Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-12 | Merge pull request #51568 from AnilBK/remove-swap | Rémi Verschelde | |
Remove unused swap template. | |||
2021-08-12 | Merge pull request #51567 from mortarroad/master-fix-cpu-particles-spread | Rémi Verschelde | |
Fix CPU Particles spread | |||
2021-08-12 | Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_error | Rémi Verschelde | |
Limit scale of `Node2D` to EPSILON (0.00001) to prevent `det==0` error | |||
2021-08-12 | Merge pull request #50371 from Paulb23/text_edit_cleanup | Rémi Verschelde | |
2021-08-12 | Fix CPU Particles spread | Morris Tabor | |
Same as https://github.com/godotengine/godot/pull/51565 but ported to master. | |||
2021-08-12 | Remove unused swap template. | Anilforextra | |
2021-08-12 | Cleanup and complete TextEdit inspector and docs | Paulb23 | |
2021-08-12 | Cleanup and bind remaing methods in TextEdit | Paulb23 | |
2021-08-12 | Fix regressions caused by recent particle spread refactor | Morris Tabor | |
Caused by https://github.com/godotengine/godot/pull/47228 Same as https://github.com/godotengine/godot/pull/51553 but for master. | |||
2021-08-12 | Merge pull request #51517 from Chaosus/precise_graphedit_port_handling | Yuri Roubinsky | |
Better port handling connection for `GraphEdit` | |||
2021-08-12 | Cleanup and expose viewport / scrolling methods | Paulb23 | |
2021-08-12 | Rename readonly to editable | Paulb23 | |
2021-08-12 | Rename insert mode to overtype mode | Paulb23 | |
2021-08-12 | Protect internal CodeEdit --> TextEdit API | Paulb23 | |
2021-08-12 | Cleanup TextEdit selection methods | Paulb23 | |
2021-08-12 | Expose and cleanup TextEdit line wrap API | Paulb23 | |
2021-08-12 | Cleanup and rename caret operations | Paulb23 | |
2021-08-12 | Make TextEdit cut, copy and paste overridable | Paulb23 | |
2021-08-12 | Remove dead code from TextEdit | Paulb23 | |
2021-08-12 | Merge pull request #51502 from codecat/fix-caret-selection | Rémi Verschelde | |
Move cursor to edge of selection when moving caret left/right | |||
2021-08-12 | Better port handling connection for `GraphEdit` | Yuri Roubinsky | |
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp | |
Also changed CapsuleMesh to make settings consistent between render and physics. | |||
2021-08-11 | Merge pull request #51498 from codecat/fix-triple-click | Rémi Verschelde | |
Triple click in text editor now uses last mouse position for validity | |||
2021-08-11 | Triple click in text editor now uses last mouse position for validity | Melissa Geels | |
Previously, you would be able to double click a word, followed by single-clicking another word on the same line, which would select the entire line. Now, it will only select the whole line if the mouse position has remained the same after the double click. This mimicks the behavior in most third party text editors. Fixes #51312. | |||
2021-08-11 | Improve CapsuleShape2D size clamping | kobewi | |
2021-08-11 | Merge pull request #41634 from KoBeWi/the_independence | Rémi Verschelde | |
2021-08-11 | Make radius & height in CapsuleShape2D independent | Tomasz Chabora | |
2021-08-11 | Merge pull request #51500 from timothyqiu/navmesh-doc | Rémi Verschelde | |
2021-08-11 | Move cursor to edge of selection when moving caret left/right | Melissa Geels | |
This is to mimic the behavior of many third party text editors. The reason it's not doing it when moving by word is due to that behavior being mostly the same on other editors. | |||
2021-08-11 | Improve NavigationMesh typing, parameter validation and documentation | Haoyu Qiu | |
2021-08-11 | Merge pull request #47378 from aaronfranke/use-input-enums | Rémi Verschelde | |
Use key enum instead of plain integers for input code | |||
2021-08-11 | Merge pull request #41956 from Calinou/rename-engine-iterations-per-second | Rémi Verschelde | |
Rename `iterations_per_second` to `physics_ticks_per_second` | |||
2021-08-11 | Merge pull request #51490 from nekomatata/clean-character-body | Rémi Verschelde | |
Remove infinite inertia and ray shapes from CharacterBody | |||
2021-08-11 | Merge pull request #51178 from Geometror/layout-options-textline-textparagraph | Rémi Verschelde | |
Various text layout improvements (TextLine, TextParagraph, Label, TextServer) | |||
2021-08-11 | Merge pull request #51442 from Geometror/styleboxflat-fake-aa-float | Rémi Verschelde | |
StyleBox fake AA improvements (make anti aliasing size a float property) | |||
2021-08-11 | Rename `iterations_per_second` to `physics_ticks_per_second` | Hugo Locurcio | |
This makes it clearer that this property is only about physics FPS, not rendering FPS. The `physics_fps` project setting was also renamed to `physics_ticks_per_second` for consistency. | |||
2021-08-11 | Various text layout improvements (TextLine, TextParagraph, Label, TextServer) | Hendrik Brucker | |
2021-08-10 | StyleBox fake AA improvements (aa_size float property) | Hendrik Brucker | |
2021-08-10 | Use Key enum instead of plain integers | Aaron Franke | |
2021-08-10 | Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit | K. S. Ernest (iFire) Lee | |
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader | |||
2021-08-11 | Automatic arrangement of nodes in VisualScript/VisualShaders editors | Umang Kalra | |
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this feature is compact, with minimum crossings between connections & uniform horizontal & vertical gaps between the nodes. This work has been sponsored by GSoC '21. Full list of additions/changes: • Added arrange_nodes() method in GraphEdit module. • This method computes new positions for all the selected nodes by forming blocks and compressing them. The nodes are moved to these new positions. • Adding this method to GraphEdit makes it available for use in VisualScript/VisualShaders editors and its other subclasses. • Button with an icon has been added to call arrange_nodes() in GraphEdit. • This button is inherited by VisualScript/VisualShaders editors to invoke the method. • Undo/redo is functional with this method. • By using signals in arrange_nodes(), position changes are registered in undo/redo stack of the subclass that is using the method. • Metadata of the method has been updated in ClassDB • Method description has been added to class reference of GraphEdit | |||
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp | |
Infinite inertia: Not needed anymore, since it's now possible to set one-directional collision layers in order for characters to ignore rigid bodies, while rigid bodies still collide with characters. Ray shapes: They were introduced as a work around to allow constant speed on slopes, which is now possible with the new property in CharacterBody instead. | |||
2021-08-10 | Merge pull request #51027 from fabriceci/improve-move-and-slide | Rémi Verschelde | |
Add properties to CharacterBody for more move_and_slide options | |||
2021-08-10 | Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt | Rémi Verschelde | |
Command Palette For Godot | |||
2021-08-10 | Organize methods in Viewport and explicitly name 3D methods with 3D | Aaron Franke | |
2021-08-10 | Add properties to CharacterBody for more move_and_slide options | fabriceci | |
2021-08-10 | Merge pull request #51457 from nekomatata/moving-platforms-3d | Rémi Verschelde | |
Fix 3D moving platform logic | |||
2021-08-10 | Merge pull request #50682 from aaronfranke/basis-looking-at | Rémi Verschelde | |
Move code for looking_at to Basis | |||
2021-08-10 | Merge pull request #51464 from hpnrep6/mesh-disable-deprecated | Rémi Verschelde | |
Enclose deprecated components with `DISABLE_DEPRECATED` in Mesh | |||
2021-08-10 | Merge pull request #51463 from SaracenOne/assign_path_fix | Rémi Verschelde | |
Assign embedded text resource path earlier to prevent error on embedded scripts |