsky | |
2022-01-06 | Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties | Rémi Verschelde | |
2022-01-06 | Add a GDScript template for `VisualShaderNodeCustom` | Yuri Roubinsky | |
2022-01-06 | Merge pull request #55851 from Chaosus/better-completion-options-list_rebased | Rémi Verschelde | |
2022-01-05 | Added key name to error message about key not being valid | Marc Gilleron | |
2022-01-05 | Inspector property array for `TabBar` | rafallus | |
2022-01-05 | Merge pull request #56522 from akien-mga/navigation-restore-safe-get_singleton | Rémi Verschelde | |
2022-01-05 | Merge pull request #53684 from TokageItLab/orthogonal-mode | Rémi Verschelde | |
2022-01-05 | NavigationServer: Restore constness for thread safe `get_singleton` | Rémi Verschelde | |
This was removed by mistake in #47024, NavigationServer uses internal mutability for thread safety, and removing `const` breaks the contract. | |||
2022-01-05 | Clear only owners that are no longer in the same tree | Pedro J. Estébanez | |
2022-01-05 | Added material_overlay property to MeshInstance3D | Fernando Cosentino | |
Applying overlay materials into multi-surface meshes currently requires adding a next pass material to all the surfaces, which might be cumbersome when the material is to be applied to a range of different geometries. This also makes it not trivial to use AnimationPlayer to control the material in case of visual effects. The material_override property is not an option as it works replacing the active material for the surfaces, not adding a new pass. This commit adds the material_overlay property to GeometryInstance3D (and therefore MeshInstance3D), having the same reach as material_override (that is, all surfaces) but adding a new material pass on top of the active materials, instead of replacing them. | |||
2022-01-05 | Merge pull request #56255 from PucklaMotzer09/control_unfocus | Rémi Verschelde | |
2022-01-05 | Merge pull request #56206 from ↵ | Rémi Verschelde | |
KoBeWi/random_call_deferred_to_the_rescue_once_again | |||
2022-01-05 | Merge pull request #55791 from ↵ | Rémi Verschelde | |
kleonc/tree-dont-consume-mouse-if-collapser-not-visible | |||
2022-01-05 | Merge pull request #54441 from ↵ | Rémi Verschelde | |
Geometror/checkbutton-checkbox-font-hover-pressed-color | |||
2022-01-05 | Merge pull request #56193 from ↵ | Rémi Verschelde | |
kodiwills/fix-update-mode-not-refreshed-visually-on-undo | |||
2022-01-05 | Merge pull request #56212 from laws65/skin-export-crash-fix | Rémi Verschelde | |
2022-01-05 | Merge pull request #56346 from pycbouh/control-treenteger | Rémi Verschelde | |
2022-01-05 | Merge pull request #55512 from RandomShaper/better_node_delete | Rémi Verschelde | |
2022-01-05 | Merge pull request #56408 from eazrael/tree-fix-selectionmode-row | Rémi Verschelde | |
Tree: Fix de-select when selection mode set to SELECT_ROW | |||
2022-01-05 | Merge pull request #56491 from hinlopen/n3d-minor-improvement | Rémi Verschelde | |
Minor code improvements in Node3D | |||
2022-01-04 | Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to ↵ | Stijn | |
a shared implementation. | |||
2022-01-04 | Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range | Rémi Verschelde | |
Decrease the default dynamic range in VoxelGIData to 2.0 | |||
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde | |
2022-01-04 | Merge pull request #55370 from ↵ | JFonS | |
Calinou/geometryinstance3d-lod-fade-node-configuration-warning Emit node configuration warnings for GeometryInstance3D distance fade | |||
2022-01-04 | Merge pull request #53313 from KoBeWi/debinded_konnekt | Rémi Verschelde | |
2022-01-04 | Merge pull request #54987 from KoBeWi/@@Node2D@@69@@420@@@ | Rémi Verschelde | |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde | |
2022-01-04 | Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property | Rémi Verschelde | |
2022-01-04 | Fix TextureButton focus texture logic | kobewi | |
2022-01-04 | Merge pull request #56347 from NNesh/fix/graph_editor_out_of_range_alignment | Rémi Verschelde | |
Fixed an invalidation of sets and out of range for an alignment | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2022-01-03 | Merge pull request #55487 from YeldhamDev/scroll_bikeshedding | Rémi Verschelde | |
2022-01-02 | Fix various typos | luz paz | |
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change | |||
2022-01-02 | Tree: Fix de-select when selection mode set to SELECT_ROW | Christoph Nelles | |
It no longer de-selects an already selected row if the SELECT_MODE is set to SELECT_ROW. Update scene/gui/tree.cpp Co-authored-by: Michael Alexsander <michaelalexsander@protonmail.com> | |||
2022-01-02 | Fixed a invalidation of sets and out of range in the _horizontal_alignment ↵ | NNesh | |
function Fixed start index (to the second half element) Fixed out of range when size is equal 1 | |||
2021-12-31 | Correctly use fallback Theme values as last resort | Yuri Sizov | |
2021-12-30 | Fix an incorrect exposed property type in Tree | Yuri Sizov | |