Age | Commit message (Collapse) | Author |
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[TextEdit] Improve block/insert caret drawing.
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Fix directional shadow bias
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Few improvements for constants in visual shader
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Changed `TransformMult` node to `TransformOp` in visual shaders
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Fix some unnecessary includes
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Use the Unicode multiplication symbol where relevant
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valid RIDs.
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Use real_t and double where appropriate in Particles
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fabriceci/fix-move-and-slide-regression-multiple-collision-4
Fix move and slide regression by allowing multiple collision direction
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Fix breakpoint toggle signal not firing when expected
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Fix printing error about unsupported modifier on `TransformUniform`
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Uniformize layer names, script methods and documentation
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- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
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Remove unused swap template.
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Fix CPU Particles spread
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Limit scale of `Node2D` to EPSILON (0.00001) to prevent `det==0` error
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Same as https://github.com/godotengine/godot/pull/51565 but ported to master.
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Caused by https://github.com/godotengine/godot/pull/47228
Same as https://github.com/godotengine/godot/pull/51553 but for master.
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Better port handling connection for `GraphEdit`
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Move cursor to edge of selection when moving caret left/right
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Also changed CapsuleMesh to make settings consistent between render and
physics.
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