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2020-02-15Use left/right arrow to move cursor when unselecting in LineEditEd Swartz
-- useful for rename dialog (the filename portion is selected by default, and usually, want to change the end of the name, not the beginning)
2020-02-09Merge pull request #35768 from Eoin-ONeill-Yokai/hiddenRichTextRémi Verschelde
Fix to RichTextEffect `visibility` - Label Now Accounts for Skipped Characters.
2020-02-09Merge pull request #35808 from clayjohn/unexpose-compress-baseRémi Verschelde
Unexpose ARRAY_COMPRESS_BASE
2020-02-09Merge pull request #35840 from timothyqiu/groups-matchRémi Verschelde
Fixes add group in Group Editor dialog
2020-02-09Merge pull request #35814 from timothyqiu/line-edit-shortcutRémi Verschelde
Adds CTRL-A CTRL-E support to LineEdit on macOS
2020-02-09Merge pull request #36039 from YeldhamDev/tree_text_clip_fixRémi Verschelde
Fix text clipping in Tree items not working with negative values
2020-02-09Merge pull request #36008 from AndreaCatania/physical_bone_imprRémi Verschelde
Skeleton animates physical bones
2020-02-08Fix text clipping in Tree items not working with negative valuesMichael Alexsander
2020-02-08Merge pull request #35714 from sumit0190/lineEditWidthRémi Verschelde
Update cached_width of the line_edit element (#35699)
2020-02-08Update cached_width of the line_edit element when setting it to be secretsumit0190
2020-02-08Added feature to move physical bones with skeleton when not simulating physicsAndrea Catania
2020-02-08Uses split cursor for SplitContainerHaoyu Qiu
2020-02-07Merge pull request #32496 from bitstopper/masterRémi Verschelde
Fixes broken CPUParticles2D AtlasTextures usage
2020-02-07Merge pull request #35950 from Chaosus/vs_scalar_uniform_rangeRémi Verschelde
Implemented hint_range for VisualShaderNodeScalarUniform
2020-02-07Implemented hint_range for VisualShaderNodeScalarUniformYuri Roubinsky
2020-02-07Use modules_enabled.gen.h to improve inter dependency checksRémi Verschelde
- Fix build with gdscript module disabled. Fixes #31011. - Remove unused `gdscript` compile option. - Fix build with regex module disabled. - Fix ImageLoaderSVG to forward declare thirdparty structs.
2020-02-07GraphEdit: Fix regression with GraphNode mouse filterRémi Verschelde
PR #35068 made Container (which GraphNode inherits) default to MOUSE_FILTER_PASS, so I removed the manual override, but it turns out that GraphNode's constructor still overrides it to MOUSE_FILTER_STOP. Another fix could be to remove the STOP in the constructor, but I don't know if it's there for a specific reason (e.g. to have GraphNodes STOP by default, but PASS in a specific case). Fixes #35978.
2020-02-07Completes doc for ItemList and TreeHaoyu Qiu
2020-02-06Merge pull request #35068 from akien-mga/containers-mouse-filter-passRémi Verschelde
Use MOUSE_FILTER_PASS for all containers
2020-02-06Merge pull request #35906 from muiroc/anim_node_value_bugRémi Verschelde
Pass missing args in AnimationNode script calls
2020-02-06Merge pull request #35867 from timothyqiu/path-updateRémi Verschelde
Updates Path2D in debugging if navigation is visible
2020-02-05Merge pull request #32959 from georgwacker/control-node-anim-fixRémi Verschelde
Fix control node transform animation jitter with pivot offset
2020-02-05Merge pull request #35908 from YeldhamDev/tileset_hide_propertiesRémi Verschelde
Hide TileSet's properties from the inspector
2020-02-05Add do..while(0) wrappers to macros without one.Marcel Admiraal
- Add do..while(0) wrapper to ERR_FAIL_NULL macros. - Add do..while(0) wrapper to ERR_FAIL_COND macros. - Add do..while(0) wrapper to ERR_CONTINUE macros. - Add do..while(0) wrapper to ERR_BREAK macros. - Add do..while(0) wrapper to CRASH_COND macros. - Add do..while(0) wrapper to ERR_FAIL macros. - Add do..while(0) wrapper to ERR_PRINT macros. - Add do..while(0) wrapper to WARN_PRINT macros. - Add do..while(0) wrapper to WARN_DEPRECATED macros. - Add do..while(0) wrapper to CRASH_NOW macros.
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-02-04Hide TileSet's properties from the inspectorMichael Alexsander
2020-02-04pass missing args in AnimationNode script callsmuiroc
2020-02-03Added missing '\n' in visual shader expression node code generationYuri Roubinsky
2020-02-03Added missing '\n' in visual shader fresnel node code generationYuri Roubinsky
2020-02-03Updates Path2D in debugging if navigation is visibleHaoyu Qiu
2020-02-02Fixes add group in Group Editor dialogHaoyu Qiu
Before this fix, new group can't be created if any existing group starts with the new name.
2020-02-01Few extra formatting fixes for visual shader node generationYuri Roubinsky
For 'If' and 'Switch' nodes
2020-02-01Added missing '\n' in visual shader custom node code generationYuri Roubinsky
2020-02-01Merge pull request #35618 from Chaosus/vs_improvementsYuri Roubinsky
Better visual shader code generation
2020-02-01Better visual shader code generationYuri Roubinsky
2020-02-01Adds CTRL-A CTRL-E support to LineEdit on macOSHaoyu Qiu
2020-01-31Unexpose ARRAY_COMPRESS_BASEclayjohn
2020-01-31Fix canvas_item light alpha output in visual shadersYuri Roubinsky
2020-01-31Merge pull request #35612 from timothyqiu/option-button-arrowRémi Verschelde
Fixes OptionButton minimum size
2020-01-30Fix RichTextEffect `visibility` to Account for Skipped Characters.Eoin O'Neill
A picture is easier to describe this issue than words. Basically, rich text effects allowed for character visibility changes. While doing so would work properly, the rich text label would render the next `word` in an offset accounting for the hidden characters (leaving a huge space.) This patch fixes this issue by keeping track of the amount of `backtrack` necessary per line.
2020-01-30Fix tab container too large when tabs are hiddennathanwfranke
2020-01-28Merge pull request #35670 from clayjohn/material-flag-cacheRémi Verschelde
Add an extra bit to material flag cache
2020-01-28Add an extra bit to material flag cacheclayjohn
2020-01-28Revert "make Label consider spaces for visible_characters"Rémi Verschelde
This reverts commit 695980a0f21adbe66eb12e1015fdc8c51fb62bf9. Fixes #35668.
2020-01-28Merge pull request #35620 from TrevorPeyton/bind-autotile-centerRémi Verschelde
Added binding for Autotile Center
2020-01-28Hide "control" methods from VisualShaderNodeGroupBaseYuri Roubinsky
2020-01-28Hide "editable" property from VisualShaderNodeGroupBase public interfaceYuri Roubinsky
2020-01-27Added missing property "size" to VisualShaderNodeGroupBaseYuri Roubinsky
2020-01-27Removed unused method "build" from VisualShaderNodeExpressionYuri Roubinsky