Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-18 | Merge pull request #8037 from RandomShaper/remove-warning | Rémi Verschelde | |
Remove warning on owner re-assignment | |||
2017-03-18 | Merge pull request #8030 from RandomShaper/fix-redundant-connections | Rémi Verschelde | |
Fix redundant connections saved in sub-inheritance | |||
2017-03-18 | Merge pull request #8023 from CrazyGuy108/master | Rémi Verschelde | |
List Control::has_point as a virtual method | |||
2017-03-18 | Merge pull request #8014 from AlexHolly/fix-remove-and-skip | Rémi Verschelde | |
fix remove_and_skip() | |||
2017-03-15 | Merge pull request #8020 from karroffel/class-db-inconsistency | Rémi Verschelde | |
fixed ClassDB inconsistencies | |||
2017-03-15 | Remove warning on owner re-assignment | Pedro J. Estébanez | |
2017-03-15 | Fix redundant connections saved in sub-inheritance | Pedro J. Estébanez | |
2017-03-14 | List Control::has_point as a virtual method | CrazyGuy108 | |
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h. classes.xml was updated to also list this method in Control. | |||
2017-03-13 | fixed ClassDB inconsistencies | Karroffel | |
fixes #7960 | |||
2017-03-13 | Merge pull request #8019 from Hinsbart/dim_fix | Rémi Verschelde | |
WindowDialog: Fix crash when running as ProjectManager | |||
2017-03-13 | WindowDialog: Fix crash when running as ProjectManager | Andreas Haas | |
Fixes a bug introduced in #7970 | |||
2017-03-13 | Merge pull request #8011 from neikeq/pr-issue-6602-1 | Rémi Verschelde | |
Fix connection errors when replacing node | |||
2017-03-13 | Merge pull request #7988 from RandomShaper/fix-touch-button | Rémi Verschelde | |
Several fixes for TouchScreenButton | |||
2017-03-13 | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde | |
Map POSITION to gl_FragCoord.xy for 2D shaders | |||
2017-03-13 | Merge pull request #7979 from RandomShaper/fix-sub-inheritance | Rémi Verschelde | |
Fix node duplication in scene sub-inheritance | |||
2017-03-12 | fix remove_and_skip() | AlexHolly | |
2017-03-11 | Fix connection errors when replacing node | Ignacio Etcheverry | |
- Avoid connecting the signals to nonexistent methods - Preserve only persistent connections | |||
2017-03-10 | Fixes for TouchScreenButton | Pedro J. Estébanez | |
- getting stuck on pause - handling input when not visible | |||
2017-03-09 | Fix node duplication in scene sub-inheritance | Pedro J. Estébanez | |
2017-03-08 | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | |
2017-03-06 | Editor: Dim UI when a WindowDialog is shown. | Andreas Haas | |
Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||
2017-03-05 | Merge pull request #7954 from Hinsbart/tilemap_self_modulate | Rémi Verschelde | |
TileMap: Respect self_modulate property | |||
2017-03-05 | Merge pull request #7916 from RebelliousX/tab_container | Rémi Verschelde | |
TabContainer's signal changes (v3) | |||
2017-03-05 | TileMap: Respect self_modulate property | Andreas Haas | |
Now `TileMap`s make use of the `self_modulate` property. There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate` in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..) I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^). | |||
2017-03-05 | - `tab_changed` signal emits only by selecting a different tab. | Thaer Razeq | |
- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again. - Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index. - Add documentation for the added function and signals. Fix a typo too. | |||
2017-03-04 | Merge pull request #7508 from lonesurvivor/area2d-fix | Rémi Verschelde | |
Fix two problems with Area2D and remove_child() | |||
2017-03-04 | Merge pull request #7929 from RayKoopa/editor_resizable_dialogs | Rémi Verschelde | |
Resizable editor / project settings dialogs & save their bounds | |||
2017-03-04 | Merge pull request #7927 from volzhs/wrong-ref-treeitem | Rémi Verschelde | |
Fix wrong TreeItem reference after reconstructing | |||
2017-03-04 | Added a SceneTree.has_network_peer, closes #7922 | Karol Walasek | |
2017-03-03 | Make Editor, Export and Project settings dialogs resizable and store their ↵ | Ray Koopa | |
bounds | |||
2017-03-03 | Fix wrong TreeItem reference after reconstructing | volzhs | |
2017-03-01 | Added functionality for resizable dialogs. | Ray Koopa | |
2017-02-28 | Merge pull request #7878 from RebelliousX/else | Rémi Verschelde | |
Bunch of missing `else` statements and general logic | |||
2017-02-28 | Inf and NaN support added to GDScript. | Saracen | |
2017-02-28 | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | |
- Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements | |||
2017-02-28 | Merge pull request #7904 from tagcup/use_math_prng | Rémi Verschelde | |
Use the common PRNG in 2D particles code. | |||
2017-02-27 | Use the common PRNG in 2D particles code. | Ferenc Arn | |
Replaces the custom PRNG used by 2D particles code with a wrapper for the PRNG located under core/math. | |||
2017-02-27 | Add disabled tabs | Ray Koopa | |
2017-02-27 | Fix several drawing and logic issues in TabContainer | Ray Koopa | |
2017-02-27 | Merge pull request #6462 from RandomShaper/fix-improve-anim-blend | Rémi Verschelde | |
Fix/improve AnimationPlayer blending logic | |||
2017-02-27 | Merge pull request #7897 from RandomShaper/particles2d-process-mode | Rémi Verschelde | |
Add process mode option to Particles2D | |||
2017-02-27 | Add process mode option to Particles2D | Pedro J. Estébanez | |
2017-02-26 | Merge pull request #7653 from Dumbeldor/RichTextLabel_remove_line | Rémi Verschelde | |
RichTextLabel add function remove_line | |||
2017-02-26 | Merge pull request #7889 from Hinsbart/fix_autoenable_input | Rémi Verschelde | |
Fix auto-enable of _input processing when _input() method is set. | |||
2017-02-26 | Merge pull request #7887 from bojidar-bg/particles-emission-ended | Rémi Verschelde | |
Add emission_finished signal to Particles2D | |||
2017-02-26 | Merge pull request #7874 from volzhs/issue-7820-master | Rémi Verschelde | |
Fix crash when click icon while editing node name | |||
2017-02-26 | Merge pull request #7869 from RandomShaper/fix-touchbutton-crash | Rémi Verschelde | |
Fix crash if TouchScreenButton is pressed while exiting the tree |