Age | Commit message (Expand) | Author |
2015-05-04 | Wrong use of | instead of || | Ricardo PĂ©rez |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky |
2015-05-02 | same fixes to 3D navmesh.. | Juan Linietsky |
2015-05-02 | 2D pathfinder fixes, should now always find the best path. | Juan Linietsky |
2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky |
2015-05-01 | -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 | Juan Linietsky |
2015-05-01 | -fix timer behavior described, closes #1455 | Juan Linietsky |
2015-05-01 | -fix a bug in extra cull margin, closes #1760 | Juan Linietsky |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky |
2015-04-30 | -some cleanups | Juan Linietsky |
2015-04-28 | bad lookup in grid container corrected, cells are properly aligned again. Fix... | Juan Linietsky |
2015-04-28 | -fix forced texture repeat in Polygon2D, now depends on texture. | Juan Linietsky |
2015-04-27 | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky |
2015-04-27 | -added set_master_player binding, fixes #1477 | Juan Linietsky |
2015-04-26 | -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 | Juan Linietsky |
2015-04-26 | fix crash on exit for popup, fixes #1676 | Juan Linietsky |
2015-04-25 | properly update emitting property when emit timeot is used, fixes #1716 | Juan Linietsky |
2015-04-22 | disable apply modifiers by default in export flag | Juan Linietsky |
2015-04-21 | ability to get closest owner to point, for navigation and navigation2d | Juan Linietsky |
2015-04-21 | -Many fixes and demo for RichTexLabel | Juan Linietsky |
2015-04-20 | -oops, duplicated text issue fix.. | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky |
2015-04-18 | disable undo properly after ctrl-i, fixes #1688 | Juan Linietsky |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky |
2015-04-12 | fixed UV2 source in shader graph, closes #1633 | Juan Linietsky |
2015-04-09 | fixed navigation tile issue, fixes #1581 | Juan Linietsky |
2015-04-09 | -function remove_and_delete_child removed. Just use child.free() or child.que... | Juan Linietsky |
2015-04-09 | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ... | Juan Linietsky |
2015-04-07 | fix crash when deleting shader from material, fixes #1631 | Juan Linietsky |
2015-04-07 | fixed shader graph length node, fixes #1632 | Juan Linietsky |
2015-04-07 | Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuation | Juan Linietsky |
2015-04-07 | Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_delet... | Juan Linietsky |
2015-04-03 | Bullet shower demo crashed because of dynamic casting in the code for object ... | TheoXD |
2015-04-03 | Changes to Light | Juan Linietsky |
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky |
2015-04-02 | merging okam changes | Juan Linietsky |
2015-03-28 | add : bool Object.is_queued_for_deletion() | yg2f |
2015-03-25 | fixes_3d_spot_attenuation | yg2f |
2015-03-23 | android fixes, please test | Juan Linietsky |
2015-03-22 | Merge pull request #1402 from ElectricSolstice/editor_match_fix | Juan Linietsky |
2015-03-22 | Merge pull request #1450 from theuserbl/master | Juan Linietsky |
2015-03-22 | Merge pull request #1460 from MarianoGnu/master | Juan Linietsky |
2015-03-22 | Merge pull request #1535 from rollenrolm/hidden_files | Juan Linietsky |
2015-03-22 | drag & drop demo (GUI) | Juan Linietsky |
2015-03-22 | gui in 3D demo now uses area for input | Juan Linietsky |
2015-03-22 | avoid function naming conflict on light scale | Juan Linietsky |
2015-03-22 | added spatial and node2d helper methods | Juan Linietsky |