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2021-02-17Merge pull request #46124 from angad-k/cpu-particles-3d-fixRémi Verschelde
CPUParticles3D crash fix
2021-02-17add null check in _update_particle_data_buffer()Angad Kambli
add check to see if p_order is in range for CPUParticles3D::set_draw_order'
2021-02-17Add animation_finished signal and fix frame_changed signal for AnimatedSprite3DJitesh
Fixes #40301. Fixes #45947.
2021-02-16Use Vector3.UP as a default value for look_at's up vectorAaron Franke
2021-02-16Fixes crash when calling VisualShader::set_modeandybarcia
2021-02-16Merge pull request #46082 from YeldhamDev/styleboxline_margin_fixRémi Verschelde
Fix StyleBoxLine's incorrect style margin values
2021-02-16Merge pull request #46081 from YeldhamDev/popupmenu_fixesRémi Verschelde
Fix various small issues with PopupMenu
2021-02-16Merge pull request #46040 from ellenhp/fix_seek_playback_posRémi Verschelde
Return setseek position if one exists in get_playback_position.
2021-02-16Merge pull request #46088 from groud/fix_line_editRémi Verschelde
Fix minimum_character_width in LineEdit
2021-02-16Merge pull request #45899 from nekomatata/richtextlabel-get-selectionRémi Verschelde
Expose RichTextLabel selection to script
2021-02-16Fix minimum_character_width in LineEditGilles Roudière
2021-02-16Fix StyleBoxLine's incorrect style margin valuesMichael Alexsander
2021-02-16Fix various small issues with PopupMenuMichael Alexsander
2021-02-16Select TreeItem if none is selectedkobewi
2021-02-15Expose RichTextLabel selection to scriptPouleyKetchoupp
Expose existing get_selection_text and add methods to get the current selection index from and index to.
2021-02-15Merge pull request #46069 from bruvzg/fix_font_crash_empty_dataRémi Verschelde
Fix font `draw_*string` crash with empty data.
2021-02-15Fix `TextLine`/`TextParagraph` crash when `add_string` / `set_dropcap` is ↵bruvzg
called null font reference.
2021-02-15Fix font `draw_*string` crash with empty data.bruvzg
2021-02-15Merge pull request #45704 from EricEzaM/PR/popup-menu-beautificationRémi Verschelde
Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead
2021-02-15Merge pull request #45855 from hoontee/fix-45718Rémi Verschelde
Implement CollisionPolygon3D margin
2021-02-15[TextServer] Restore character and space extra spacing support.bruvzg
2021-02-15Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead.Eric M
2021-02-14Return setseek position if one exists in get_playback_position.Ellen Poe
2021-02-14Merge pull request #46021 from kleonc/visualshader_index_checkRémi Verschelde
VisualShader::_input_type_changed Fix index out of bounds crash.
2021-02-14RichTextLabel::add_image Fail if passed image has no areakleonc
2021-02-14VisualShader::_input_type_changed Fix index out of bounds crash.kleonc
2021-02-14Merge pull request #44747 from bruvzg/missing_outlinesRémi Verschelde
[CTL] Add missing theme properties for outlines, fix underline scaling, and RTL cell padding.
2021-02-14[CTL] Fix RichTextLabel cell horizontal padding.bruvzg
2021-02-14[CTL] Add missing font outline drawing routines and theme constants.bruvzg
2021-02-14Merge pull request #45942 from YeldhamDev/label_height_emptyRémi Verschelde
Keep Label's min height when empty
2021-02-14Fix uninitialized `BaseMaterial3D::features` variable.bruvzg
2021-02-13Merge pull request #45858 from nekomatata/text-edit-style-content-marginsRémi Verschelde
TextEdit respects content margin from StyleBox
2021-02-13Merge pull request #45881 from nekomatata/textedit-wrap-autoscrollRémi Verschelde
Fix TextEdit autoscroll with wrapped lines
2021-02-12Keep Label's min height when emptyMichael Alexsander
2021-02-12Merge pull request #34892 from KoBeWi/copy-pasta_v7Rémi Verschelde
Yet another node copy-paste PR
2021-02-12Duplicate resources pasted to other sceneskobewi
2021-02-12Fix TextEdit autoscroll with wrapped linesPouleyKetchoupp
Index to find the last line wrap index was off by one, which prevented the first wrapped line to trigger autoscroll.
2021-02-12TextEdit respects content margin from StyleBoxPouleyKetchoupp
Now TextEdit adjusts x & y offset according to the corresponding StyleBox when in normal or read-only mode. In order to handle bottom content margin, wrapped lines that are entirely outside the stylebox content area are not drawn.
2021-02-12Fix LineEdit minimum widthreduz
-Changed theme setting name to make more sense of what it does -Reduced amount of minimum characters, so minimum size is smaller.
2021-02-12Use get_char_size(' ') to calculate space width.bruvzg
2021-02-12Merge pull request #45903 from reduz/improve-resoucre-load-cacheRémi Verschelde
Improve resource load cache
2021-02-12Merge pull request #45859 from Kayomn/masterRémi Verschelde
Accomodate blend shape ranges of -1 to +1 for Vulkan
2021-02-11Improve resource load cachereduz
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11Implement CollisionPolygon3D marginhoontee
2021-02-11Merge pull request #45870 from gongpha/graphedit-connection-updateRémi Verschelde
Update GraphEdit when GraphNode's slot is updated
2021-02-11Fix `Node::rpc_config` return errorMarvinFF
Fix StringName type checks in other `_rpc*_bind` methods.
2021-02-10Removed _change_notifyreduz
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10Merge pull request #45845 from qarmin/cppcheck_scene_2Rémi Verschelde
Initialize class variables with default values in scene/ [2/2]
2021-02-11Update GraphEdit when GraphNode's slot is updatedKongfa Waroros
2021-02-10Make Servers truly Thread Safereduz
-Rendering server now uses a split RID allocate/initialize internally, this allows generating RIDs immediately but initialization to happen later on the proper thread (as rendering APIs generally requiere to call on the right thread). -RenderingServerWrapMT is no more, multithreading is done in RenderingServerDefault. -Some functions like texture or mesh creation, when renderer supports it, can register and return immediately (so no waiting for server API to flush, and saving staging and command buffer memory). -3D physics server changed to be made multithread friendly. -Added PhysicsServer3DWrapMT to use 3D physics server from multiple threads. -Disablet Bullet (too much effort to make multithread friendly, this needs to be fixed eventually).