Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-08 | removed unnecesary modulate funtions, which were superseded by self_modulate | Juan Linietsky | |
2017-01-08 | Fix code completion for new getnode syntax | Juan Linietsky | |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-05 | Editor settings categories are now tidy and beautiful! | Juan Linietsky | |
2017-01-05 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-04 | Merge pull request #7431 from MarianoGnu/gles3 | Juan Linietsky | |
Fix Color Picker | |||
2017-01-04 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | |
-Modified help to display properties GDScript can still not make use of them, though. | |||
2017-01-03 | Use right handed coordinate system for rotation matrices and quaternions. ↵ | Ferenc Arn | |
Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit. | |||
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-02 | Merge pull request #7410 from nounoursheureux/master | Rémi Verschelde | |
Add the 'finished' signal to AnimatedSprite | |||
2017-01-02 | Merge pull request #7341 from bruno-ortiz/master | Rémi Verschelde | |
Bugfixes for Tree node | |||
2017-01-02 | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde | |
Fixes and improvementes for IPv6 implementation. | |||
2017-01-02 | Merge pull request #7406 from neikeq/pr-issue-5076 | Rémi Verschelde | |
TileMap: _update_dirty_quadrants() cancel pending update pre return | |||
2017-01-02 | Merge pull request #7385 from bojidar-bg/tree-range-drag-lock | Rémi Verschelde | |
Fix #7098 by not accepting right clicks while dragging the range | |||
2017-01-02 | Making deselect work for TreeItem when select_mode is SELECT_SINGLE and ↵ | Bruno Ortiz | |
item_selected is now properly emitted | |||
2017-01-02 | Merge pull request #7382 from volzhs/fix-visibility | Rémi Verschelde | |
Able to change visibility when ancestor node is hidden | |||
2017-01-02 | Merge pull request #7376 from volzhs/scroll-horizontal | Rémi Verschelde | |
Scroll horizontally with mouse wheel when horizontal enabled only | |||
2017-01-02 | Merge pull request #7391 from ktksgit/master | Rémi Verschelde | |
Update DebugMesh when NavMesh changes | |||
2017-01-02 | Merge pull request #7372 from chanon/master | Rémi Verschelde | |
Fix ColorPicker not correctly updating after pasting hex html color | |||
2017-01-02 | Merge pull request #7363 from Elinvention/bone_attachment | Rémi Verschelde | |
Expose set_bone_name and get_bone_name to GDscript | |||
2017-01-02 | Add the 'finished' signal to AnimatedSprite | Wilhem Barbier | |
2017-01-02 | Add a metallic mode | Juan Linietsky | |
2017-01-01 | WIP particle system | Juan Linietsky | |
Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2017-01-01 | TileMap: _update_dirty_quadrants() cancel pending update pre return | Ignacio Etcheverry | |
2016-12-31 | Some fixes and clean ups | Juan Linietsky | |
2016-12-30 | begin work on new particle system | reduz | |
2016-12-29 | Update DebugMesh when NavMesh changes | ktksgit | |
Fixes #7371 | |||
2016-12-28 | Fix #7098 by not accepting right clicks while dragging the range | Bojidar Marinov | |
2016-12-28 | Show visual notice for visibility on Scene Dock | volzhs | |
2016-12-28 | Able to change visibility when ancestor node is hidden | volzhs | |
2016-12-27 | Scroll horizontally with mouse wheel when horizontal enabled only | volzhs | |
2016-12-26 | fix ColorPicker not correctly updating after pasting hex html color | chanon | |
2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | |
are no longer valid :( | |||
2016-12-24 | Expose set_bone_name and get_bone_name to GDscript | Elia Argentieri | |
2016-12-23 | Merge pull request #7349 from volzhs/fix-richtextlabel | Rémi Verschelde | |
Fix duplicated string on RichTextLabel if starts with '\n' | |||
2016-12-23 | Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-search | Rémi Verschelde | |
Fix search to find "whole" words at end of line | |||
2016-12-23 | Merge pull request #7311 from bojidar-bg/quad-leak | Rémi Verschelde | |
Fix a Quad node mesh data leak | |||
2016-12-23 | PopupMenu upgrade: Hide on item selection (#7306) | Ivan P. Skodje | |
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory | |||
2016-12-23 | Fixed many more bugs reported by Valgrind | Juan Linietsky | |
2016-12-23 | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | |
2016-12-22 | can bake for omni and spotlight | Juan Linietsky | |
store normal when baking | |||
2016-12-22 | Fix duplicated string on RichTextLabel if starts with '\n' | volzhs | |
Fix #6212, #3773 | |||
2016-12-20 | work in progress global illumination | Juan Linietsky | |
2016-12-18 | Register SpatialGizmo as a scene type | Ignacio Etcheverry | |