Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-14 | Add compatibility class handlers for portal and room occlusion culling | Hugo Locurcio | |
Portal and room occlusion culling is replaced by raster occlusion in 4.0, which undergoes an entirely different setup process. Therefore, we can only convert those nodes to Node3Ds to allow loading `3.x` scenes while keeping transforms valid. | |||
2021-12-13 | Added check for SceneTree being null | vitika9 | |
2021-12-13 | Merge pull request #52998 from AnilBK/node2d-renames | Rémi Verschelde | |
Node2D member renames. | |||
2021-12-12 | Merge pull request #55816 from RandomShaper/fix_revert_null_defaults | Rémi Verschelde | |
2021-12-12 | Merge pull request #55814 from williamd67/GPULightMapper-correct-colors | Rémi Verschelde | |
2021-12-12 | Merge pull request #55729 from ↵ | Rémi Verschelde | |
cdemirer/fix-script-editor-unexpected-scroll-upon-resize | |||
2021-12-12 | Fix bad mouse offset to show tooltips in Tree | jmb462 | |
2021-12-11 | Stop asuming a default value of NIL means there's no default | Pedro J. Estébanez | |
2021-12-11 | GPULightMapper: convert colors of lights to linear | William Deurwaarder | |
To make baked colors of lights equal to dynamic colors of lights they have to be converted to linear as the colors of dynamic lights are converted to linear by RendererSceneRenderRD. | |||
2021-12-11 | Fix unexpected scroll on resize + consistent return value | cdemirer | |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp | |
Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers. | |||
2021-12-10 | Merge pull request #55702 from nekomatata/physics-solver-settings | Rémi Verschelde | |
2021-12-10 | Merge pull request #55797 from KoBeWi/internal_shenanigans | Rémi Verschelde | |
2021-12-10 | Fix wrong internal children usage in BoxContainer | kobewi | |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio | |
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties. | |||
2021-12-10 | Merge pull request #51235 from AnilBK/awkward-funcs | Rémi Verschelde | |
2021-12-10 | VehicleWheel can now return the surface it's colliding with. | Steve Szilágyi | |
Fixed PR issues. Update vehicle_body_3d.cpp Apply suggestions from code review Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | |||
2021-12-10 | Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color | Rémi Verschelde | |
2021-12-10 | Merge pull request #55572 from aaronfranke/ci-double | Rémi Verschelde | |
2021-12-10 | Merge pull request #55739 from Paulb23/text-edit-base-performance | Rémi Verschelde | |
2021-12-10 | Merge pull request #43181 from nathanfranke/string-empty | Rémi Verschelde | |
Replace String comparisons with "", String() to is_empty() | |||
2021-12-09 | Increased time delay on selection when opening a popup | FelipeMatoba | |
2021-12-09 | Add a double-precision editor build to CI | Aaron Franke | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | Merge pull request #55299 from nathanfranke/renames | Rémi Verschelde | |
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-08 | Fix _validate_property on AnimatedSprite 2D and 3D | Jonathan Gollnick | |
2021-12-08 | Optimise TextEdit base operations | Paulb23 | |
2021-12-08 | Improve PopupMenu doc about id and index | kobewi | |
2021-12-08 | Merge pull request #55694 from KoBeWi/scrollbar_modding_tools | Rémi Verschelde | |
ScrollContainer's scrollbar visibility is now enum | |||
2021-12-08 | Rename GPUParticles attractor and collision nodes to have a 3D suffix | Hugo Locurcio | |
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes. | |||
2021-12-07 | Fix bad mouse offset with Control::wrap_mouse() | jmb462 | |
2021-12-07 | Add physics solver settings to project settings | PouleyKetchoupp | |
Helps with discovery and setup of physics solver settings, in a specific project settings section for both 2D and 3D. Other changes for cleanup: -Removed unused space parameters in 3D SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS -Added custom solver bias for Shape3D (same as Shape2D) -Improved documentation for solver settings | |||
2021-12-07 | ScrollContainer's scrollbar visibility is now enum | kobewi | |
2021-12-07 | Merge pull request #55670 from akien-mga/rename-videoplayer | Rémi Verschelde | |
2021-12-06 | Rename "items_count" property to "item_count" | Aaron Franke | |
2021-12-06 | Merge pull request #55659 from timothyqiu/boom | Rémi Verschelde | |
Fix crash when `update()` is called inside `_draw()` | |||
2021-12-06 | Rename `VideoPlayer` to `VideoStreamPlayer` for consistency | Rémi Verschelde | |
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a player for `AudioStream` resources. Closes https://github.com/godotengine/godot-proposals/issues/3624. | |||
2021-12-06 | Merge pull request #55662 from ↵ | Rémi Verschelde | |
KoBeWi/update_minimum_size_changed_to_update_minimum_size | |||
2021-12-06 | Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atoms | Rémi Verschelde | |
2021-12-06 | Remove ProximityGroup3D node | kobewi | |
2021-12-06 | Fix bad popups offset in editor with single window off | jmb462 | |
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> | |||
2021-12-06 | Merge pull request #55544 from V-Sekai/audio_camera_null_mitigation | Rémi Verschelde | |
2021-12-06 | Rename minimum_size_changed() method | kobewi | |
2021-12-06 | Merge pull request #55654 from KoBeWi/reset_softcode | Rémi Verschelde | |
2021-12-06 | Add a constant StringName for RESET animation | kobewi | |
2021-12-06 | Fix crash when update() is called inside _draw() | Haoyu Qiu | |
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio | |
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). | |||
2021-12-05 | Bind column_titles_visible as property | kobewi | |
2021-12-04 | Merge pull request #55595 from Paulb23/text-edit-underline | Rémi Verschelde | |
Fixed TextEdit underline draw pos |