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2019-08-08Merge pull request #31182 from mitchcurtis/remove_childRémi Verschelde
Improve error message in Node::remove_child()
2019-08-08Merge pull request #31194 from bojidar-bg/29312-corrupt-initial-tilemapRémi Verschelde
Fix corrupted TileMap saves due to missing/wrong format
2019-08-08Improve error message in Node::remove_child()Mitch Curtis
2019-08-08Fix corrupted TileMap saves due to missing/wrong formatBojidar Marinov
Fixes #29312
2019-08-07Merge pull request #31122 from Muller-Castro/enhancementRémi Verschelde
Unnecessary reassignments
2019-08-07Merge pull request #31050 from sparkart/fix_tileset_shape_offsetRémi Verschelde
Fix Wrong Shape Offsets in Tileset
2019-08-07Merge pull request #31077 from qarmin/coverity_bugsRémi Verschelde
Change some code proposed by Coverity and Cppcheck
2019-08-07Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjustRémi Verschelde
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used.
2019-08-07Merge pull request #31163 from nekomatata/fix-state-machine-transition-priorityRémi Verschelde
Fixed AnimationTreeStateMachine transition priority
2019-08-07Merge pull request #27046 from KoBeWi/camera2d_brag_margins_stuffRémi Verschelde
Tweaks related to Camera2D drag margins
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-08-07Allow comma prefix to visual shader's expression parserYuri Roubinski
2019-08-07Merge pull request #31161 from merumelu/default-theme-checkbuttonRémi Verschelde
Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images
2019-08-07Merge pull request #31057 from Chaosus/vs_mix_improvementsRémi Verschelde
Some improvements to Mix visual shader function
2019-08-06Fixed AnimationTreeStateMachine transition priority (last transition was ↵PouleyKetchoupp
always chosen instead of least cost) Fixes #31132
2019-08-06Removed unnecessary reassignsMuller-Castro
Those assignments are duplicated since add_to_group() or remove_from_group() aren't changing the state of those members.
2019-08-06Default theme: make toggle_off_disabled.png the same dimension as other ↵merumelu
CheckButton images
2019-08-06Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the ↵Ken Paulson
editor, but wasn't used.
2019-08-06Tweaks related to Camera2D drag marginsTomasz Chabora
2019-08-06Some improvements to Mix visual shader functionYuri Roubinski
2019-08-05Remove Editor dependency from SceneTreemerumelu
2019-08-05Update WindowDialog title when translation changesMichael Alexsander Silva Dias
2019-08-05Merge pull request #31075 from KoBeWi/right_for_acceptanceRémi Verschelde
Accept also right-click event in LineEdit
2019-08-04Fix Wrong Shape Offsets in TilesetEmmanuel Barroga
Closes #30994 When modifying the properties of a tileset in the editor, some properties only apply to the first tile (such as the shape offset). This change resolves that issue by traversing the changes to all of the shapes in the tileset instead of the first one.
2019-08-04Accept also right-click event in LineEditTomasz Chabora
2019-08-01Same method when redrawing as when theme changedCameron Reikes
2019-08-01Merge pull request #30905 from clayjohn/set-cpuparticles2d-visibleRémi Verschelde
Toggle CPUParticles2D visibility when redrawing
2019-08-01Merge pull request #31009 from Chaosus/vs_fix_outer_productRémi Verschelde
Fix outerProduct function in visual shaders
2019-08-01Fix outerProduct function in visual shadersChaosus
2019-07-31Tweak Area and PhysicsBody damping setting hints for consistencyHugo Locurcio
This partially addresses #19182.
2019-07-31Merge pull request #30972 from Chaosus/vs_copy_pasteRémi Verschelde
Implement copy/paste in visual shaders
2019-07-31Implement copy/paste in visual shadersChaosus
2019-07-30Fix ProgressBar Wrong Value with BorderEmmanuel Barroga
Closes: #30969 The FG rectangle of the progressbar is incorrect when dealing with a non-zero border. This issue stems from wrong order of operations when drawing the rectangle: int p = r * get_size().width - mp;
2019-07-29Merge pull request #30932 from Dragoncraft89/masterRémi Verschelde
Translate TabContainer titles, when inherited from node name
2019-07-29Translate TabContainer titles, when inherited from node nameFlorian Kothmeier
2019-07-29Remove useless variable and line in OptionButtonNilsIrl
2019-07-29Change if to switch in OptionButtonNilsIrl
2019-07-28toggle CPUParticles2D visibility when redrawingclayjohn
2019-07-27Add frame_cords accessors to Sprite and Sprite3Dgroud
2019-07-27Revert "Update Control margins when size is overridden by change to minsize"Rémi Verschelde
2019-07-26Small adjustments to tooltips in '(Editor)FileDialog'Michael Alexsander Silva Dias
2019-07-25Fix wrong placement of new line in 'PhysicsBody' warningMichael Alexsander Silva Dias
2019-07-25Merge pull request #30351 from bojidar-bg/30288-override-global-themeRémi Verschelde
Keep track of default theme and project custom default theme seperatelly
2019-07-25Merge pull request #30807 from akien-mga/da-get_next-hiddenRémi Verschelde
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25Merge pull request #30685 from jonri/vehicle-per-wheel-forcesRémi Verschelde
Vehicle per-wheel forces
2019-07-25Merge pull request #23820 from clayjohn/pointmeshRémi Verschelde
Added PointMesh primitive
2019-07-25DirAccess: Drop compat get_next(bool *is_dir) which was hiddenRémi Verschelde
Fixes this warning: ``` ./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual] ``` Part of #30790.
2019-07-25Merge pull request #30776 from akien-mga/editor-configurable-float-stepRémi Verschelde
Inspector: Make default float step configurable
2019-07-25Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGERémi Verschelde
This was a regression in 3.1 and later from the new inspector, where PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to be a normal PROPERTY_HINT_RANGE which also automatically increments its value when keyed in the animation player. To avoid code duplication, I made the frames properties use the actual PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS usage flag instead.
2019-07-24added pointMesh primitiveclayjohn