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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-11-15
Fix drag and drop on LineEdit
ConteZero
2021-11-15
Making nodes enclosed within comment move with the comment node
Umang Kalra
2021-11-13
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
Hugo Locurcio
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Merge pull request #54803 from goostengine/shape-cast-2d
Camille Mohr-Daurat
2021-11-12
Remove `get_closest_*` methods from `ShapeCast2D`
Andrii Doroshenko (Xrayez)
2021-11-12
Add `ShapeCast2D` node
Andrii Doroshenko (Xrayez)
2021-11-12
Make OpenSimplex and VisualScript modules not depend on the editor
Aaron Franke
2021-11-12
Merge pull request #51048 from aaronfranke/ci-minimal
Rémi Verschelde
2021-11-12
Merge pull request #54920 from Chaosus/vs_fix_crash
Yuri Roubinsky
2021-11-12
Add a minimal template build to CI
Aaron Franke
2021-11-12
Fix editor crash due incorrect setup of default texture in visual shader
Yuri Roubinsky
2021-11-12
Implement texture padding in TileSetAtlasSources
Gilles Roudière
2021-11-12
Merge pull request #53987 from groud/tile_data_inspector_plugin
Rémi Verschelde
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-11
Merge pull request #54857 from nekomatata/raycast-hit-from-inside
Rémi Verschelde
2021-11-11
Merge pull request #54869 from akien-mga/string-remove-erase
Rémi Verschelde
2021-11-11
String: Remove `erase` method, bindings can't mutate String
Rémi Verschelde
2021-11-11
Fix RichTextLabel selection copy with table cells.
bruvzg
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
Merge pull request #49708 from megalobyte/editor_description_fix
Rémi Verschelde
2021-11-10
Merge pull request #54847 from nekomatata/fix-test-move-regression
Rémi Verschelde
2021-11-10
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
Rémi Verschelde
2021-11-10
Update editor description property flag
megalobyte
2021-11-10
Fix test_move reporting collision when touching another body
PouleyKetchoupp
2021-11-10
Merge pull request #54204 from Ev1lbl0w/bugfix-textedit_selection_mode_crash
Rémi Verschelde
2021-11-10
Merge pull request #54820 from nekomatata/fix-character-body-floor-errors
Rémi Verschelde
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-10
Fix crash with indexing array with bad values
Ev1lbl0w
2021-11-10
VisualShader: Document enum args for virtual methods
Rémi Verschelde
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
Merge pull request #46721 from bruvzg/custom_word_break_punct
Rémi Verschelde
2021-11-09
Merge pull request #54372 from bruvzg/text_edit_ui
Rémi Verschelde
2021-11-09
Merge pull request #54649 from bruvzg/shadows
Rémi Verschelde
2021-11-08
Several Gradient improvements
Hendrik Brucker
2021-11-08
Merge pull request #52943 from RandomShaper/property_pin_control_natural
Rémi Verschelde
2021-11-08
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
Yuri Roubinsky
2021-11-08
Add property value pinning
Pedro J. Estébanez
2021-11-07
Remove redundant texture flag setters/getters for `CameraTexture`
Aaron Record
2021-11-07
Unify determination of default property values
Pedro J. Estébanez
2021-11-07
Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-11-07
Fix preview sun and environment names
kobewi
2021-11-06
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-06
Fix Label and RichTextLabale text shadows and shadow outlines.
bruvzg
2021-11-05
Merge pull request #54573 from nekomatata/query-parameters
Rémi Verschelde
2021-11-05
Added 2D boolean hint for particle emitters in visual shaders
Yuri Roubinsky
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
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