Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-18 | Remove duplicate assignment of AnimationNode::State.valid | Andreas Raddau | |
In AnimationTree::_process_graph, the State.valid variable is set to true. A few lines later, it's set again. Probably a copy/paste mistake. This commit removes the second assignment. | |||
2022-06-17 | Fix Light3D `angular_distance` property hint being in radians | Hugo Locurcio | |
The unit is internally stored as degrees and is treated as such, so it should be displayed as-is in the inspector. | |||
2022-06-17 | Merge pull request #58841 from ellenhp/expose_tightness | Rémi Verschelde | |
Expose panning strength parameters | |||
2022-06-17 | [Net] Fix SceneReplicationConfig setter. | Fabio Alessandrelli | |
Used by resource loader, it would always add properties as both sync and spawn, disregarding the actual option value. | |||
2022-06-17 | Audio: Expose 2D/3D panning strength parameters | Ellen Poe | |
2022-06-17 | Fix previous min size affects _get_contents_minimum_size in AcceptDialog | Rindbee | |
2022-06-16 | Merge pull request #61888 from Chaosus/vs_remove_engine_version | Rémi Verschelde | |
Remove engine version from visual shader | |||
2022-06-16 | Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵ | bruvzg | |
TextServer. | |||
2022-06-15 | Merge pull request #60151 from ↵ | Rémi Verschelde | |
Klowner/pathfollow3d-parallel-transport-improvement PathFollow3D parallel transport frame reliability improvements | |||
2022-06-15 | Merge pull request #61952 from V-Sekai/custom-docs | Rémi Verschelde | |
`SurfaceTool.set_custom_format` Fixes and documentation. | |||
2022-06-15 | Merge pull request #61997 from Rindbee/fix-ColorPicker-wrong-sampling | Rémi Verschelde | |
Fix wrong sampling in ColorPicker | |||
2022-06-15 | Expose PopupMenu set/get_item_horizontal_offset() | FireForge | |
- Renames setter from set_item_h_offset() - Adds getter | |||
2022-06-15 | Fix the bug that the sampling position is reversed, make eyedrop reusable. | Rindbee | |
2022-06-15 | Streamline Navigation layer function names. | smix8 | |
Streamline Navigation layer function names. | |||
2022-06-14 | `SurfaceTool.set_custom_format` Fixes and documentation. | Lyuma | |
Fix mistake making `set_custom_format` impossible to use. Automatically forward custom flags in `SurfaceTool.commit`. Add documentation in `SurfaceTool` and `Mesh` for custom channels. Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`. | |||
2022-06-14 | Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x | Rémi Verschelde | |
Add NavigationAgent2D/3D set_navigation_map() function | |||
2022-06-14 | Add NavigationAgent set_navigation_map() function | smix8 | |
Add NavigationAgent set_navigation_map() and get_navigation_map() function. | |||
2022-06-14 | Merge pull request #62042 from ↵ | Rémi Verschelde | |
Calinou/basematerial3d-nearest-height-always-linear Always sample the heightmap with linear filtering in BaseMaterial3D | |||
2022-06-14 | Always sample the heightmap with linear filtering in BaseMaterial3D | Hugo Locurcio | |
Nearest-neighbor filtering of the heightmap results in a broken appearance, with and without Deep Parallax enabled on the material. Linear filtering results in a more expected appearance. This does not affect other texture maps such as albedo, normal or roughness. | |||
2022-06-14 | Add Vector2/3 linking to more properties | FireForge | |
- Camera2D.zoom - CanvasLayer.scale - ParallaxBackground.scroll_base_scale - ParallaxLayer.motion_scale - Polygon2D.texture_scale - BaseMaterial3D.uv1_scale - BaseMaterial3D.uv2_scale | |||
2022-06-14 | Merge pull request #59125 from KoBeWi/link_to_the_vector | Rémi Verschelde | |
2022-06-14 | Merge pull request #61861 from techiepriyansh/multi-image-atlases | Rémi Verschelde | |
2022-06-14 | Add vector value linking | kobewi | |
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com> | |||
2022-06-14 | save lightmap as multi-image atlas | Priyansh Rathi | |
2022-06-13 | Merge pull request #61998 from groud/fix_terrain_constraints | Rémi Verschelde | |
Fixes terrains for isometric tilemaps | |||
2022-06-13 | Fixes terrains for isometric tilemaps | Gilles Roudière | |
2022-06-13 | Merge pull request #61974 from Calinou/project-settings-mark-as-basic | Rémi Verschelde | |
2022-06-13 | Merge pull request #61809 from groud/terrain_center_bit | Rémi Verschelde | |
2022-06-13 | Tweak Light3D property hints for greater flexibility | Hugo Locurcio | |
- Specular can now be set above 1.0. - Blur can be set to 0 to disable shadow blurring entirely, which is useful on lights that have a non-zero size. - When shadow blurring is disabled, lights that have a non-zero size will not use PCSS-like soft shadows, speeding up shadow rendering considerably. - Some property hints now allow more precise values. | |||
2022-06-13 | Merge pull request #61772 from bruvzg/ft_ot_collect | Rémi Verschelde | |
2022-06-13 | Merge pull request #61819 from bruvzg/button_overrun | Rémi Verschelde | |
2022-06-13 | Merge pull request #61842 from bruvzg/popup_fixes_sw | Rémi Verschelde | |
2022-06-13 | [RTL] Fix underline/overline/strikethrough interaction with the "visible ↵ | bruvzg | |
characters" property. | |||
2022-06-13 | Single-window mode popups and edited scene windows fixes. | bruvzg | |
Fix single-window mode popup not closing when OptionBox is clicked. Fix single-window mode submenus closing when parent menu item, that was used to open it is clicked (using same safe-area logic as platform specific code). Disallow windows that are part of an edited scene from being set as exclusive or popup to prevent it from locking up the editor. | |||
2022-06-12 | Merge pull request #61961 from jtnicholl/anim_lib_type_hints | Rémi Verschelde | |
Fix type hints for AnimationLibrary's signals' arguments | |||
2022-06-12 | Mark some common project settings as basic | Hugo Locurcio | |
2022-06-12 | Fix type hints for AnimationLibrary's signals | Jonathan Nicholl | |
2022-06-11 | Add suffixes to all nodes and resources | FireForge | |
2022-06-11 | Revert vector4 output ports in visual shaders | Yuri Rubinsky | |
2022-06-10 | Add terrain center bit | Gilles Roudière | |
2022-06-10 | SoftBody: Fix attachments property names after #61180 | Rémi Verschelde | |
Fixes #61581. | |||
2022-06-10 | Remove engine version from visual shader | Yuri Rubinsky | |
2022-06-10 | Merge pull request #52415 from deakcor/dev-node2d | Rémi Verschelde | |
Fix global properties setters and add global skew for node2d | |||
2022-06-10 | Merge pull request #61862 from KoBeWi/fake_class | Rémi Verschelde | |
Remove TooltipPanel and TooltipLabel | |||
2022-06-10 | Merge pull request #61868 from iwek7/line_edit_caret | Rémi Verschelde | |
Fix setting line edit caret after double and triple click | |||
2022-06-10 | Fix setting line edit caret after dobule and triple click | iwek | |
2022-06-09 | Add a property hint to Environment's `sky_rotation` property | Hugo Locurcio | |
This property hint is identical to Node3D's `sky_rotation` property and provides degree-based editing. | |||
2022-06-09 | Remove TooltipPanel and TooltipLabel | kobewi | |
2022-06-09 | Merge pull request #61813 from smix8/navigationmesh_properties_naming_4.x | Rémi Verschelde | |
2022-06-09 | Remove slash delimiter from NavigationMesh properties | smix8 | |
Remove slash delimiter from NavigationMesh properties. |