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2016-04-12AnimationTreePlayer: fix discrete value tracks.Josh Grams
Discrete value tracks don't update every frame (only when a new key is reached). So we can't use the actual property value as an accumulator: it will end up being zero most of the time.
2016-04-11AnimationTreePlayer: allow animating resource properties.Josh Grams
e.g. Particles2D config and param values.
2016-04-11Merge pull request #4155 from JoshuaGrams/anim_tree_switchedRémi Verschelde
AnimationTreePlayer: Various processing improvements
2016-04-08Setting to change line number colorPaulb23
2016-04-07Merge pull request #4259 from neikeq/pr-issue-4224Rémi Verschelde
Fix RayCast not updating when debugging collissions
2016-04-07Merge pull request #4257 from sanikoyes/Pr-gui-fix-warnRémi Verschelde
Fix warn print when hide an control does not inside_tree
2016-04-07Merge pull request #4256 from sanikoyes/Pr-fix-tween-crashRémi Verschelde
Fix crash when tween control object previous freed
2016-04-07Fix RayCast not updating when debugging collissionsIgnacio Etcheverry
2016-04-07Doc: fix type of stream objectRémi Verschelde
2016-04-07Fix warn print when hide an control does not inside_treesanikoyes
2016-04-07Fix crash when tween control object previous freedsanikoyes
2016-04-06AnimationTreePlayer (transition_node_set_current): fix by removing ↵Josh Grams
copy-paste duplication.
2016-04-06AnimationTreePlayer (set_active, reset, constructor): seek all animations to ↵Josh Grams
start.
2016-04-06AnimationTreePlayer (_process_node): more robust oneshot termination condition.Josh Grams
2016-04-06Merge pull request #4251 from Paulb23/block_indent_issue_3803Rémi Verschelde
Fixed block indent inconsistency, issue #3803
2016-04-06Fixed block indent inconsistency, fixes issue 3803Paulb23
2016-04-06Merge pull request #4248 from bojidar-bg/fix-launchmedia-for-bonesRémi Verschelde
Fix Ctrl+LaunchMedia showing up as a shortcut for "Make Bones"
2016-04-06Merge pull request #4238 from Paulb23/caret_colorRémi Verschelde
Ability to change the caret color
2016-04-06Merge pull request #4234 from Paulb23/member_variable_syntax_highlightingRémi Verschelde
Member variable syntax highlighting
2016-04-06Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classesBojidar Marinov
Closes #3911
2016-04-06Fix PopupMenu and MenuButton not activating items with shortcut inside submenusBojidar Marinov
2016-04-06Fixed text edit undo and redo operation interactionPaul Batty
2016-04-05Ability to change the caret colorPaulb23
2016-04-05Member variable syntax highlightingPaulb23
2016-04-05Fixed 'complex' typo in method namePaulb23
2016-04-05Fixed undoing twice when removing selectionPaulb23
2016-04-04Merge pull request #4191 from leezh/progressbar_minsizeRémi Verschelde
Progress bar minsize now checks percent_visible
2016-04-03Fixed insert mode interaction with auto completePaulb23
2016-04-03Fixed insert mode removing first unselected characterPaulb23
2016-04-02Function syntax highlightingPaul Batty
2016-04-02Merge pull request #4193 from Paulb23/text_edit_insert_modeRémi Verschelde
Added insert mode to text editor
2016-04-01Added insert mode to text editorPaulb23
2016-03-31Now the timer could be pausedHearto Lazor
pause with: set_active(true/false) is paused with: is_active()
2016-03-31AnimationTreePlayer (_process_node:TIMESEEK): allow auto-advance with 0 xfade.Josh Grams
2016-03-31AnimationTreePlayer (_process_node:TIMESEEK): give p_seek precedence over ↵Josh Grams
tsn->seek_pos.
2016-03-31Progress bar minsize now checks percent_visibleZher Huei Lee
Allows for really thin progress bars such as for pixel-art styles.
2016-03-27* AnimationTreePlayer (_process_node): remove `switched` argument.Josh Grams
The _process_node function (which recurses through the blend tree generating blend values and the active animation list) had an argument named `switched` which would loop an animation back to the beginning if it had reached the end (regardless of whether or not it was supposed to be a looping animation). This argument was only used in four places: two of them were overridden by a seek-to-zero, and I believe the other two are bugs. In OneShot, it was used to reset the oneshot animation to the beginning when fired. But this would fail if the oneshot node was fired before it had completed its previous run. While this *could* be a valid way for oneshot to work (firing does nothing if it's already running), the code currently resets the fade-in, so I believe that it is intended to reset. I replaced this usage with seek-to-0. In Transition, it was used on the previous (fading out) animation when seeking the Transition node, which I believe is incorrect: why would you want to loop a non-looping animation instead of simply fading out from the end? Also it will never happen unless you seek the Transition node twice during one cross-fade. The other two uses are in Transition and _process_animation, where it is used along with a seek-to-zero which overrides it.
2016-03-26Fixed numbers not highlighting after spacePaulb23
2016-03-23Merge pull request #4102 from SaracenOne/dynamic_margin_propertiesRémi Verschelde
Dynamic property list for control margins
2016-03-22Merge pull request #4115 from Paulb23/number_syntax_highlightingRémi Verschelde
Syntax highlighting for numbers
2016-03-22Fix GDScript crash when call show/hide in func _exit_treesanikoyes
2016-03-21Syntax highlighting for numbersPaulb23
2016-03-20Dynamic property list for control margins allowing floating point properties ↵Saracen
to be used with ratio anchors.
2016-03-19Merge pull request #4095 from neikeq/pr-bind-add_spacerRémi Verschelde
BoxContainer: Bind method add_spacer(bool)
2016-03-19Merge pull request #4094 from neikeq/pr-fix-4062Rémi Verschelde
TextEdit: Fix Shift+Delete shortcut not calling cut()
2016-03-19BoxContainer: Bind method add_spacer(bool)Ignacio Etcheverry
2016-03-19TextEdit: Fix Shift+Delete shortcut not calling cut()Ignacio Etcheverry
2016-03-18Fix issues with tilemap covering child nodes and old quadrantsBojidar Marinov
Closes #4070
2016-03-17Fix cursor getting locked on tree control if tree is cleared while modifying ↵Saracen
numerical element.
2016-03-17Fixed highlighting when word occurs as substring firstPaulb23