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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-10-14
Improve area/body_shape_entered/exited signals parameter names and doc
Maxime Lapointe
2021-10-14
Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methods
Rémi Verschelde
2021-10-14
Merge pull request #53810 from groud/fix_crash
Rémi Verschelde
2021-10-14
Merge pull request #53795 from briansemrau/fix-height-fog
Rémi Verschelde
2021-10-15
get rid set_bone_pose and fix some function in SkeletonEditor
Silc 'Tokage' Renew
2021-10-14
Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change
Gilles Roudière
2021-10-14
Fix the height fog effect
Brian Semrau
2021-10-14
Merge pull request #53792 from floppyhammer/fix-bilinear-texture-progress-bar
Rémi Verschelde
2021-10-14
Fix bilinear TextureProgressBar with nine patch enabled
floppyhammer
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-13
Merge pull request #53767 from groud/improve_tile_set_change_performances
Rémi Verschelde
2021-10-13
Merge pull request #53703 from groud/prevent_tiles_outside_texture
Rémi Verschelde
2021-10-13
Greatly improve editor performances by deferring tiles related updates
Gilles Roudière
2021-10-13
Add a default input parameter field to CurveTexture (in visual shaders)
Yuri Roubinsky
2021-10-13
Merge pull request #53761 from groud/fix_tilemap_memory_leak
Rémi Verschelde
2021-10-13
Prevent tiles outside atlas texture
Gilles Roudière
2021-10-13
Merge pull request #53578 from RedHeadphone/patch-1
Rémi Verschelde
2021-10-13
Merge pull request #53747 from manueldun/trailSectionSubdivCrash
Rémi Verschelde
2021-10-13
Merge pull request #53689 from reduz/remove-animation-transform3d-track
Rémi Verschelde
2021-10-13
Fix TileMap memory leak
Gilles Roudière
2021-10-13
Merge pull request #53745 from KoBeWi/layerzzzzz
Rémi Verschelde
2021-10-13
Merge pull request #53683 from Chaosus/vs_previews
Rémi Verschelde
2021-10-12
fix so the error macro uses the incomming parameter p_subdivision instead of ...
Manuel Dun
2021-10-13
Use z_index for TileMap layer darkening
kobewi
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-12
Merge pull request #53636 from KoBeWi/colorayer
Rémi Verschelde
2021-10-12
Merge pull request #53676 from Klowner/camera-get-pyramid-rid-shape-crash
Rémi Verschelde
2021-10-12
Merge pull request #53712 from CakHuri/nullptr
Rémi Verschelde
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-10-12
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
Merge pull request #48332 from TokageItLab/implement-ping-pong
Rémi Verschelde
2021-10-11
Make port previews in visual shader visible in other shader modes
Yuri Roubinsky
2021-10-11
add failure condition for get_pyramid_shape_rid() when camera3d is not in tre...
Mark Riedesel
2021-10-11
Fixes set_source_id not updating the next automatic source id
Gilles Roudière
2021-10-11
Merge pull request #53630 from timothyqiu/viewport-recursion
Rémi Verschelde
2021-10-11
Merge pull request #53641 from DeeJayLSP/audio_pitch_fix
Rémi Verschelde
2021-10-11
Fix inline IME input not working in the empty LineEdit with the placeholder.
bruvzg
2021-10-10
Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback
Douglas Leão
2021-10-10
Add modulate property to TileMap layers
kobewi
2021-10-10
Fix Viewport::handle_input_locally related infinite recursion
Haoyu Qiu
2021-10-09
Executing AcceptDialog.push_input no longer crashes
mashumafi
2021-10-09
Fix auto LOD generation for blendshapes.
Joan Fons
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-09
Add a warning for Timer nodes with very low wait times
Hugo Locurcio
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-08
Improved readability for failing error conditions
Duroxxigar
2021-10-08
no limit of negative value for engine_force (VehicleBody class)
Red Headphone
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-08
Delete objects enqueued for deletion during SceneTree destruction
kleonc
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