Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-07 | [Complex Text Layouts] Performance optimizations. | bruvzg | |
2020-12-06 | [Complex Text Layouts] Fix missing ItemList item text buffer init in ↵ | bruvzg | |
`add_icon_item`. | |||
2020-12-06 | [Complex Text Layouts] Align glyph offsets and advances to the pixel grid. | bruvzg | |
2020-12-06 | [Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, ↵ | bruvzg | |
TextEdit, TextLine and TextParagraph. Fixes oversized editor control height (default editor spacing is negative) and control size changing when text is set. | |||
2020-12-06 | Merge pull request #44129 from Calinou/tweak-material-height-hints | Rémi Verschelde | |
Tweak BaseMaterial3D heightmap property hints | |||
2020-12-05 | Remove connect *_compat methods | Aaron Franke | |
2020-12-05 | Tweak BaseMaterial3D heightmap property hints | Hugo Locurcio | |
- Allow finer adjustments of the heightmap scale. - Allow increasing the heightmap level detail (at the cost of performance). | |||
2020-12-05 | Merge pull request #44116 from Scony/add-bake-finished-signal | Rémi Verschelde | |
Add missing 'bake_finished' signal | |||
2020-12-05 | Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh | Rémi Verschelde | |
Rename CubeMesh to BoxMesh | |||
2020-12-05 | Rename CubeMesh BoxMesh | Marcel Admiraal | |
2020-12-05 | Add missing 'bake_finished' signal | Pawel Lampe | |
2020-12-04 | Rebind Mesh/ArrayMesh enums | Aaron Franke | |
2020-12-04 | Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" | Aaron Franke | |
"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags | |||
2020-12-04 | Rename LightOccluder2D light_mask to occluder_light_mask | Aaron Franke | |
2020-12-04 | Rename PathFollow2D rotate bool | Aaron Franke | |
2020-12-04 | Rename XR get_type and get_name | Aaron Franke | |
Now called get_tracker_type and get_tracker_name | |||
2020-12-04 | doc: Sync classref with current source | Rémi Verschelde | |
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already) | |||
2020-12-03 | Merge pull request #43999 from volzhs/update-scrollcontainer-page-value-master | Rémi Verschelde | |
Update page value properly of ScrollContainer | |||
2020-12-02 | Refactored Mesh internals and formats. | reduz | |
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR. | |||
2020-12-02 | Fixed some errors when changing port name in visual shader expressions | Yuri Roubinsky | |
2020-12-01 | Fix few bugs in visual shader expressions | Yuri Roubinsky | |
Fixed few bugs in visual shader expressions | |||
2020-12-01 | Update page value properly of ScrollContainer | volzhs | |
2020-11-30 | Merge pull request #43971 from volzhs/fix-tab-container | Rémi Verschelde | |
Fix TabContainer crashes | |||
2020-11-30 | fix #43695 by revert part of #41576 | FIF15 | |
Note that #42109 already reverted the change of MenuButton, and actually fixed #43695. As a result, this commit only reverts the change to LinkButton, in order to prevent unpredictable consequences. | |||
2020-11-30 | Fix TabContainer crashes | volzhs | |
2020-11-29 | Merge pull request #43958 from EricEzaM/PR/basebutton-add-property-and-doco | Rémi Verschelde | |
Exposed shortcut_context property to scripting and added documentation. | |||
2020-11-30 | Exposed shortcut_context property to scripting and added documentation. | Eric M | |
I didn't expose this as a property or add documentation in the original PR #42109. | |||
2020-11-29 | Fixed several visual shader inputs | Yuri Roubinsky | |
Fixed several inputs in visual shaders | |||
2020-11-28 | Merge pull request #42761 from fire/color-grading-3d | Rémi Verschelde | |
Environment brightness, contrast, saturation restore with 3d LUT. | |||
2020-11-28 | Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR) | Yuri Roubinsky | |
2020-11-28 | Environment brightness, contrast, saturation restore with color correction. | clayjohn | |
Allow gradients and 2d images. Use shader versions for LUT in tonemap Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com> Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com> Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2020-11-28 | Merge pull request #43925 from madmiraal/fix-16039a | Rémi Verschelde | |
Remove RigidBody weight property | |||
2020-11-28 | Merge pull request #43828 from Chaosus/restore_line_antialiasing | Yuri Roubinsky | |
Restored antialiased lines by emulation using triangle strips | |||
2020-11-28 | Merge pull request #42987 from clayjohn/VULKAN-sky-only | Rémi Verschelde | |
Add sky_only setting to DirectionalLight3Ds | |||
2020-11-28 | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde | |
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts. | |||
2020-11-28 | Merge pull request #41100 from bruvzg/ctl_text_server_interface | Rémi Verschelde | |
[Complex Text Layouts] Implement TextServer interface. | |||
2020-11-27 | Restored antialiased lines by emulation using triangle strips | Yuri Roubinsky | |
2020-11-27 | Remove RigidBody weight property | Marcel Admiraal | |
2020-11-27 | Merge pull request #39056 from rileylyman/tscn_newlines | Rémi Verschelde | |
Skip extra newline in .tscn when renaming dependency | |||
2020-11-26 | Implement signed distance fields for 2D shaders | reduz | |
2020-11-26 | Merge pull request #43884 from Chaosus/vs_warnings | Rémi Verschelde | |
Added extra warning to texture nodes in visual shader + fix warning appearing | |||
2020-11-26 | [Complex Text Layouts] Refactor TextEdit and CodeEdit controls. | bruvzg | |
2020-11-26 | [Complex Text Layouts] Refactor Label and LineEdit controls. | bruvzg | |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-26 | Added extra warning to VisualShaderNodeTexture + fix warning appearing | Yuri Roubinsky | |
2020-11-26 | Merge pull request #43807 from Xrayez/aspect-ratio-container | Rémi Verschelde | |
Add `AspectRatioContainer` class | |||
2020-11-26 | Merge pull request #43865 from madmiraal/fix-43852 | Rémi Verschelde | |
Check joint nodes and generate configuration warning messages. | |||
2020-11-26 | Removed unused property 'pending_resize' from Control | Eric M | |
2020-11-25 | Check joint nodes and generate configuration warning messages. | Marcel Admiraal | |
2020-11-25 | Add `AspectRatioContainer` class | Andrii Doroshenko (Xrayez) | |
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com> |