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2019-09-18Some formatting fixes in visual_shader_nodes.cppYuri Rou
2019-09-11Fix Sanitization BugEoin O'Neill
From issue #32089 -- I messed up the property hints by putting them in the wrong location. Should be working as intended now.
2019-09-05Merge pull request #31870 from JFonS/add_network_profilerFabio Alessandrelli
Add network profiler
2019-09-05Add network profilerjfons
2019-09-05Merge pull request #31979 from Eoin-ONeill-Yokai/bugfix-31973Rémi Verschelde
CharFXTransform Type Hint Error
2019-09-05Removed useless code from Switch in visual shaderChaosus89
2019-09-05Fix formatting error for bool in resulted code of visual shaderChaosus89
2019-09-04Bug Fix 31973 Type Hint ErrorEoin O'Neill
Fixed a bug introduced in my previous PR involving CharFXTransform not allowing the use of type hinting. Should now work properly. This should also help with Godot Mono issues...
2019-09-04Merge pull request #31926 from Chaosus/vs_switchYuri Roubinsky
Some improvements for Switch node in visual shaders
2019-09-04Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shadersChaosus89
2019-09-04Fix parsing array indexing symbol in visual shader expressionChaosus89
2019-09-04Merge pull request #23658 from Eoin-ONeill-Yokai/rich-text-plusRémi Verschelde
RichTextLabel - New Real Time Text Effects and Custom BBCode Extensions
2019-09-04Merge pull request #31955 from nekomatata/fix-caret-blink-timerRémi Verschelde
TextEdit & LineEdit caret blink timers run only when focused
2019-09-04TextEdit & LineEdit caret blink timers run only when focused (fixes #31936)PouleyKetchoupp
2019-09-04Merge pull request #31618 from fjordyo0707/fix_mesh_edgesRémi Verschelde
Fix the edges of the mesh vertex
2019-09-03Update RichTextLabel to support real time effects and custom BBCodes.Eoin O'Neill
Added a new ItemFX type to RichTextLabel which supports dynamic text effects. RichTextEffect Resource Type was added which can be extended for more real time text effects.
2019-09-03Merge pull request #31844 from 2shady4u/TweenInSceneTreeRémi Verschelde
Timer and Tween check if they are in SceneTree when starting
2019-09-03Some improvements for Switch node in visual shadersChaosus89
2019-09-03Added is_inside_tree() check in both Timer and Tweenshaderbeast
Tween now throws error and doesnt even execute.
2019-09-03Merge pull request #31295 from fstiewitz/focus-rect-issueRémi Verschelde
Fix get_meta error and visual bug when editing scene with keyboard
2019-09-03Merge pull request #31389 from Calinou/add-node-commentsRémi Verschelde
Add an `editor_description` property to Node for documentation purposes
2019-09-03Merge pull request #31476 from SoulForMachine/fix-move-and-slide-errorRémi Verschelde
Prevent move_and_slide() to generate an error.
2019-09-03Merge pull request #31507 from YeldhamDev/button_icon_expandRémi Verschelde
Add feature to Button to make its icon expand/shrink with the button's size
2019-09-03Merge pull request #31782 from aole/persist-ColorPicker-color-modeRémi Verschelde
Persist ColorPicker color mode
2019-09-03Merge pull request #31880 from nekomatata/joystick-ui-navigationRémi Verschelde
Fixed UI navigation using joy axis inputs
2019-09-02Merge pull request #31889 from Calinou/gradient-editor-add-snappingRémi Verschelde
Implement snapping in the Gradient editor
2019-09-02Add autocomplete support for change_scene()Tomasz Chabora
2019-09-02Fix editor infinit loop in search_prevamakarenko
Fixes godotengine#31328
2019-09-02Implement snapping in the Gradient editorHugo Locurcio
Holding Ctrl will snap the selected point's position by increments of 0.1. Holding Ctrl + Shift will snap by increments of 0.025 instead. The previous behavior is preserved when holding just Shift (snapping to other gradient points).
2019-09-02Merge pull request #31878 from aole/Initialize-TileMap-Custom-TransformRémi Verschelde
Initialize TileMap Custom Transform
2019-09-02Fix multiline texts not updating its contents correctly in the inspectorMichael Alexsander Silva Dias
2019-09-02Fixed UI navigation using joy axis inputsPouleyKetchoupp
Fixes #31879
2019-09-01Initialize TileMap Custom TransformBhupendra Aole
Initialize TileMap Custom Transform to same as Cell Size (64). Fixes #30948.
2019-09-01Ignore size of hidden scrollbars in ScrollContainerTomasz Chabora
2019-09-01Fix semicolon parsing in visual shader expression (#31857)Yuri Roubinsky
Fix semicolon parsing in visual shader expression
2019-09-01Merge pull request #31848 from Chaosus/fix_graph_resizer_styleRémi Verschelde
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01Fix semicolon parsing in visual shader expressionChaosus89
2019-09-01Fix visual shader expression parsing (#31853)Yuri Roubinsky
Fix visual shader expression parsing
2019-09-01Fix visual shader expression parsingChaosus89
2019-09-01Merge pull request #31839 from Calinou/canvasitem-update-only-if-neededRémi Verschelde
Call some CanvasItem property setters only if needed
2019-09-01Fix resizer icon visiblity on light theme in GraphNodeChaosus89
2019-08-31Merge pull request #31828 from Paulb23/minimap_drag_less_then_controlRémi Verschelde
Fix minimap drag when height is less then control size
2019-08-31Call some CanvasItem property setters only if neededHugo Locurcio
The CanvasItem property setters `set_modulate`, `set_self_modulate` and `set_light_mask` have some side effects that don't need to be run if the value hasn't changed. This closes #31777.
2019-08-31Merge pull request #31825 from fstiewitz/viewport-container-inputRémi Verschelde
Fix object picking inside ViewportContainers
2019-08-31HTTPRequest: include faulty URLs in error textsmerumelu
2019-08-31Fix minimap drag when height is less then control sizePaulb23
2019-08-31process unhandled input in ViewportContainerFabian Stiewitz
2019-08-31Default ColorPicker color mode settingBhupendra Aole
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing. Fixes #30755 and #30754
2019-08-30Merge pull request #31805 from YeldhamDev/collision_object_unneeded_checksRémi Verschelde
Remove some unneeded checks in CollisionObject(2D)
2019-08-30Merge pull request #31803 from KoBeWi/minicursorRémi Verschelde
Don't change cursor when minimap is disabled