summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Collapse)Author
2017-01-08removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky
2017-01-08Fix code completion for new getnode syntaxJuan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-04Merge pull request #7431 from MarianoGnu/gles3Juan Linietsky
Fix Color Picker
2017-01-04Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. ↵Ferenc Arn
Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-02Merge pull request #7410 from nounoursheureux/masterRémi Verschelde
Add the 'finished' signal to AnimatedSprite
2017-01-02Merge pull request #7341 from bruno-ortiz/masterRémi Verschelde
Bugfixes for Tree node
2017-01-02Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde
Fixes and improvementes for IPv6 implementation.
2017-01-02Merge pull request #7406 from neikeq/pr-issue-5076Rémi Verschelde
TileMap: _update_dirty_quadrants() cancel pending update pre return
2017-01-02Merge pull request #7385 from bojidar-bg/tree-range-drag-lockRémi Verschelde
Fix #7098 by not accepting right clicks while dragging the range
2017-01-02Making deselect work for TreeItem when select_mode is SELECT_SINGLE and ↵Bruno Ortiz
item_selected is now properly emitted
2017-01-02Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde
Able to change visibility when ancestor node is hidden
2017-01-02Merge pull request #7376 from volzhs/scroll-horizontalRémi Verschelde
Scroll horizontally with mouse wheel when horizontal enabled only
2017-01-02Merge pull request #7391 from ktksgit/masterRémi Verschelde
Update DebugMesh when NavMesh changes
2017-01-02Merge pull request #7372 from chanon/masterRémi Verschelde
Fix ColorPicker not correctly updating after pasting hex html color
2017-01-02Merge pull request #7363 from Elinvention/bone_attachmentRémi Verschelde
Expose set_bone_name and get_bone_name to GDscript
2017-01-02Add the 'finished' signal to AnimatedSpriteWilhem Barbier
2017-01-02Add a metallic modeJuan Linietsky
2017-01-01WIP particle systemJuan Linietsky
Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2017-01-01TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry
2016-12-31Some fixes and clean upsJuan Linietsky
2016-12-30begin work on new particle systemreduz
2016-12-29Update DebugMesh when NavMesh changes ktksgit
Fixes #7371
2016-12-28Fix #7098 by not accepting right clicks while dragging the rangeBojidar Marinov
2016-12-28Show visual notice for visibility on Scene Dockvolzhs
2016-12-28Able to change visibility when ancestor node is hiddenvolzhs
2016-12-27Scroll horizontally with mouse wheel when horizontal enabled onlyvolzhs
2016-12-26fix ColorPicker not correctly updating after pasting hex html colorchanon
2016-12-24fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz
are no longer valid :(
2016-12-24Expose set_bone_name and get_bone_name to GDscriptElia Argentieri
2016-12-23Merge pull request #7349 from volzhs/fix-richtextlabelRémi Verschelde
Fix duplicated string on RichTextLabel if starts with '\n'
2016-12-23Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-searchRémi Verschelde
Fix search to find "whole" words at end of line
2016-12-23Merge pull request #7311 from bojidar-bg/quad-leakRémi Verschelde
Fix a Quad node mesh data leak
2016-12-23PopupMenu upgrade: Hide on item selection (#7306)Ivan P. Skodje
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23Fixed many more bugs reported by ValgrindJuan Linietsky
2016-12-23baking now shows a proper button, and bakes can be saved.Juan Linietsky
2016-12-22can bake for omni and spotlightJuan Linietsky
store normal when baking
2016-12-22Fix duplicated string on RichTextLabel if starts with '\n'volzhs
Fix #6212, #3773
2016-12-20work in progress global illuminationJuan Linietsky
2016-12-18Register SpatialGizmo as a scene typeIgnacio Etcheverry