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AgeCommit message (Expand)Author
2019-04-11Set initial value for autorestart_random_delay of AnimationNodeOneShotvolzhs
2019-04-10Bundled VHACD library for convex decomposition.Juan Linietsky
2019-04-10Added generator audio stream, and spectrum analyzer audio effectJuan Linietsky
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
2019-04-09Merge pull request #27814 from nekomatata/transition-node-xfadeRémi Verschelde
2019-04-08Add ability to edit editor feature profilesJuan Linietsky
2019-04-08Fixed uninitialized xfade in AnimationNodeTransitionPouleyKetchoupp
2019-04-08Merge pull request #27711 from neikeq/ifdef-clang-tidyRémi Verschelde
2019-04-08Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flagsRémi Verschelde
2019-04-08+ Added ignore flags to autotile bitmaskMagnus Specht
2019-04-07Early exit when nothing to draw in style box flat (fixes #27764)PouleyKetchoupp
2019-04-07Merge pull request #26164 from Chaosus/vshader_improvementsRémi Verschelde
2019-04-07Merge pull request #27734 from Hendrikto/cleanupRémi Verschelde
2019-04-07Merge pull request #27156 from BastiaanOlij/add_height_map_shapeRémi Verschelde
2019-04-07Merge pull request #25630 from BastiaanOlij/arvr_positional_meshRémi Verschelde
2019-04-07Major improvements for visual shader systemChaosus
2019-04-06Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fixRémi Verschelde
2019-04-06Merge pull request #26609 from nekomatata/shadow_offsetTimo
2019-04-06Merge pull request #26486 from marxin/fix-Wdeprecated-copyRémi Verschelde
2019-04-06Remove unused importsHendrikto
2019-04-06Fix wrong method binds and registered classIgnacio Etcheverry
2019-04-06Merge pull request #25624 from nekomatata/texture-rect-flipRémi Verschelde
2019-04-05Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes.Michael Alexsander Silva Dias
2019-04-06Merge pull request #23837 from fire/asset_importRémi Verschelde
2019-04-05Replace a few #if/#elif with #ifdef and "#elif defined"Ignacio Etcheverry
2019-04-05Merge pull request #26803 from ptrojahn/emptynodeRémi Verschelde
2019-04-05Merge pull request #26914 from xDGameStudios/popup_menu_add_itemRémi Verschelde
2019-04-05Add Open Asset Import Library to Godot.K. S. Ernest (iFire) Lee
2019-04-05Merge pull request #27677 from akien-mga/Wimplicit-fallthroughRémi Verschelde
2019-04-05Merge pull request #27153 from YeldhamDev/animsprite_backwardsRémi Verschelde
2019-04-05Merge pull request #27240 from Chaosus/clear_line_pointsRémi Verschelde
2019-04-05Merge pull request #27233 from Chaosus/tween_signalRémi Verschelde
2019-04-05Ability to make CanvasLayers have pseudo 3D depth.Juan Linietsky
2019-04-05Fix -Wimplicit-fallthrough warnings from GCC 8Rémi Verschelde
2019-04-05Merge pull request #27683 from Xrayez/fix-bitmap-true-bit-countRémi Verschelde
2019-04-05Merge pull request #27365 from Byteron/tile_map_negative_offsetMariano Javier Suligoy
2019-04-05added negative X and negative Y offset to TileMapAaron Winter
2019-04-04Fix BitMap calculating incorrect true bit countAndrii Doroshenko (Xrayez)
2019-04-04Merge pull request #27567 from Calinou/selection-boxes-use-accent-colorRémi Verschelde
2019-04-04Merge pull request #27596 from mo7sener/masterRémi Verschelde
2019-04-04Clean up notifications and merge Node and MainLoop ones for clarity, closes #...Juan Linietsky
2019-04-03Fix: Keep custom tracks option now keeps animation loop property and value tr...Angeloss
2019-04-03Add ability to flip TextureRect horizontally or verticallyPouleyKetchoupp
2019-04-03Added signal for Tween emitted at completionChaosus
2019-04-02Fix -Wnon-virtual-dtor warnings.marxin
2019-04-02Fixed an issue where changing the default_cursor on the RichTextLabel's meta_...Robear Selwans
2019-04-01Merge pull request #27557 from Paulb23/deselect_line_edit_clearRémi Verschelde
2019-04-01Merge pull request #27562 from guilhermefelipecgs/fix_27484Rémi Verschelde
2019-04-01Merge pull request #27080 from YeldhamDev/tilemap_remove_rect_dirtyRémi Verschelde
2019-03-31Use the editor theme's accent color for 2D/3D selections and rotationsHugo Locurcio