Age | Commit message (Expand) | Author |
2017-06-15 | Rename Godot-specific resource extensions | George Marques |
2017-06-15 | Merge pull request #9192 from remorse107/master | Rémi Verschelde |
2017-06-15 | fix bug related to unshaded materials not working on MSVC. Not cleanest solut... | Juan Linietsky |
2017-06-15 | Color Picker Fixed Appearance | remorse107 |
2017-06-15 | Merge pull request #9176 from RandomShaper/fix-touchbutton | Rémi Verschelde |
2017-06-14 | get rid of button array | Juan Linietsky |
2017-06-14 | Merge pull request #9160 from karroffel/color-ramp-rename | Rémi Verschelde |
2017-06-14 | Merge pull request #9165 from Noshyaar/pr-area | Rémi Verschelde |
2017-06-14 | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky |
2017-06-14 | Fix/improve TouchScreenButton | Pedro J. Estébanez |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-06-14 | Fixed broken Line2D due to math changes in f271591ac22bd07e1b2316448dd6e9af87... | Marc Gilleron |
2017-06-14 | renamed occurances of ColorRamp with Gradient | Karroffel |
2017-06-13 | -Fixed occluder rendering, closes #8560 | Juan Linietsky |
2017-06-13 | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 | Juan Linietsky |
2017-06-12 | Change Omni light default mode to Cube, avoids users confusing it as a bug, c... | Juan Linietsky |
2017-06-12 | Properly adjust the visible editor rect and make limits respected, closes #8328 | Juan Linietsky |
2017-06-11 | Restored multiple viewport function, as well as view modes. | Juan Linietsky |
2017-06-10 | Restired multithread support in OSX and Windows, should stop the crashes. | Juan Linietsky |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-06-08 | Merge pull request #9051 from toger5/fixedScriptEditorListSeperation | Rémi Verschelde |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-06-07 | Fog is complete! | Juan Linietsky |
2017-06-07 | fixed overlapping of temp. colors (script editor) | toger5 |
2017-06-07 | Revert "Fix text warp in color blocks with CJK" | Rémi Verschelde |
2017-06-06 | GraphNode: Remove debug print. | Andreas Haas |
2017-06-05 | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky |
2017-06-05 | Fix build error | Poommetee Ketson |
2017-06-05 | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde |
2017-06-04 | Removed stupid right arrow to edit resource. Now simply click it.. | Juan Linietsky |
2017-06-04 | Added depth texture support (using parallax) to default material. | Juan Linietsky |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas |
2017-06-02 | many fixes to image loader, voxel cone tracing, etc. | Juan Linietsky |
2017-06-01 | GI probes working back again | Juan Linietsky |
2017-06-01 | Rework shading modes and change location of light shader | Juan Linietsky |
2017-06-01 | Merge pull request #8982 from noshyaar/pr-anim | Andreas Haas |
2017-05-31 | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky |
2017-05-31 | Fix PathFollow rotations. | Ferenc Arn |
2017-05-31 | Fix autoplay animation starts from last editor state #8976 | Poommetee Ketson |
2017-05-30 | Several fixes related to PBR and Environment | Juan Linietsky |
2017-05-28 | -Added .hdr format support | Juan Linietsky |
2017-05-28 | Fixing typo for rect_position in _change_notify call for Control | Kristupas Stumbrys |
2017-05-27 | Fix text warp in color blocks with CJK | Geequlim |
2017-05-27 | Fix item list scroll speed. | Sean Bohan |
2017-05-25 | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky |
2017-05-25 | Merge pull request #8869 from Hinsbart/errors | Rémi Verschelde |
2017-05-23 | -Fix the "set_val" call deferred, it was the only one.. closes #8742 | Juan Linietsky |
2017-05-23 | Fix stex import into black textures when lossless and lossy are selected, clo... | Juan Linietsky |