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2019-07-03Fix crash with TileSet(again)qarmin
2019-07-03Merge pull request #29988 from NathanWarden/lightmap_hint_sizeRémi Verschelde
Added a fallback size to the lightmap baker in case mesh lightmap hint sizes are 0,0
2019-07-02Updated lightmap baker to dynamically calculate lightmap sizes based on ↵Nathan Warden
surface area.
2019-07-02Merge pull request #30231 from Ranoller/masterRémi Verschelde
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02Tilemap fix displaced textures and shapes and added center texture and ↵Ranoller
compatibility mode This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added
2019-07-02Fix various memory leaks and errorsBojidar Marinov
2019-07-02Merge pull request #26613 from KoBeWi/direction_of_particlesRémi Verschelde
Add a Direction property to ParticlesMaterial
2019-07-01Merge pull request #29980 from Dentrax/directed-by-qarminRémi Verschelde
Fix some editor crashes
2019-07-01Merge pull request #30126 from qarmin/remove_unnecessary_codeRémi Verschelde
Remove unnecessary code and add some error explanations
2019-07-01Merge pull request #29572 from qarmin/fix_text_edit_selectRémi Verschelde
Fix TextEdit Select crash
2019-07-01fix some crashesFurkan Türkal
2019-07-01Remove unnecessary code and add some error explanationsqarmin
2019-07-01Merge pull request #30218 from Faless/fix/http_requestRémi Verschelde
Fix HTTPRequest status checks.
2019-07-01Merge pull request #28565 from CedNaru/CurvedWidthLine2DRémi Verschelde
Added a Width Curve to Line2D + UVs fix
2019-07-01Merge pull request #30146 from Chaosus/editor_file_dlg_exRémi Verschelde
Auto-change file extension in EditorFileDialog when filter changes
2019-07-01Fix HTTPRequest status checks.Fabio Alessandrelli
HTTPRequest used to have its own `status` variable but it would never be updated since the status of the client would be used instead. This caused potential crashes in some edge cases. The `status` variable is now removed, and the client status is used in checks instead.
2019-07-01Merge pull request #30161 from Calinou/add-tooltip-mouse-filter-warningRémi Verschelde
Add a configuration warning when using Ignore mouse filter with tooltip
2019-06-30Draw the script editor's line length guideline below charactersHugo Locurcio
This prevents characters from looking strange if they cross the line length guideline.
2019-06-30Add a configuration warning when using Ignore mouse filter with tooltipHugo Locurcio
This closes #30144.
2019-06-30Fix uninitialized variables in Line2D, JSONParseResult and TileMapRémi Verschelde
2019-06-30CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2DRémi Verschelde
This was likely a typo, 10 times the standard gravity is 98.0665 (ca. 98), not 98.8.
2019-06-30Merge pull request #30062 from zaksnet/fix-referencerect-nodeRémi Verschelde
Adds ReferenceRect an option to be visible inside the game
2019-06-29Merge pull request #30177 from hbina/use_FALLTHROUGH_macroRémi Verschelde
Applied some of FALLTHROUGH macro usage from #30122
2019-06-29Many fallthrough switch cases now have the FALLTHROUGH macro to tell the ↵hbina085
compiler that this is intended.
2019-06-29Merge pull request #30168 from Calinou/label-font-shadow-use-outlineRémi Verschelde
Draw the outline as part of the Label font shadow
2019-06-29Merge pull request #25649 from bojidar-bg/4454-promote-tilemap-shapesRémi Verschelde
Allow CollisionObject2D to get shapes from tilemaps
2019-06-29Merge pull request #29380 from bojidar-bg/16086-docs-default-valueRémi Verschelde
Add default values to the editor help, docs, and generated RST
2019-06-28Draw the outline as part of the Label font shadowHugo Locurcio
This closes #30165.
2019-06-28Auto-change file extension in EditorFileDialog when filter changesChaosus
2019-06-28Fix some bugs inside ColorPickerChaosus
2019-06-28Fix ReferenceRect nodeZak
ReferenceRect node by default was only displaying in the editor and not when the game is running.
2019-06-27Allow ColisionObject2D to get shapes from tilemapsBojidar Marinov
Fixes #4454 and likely resolves #22285
2019-06-27Merge pull request #29937 from clayjohn/particles-one-shot-bugRémi Verschelde
Update emitting status on one-shot particles
2019-06-27Add default values to the editor help, docs, and generated RSTBojidar Marinov
Also, make spacing of "=" in the editor help a bit more consistent. Closes #16086
2019-06-27Merge pull request #30114 from Chaosus/vs_context_menuRémi Verschelde
Shows menu when dragging connection on empty space in visual shader
2019-06-27doc: Complete and harmonize all _MAX constant descriptionsRémi Verschelde
2019-06-27Shows menu when dragging connection on empty space in visual shader graphChaosus
2019-06-27Merge pull request #29941 from qarmin/redundant_code_and_othersRémi Verschelde
Remove redundant code, possible NULL pointers and others
2019-06-26Add a Direction property to ParticlesMaterialTomasz Chabora
2019-06-26Node: Fix logic of has/get_node_and_resource and document itRémi Verschelde
Also document NodePath.
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-25update emitting status on one-shot particlesclayjohn
2019-06-25Merge pull request #30053 from guilhermefelipecgs/fix_popup_centeredRémi Verschelde
Fix Popup::popup_centered not centralizing at the first call
2019-06-25Fix Popup::popup_centered not centering at the first callGuilherme Felipe
2019-06-25Merge pull request #30002 from GlaceGwyneth/masterRémi Verschelde
Give LineEdit/TextEdit a custom color for font while uneditable
2019-06-25Merge pull request #29979 from flomar/masterRémi Verschelde
Line edit placeholders now react properly to translation changes.
2019-06-24Give TextEdit a custom color for font when read only is setGwyneth Lowe
Previously there was some transparency hard coded into TextEdit when in read only mode. This change adds a custom color for adjusting the font in read only mode. It also applies when syntax highlighting is on.
2019-06-24Give LineEdit a custom font color when un-editableGwyneth Lowe
By default the LineEdit's text when editable is unchecked had some transparency hardcoded. This change adds a custom color to LineEdit for adjusting the font when editable is off. Addresses issue 29814
2019-06-24Line edit placeholders now react properly to translation changes.Florian Marchal
2019-06-24Merge pull request #29913 from eligt/fix-editor-helpRémi Verschelde
Ensure indentation works properly in rich text