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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-08-24
Added new NinePatch control (could be done before with Panel and Stylebox but...
Juan Linietsky
2015-08-23
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-08-08
Merge pull request #2282 from Ovnuniarchos/master
Juan Linietsky
2015-08-02
live debug fixes
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-07-26
Merge remote-tracking branch 'refs/remotes/origin/master'
Ovnuniarchos
2015-07-26
QOL, script buttons in scene tabs
Juan Linietsky
2015-07-24
-added icons for root node types on tabs
Juan Linietsky
2015-07-20
Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*.
Ovnuniarchos
2015-06-30
-some changes by okam
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-27
more code completion improvements
Juan Linietsky
2015-06-26
improved get_node(), connect(), etc code completion.
Juan Linietsky
2015-06-25
forgot to add mirroredrepeat flag to flags file. fixed.
romulox_x
2015-06-25
added support for mirrored repeat texture wrapping
romulox_x
2015-06-24
compile fix
Juan Linietsky
2015-06-24
Tiny typo
Kermer
2015-06-24
ability to change shadow color in light2d
Juan Linietsky
2015-06-23
Merge pull request #1907 from tommy3/show-hidden-files
Juan Linietsky
2015-06-23
Merge pull request #2068 from Krzycho666/color_ramp
Juan Linietsky
2015-06-22
Merge pull request #2058 from volzhs/create_from_fnt
Juan Linietsky
2015-06-22
ability to set process on parent nodes on visibility notifier
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-14
missing changes
Juan Linietsky
2015-06-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-06-13
some editor window changes
Juan Linietsky
2015-06-12
added ability for Area (3D) to detect other areas
Juan Linietsky
2015-06-12
made changing pivot simpler in 2D nodes (just press v with mouse over position)
Juan Linietsky
2015-06-11
new space shooter demo
Juan Linietsky
2015-06-11
founded and fixed a bug that freezed godot when deleting while grabbing color...
krzycho
2015-06-11
ColorRamp new features:
krzycho
2015-06-10
add bind method for create_from_fnt (load fnt made by BMFont)
volzhs
2015-06-10
add bind method for create_from_fnt (load fnt made by BMFont)
volzhs
2015-06-08
draw button focus before text and icon
Juan Linietsky
2015-06-08
grid container supports separate h and v spacing
Juan Linietsky
2015-06-08
Added Node.find_node(mask) function
Juan Linietsky
2015-06-07
Merge pull request #2007 from Krzycho666/master
Juan Linietsky
2015-06-07
Merge pull request #1973 from Biliogadafr/ColorRamp
Juan Linietsky
2015-06-07
Merge pull request #1932 from Faless/gravity_distance_full
Juan Linietsky
2015-06-06
-fixed many memory initialization issues
Juan Linietsky
2015-06-06
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-06-06
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-06-06
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-06-01
small fixes
Juan Linietsky
2015-06-01
-fixes to navigation, so edge-merging is more flexible on conflict
Juan Linietsky
2015-05-31
work in progress, resource previews
Juan Linietsky
2015-05-29
Fixed ui_accept problem. It's possible now to make a custom ui_accept action ...
krzycho
2015-05-28
Inline get_color_at_offset(). Delete unnecessary check.
Biliogadafr
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