Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-17 | Merge pull request #12982 from tagcup/aabb_rename | Rémi Verschelde | |
Rename Rect3 to AABB. | |||
2017-11-17 | Merge pull request #12962 from SaracenOne/gui_focus_next_prev | Juan Linietsky | |
Add manual overrides for focus_next and focus_previous | |||
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-17 | Merge pull request #12763 from remorse107/Code-Complete | Rémi Verschelde | |
Modified code completion for better tabbing with immediate hints. | |||
2017-11-17 | Merge pull request #12870 from Nibodhika/master | Rémi Verschelde | |
Fixing tilemap rotation for non top-left tiles. | |||
2017-11-16 | Merge pull request #12960 from tagcup/fix_gi_emission_energy | Juan Linietsky | |
Fix energy not affecting emissive texture in GI baker. | |||
2017-11-16 | Add manual overrides for focus_next and focus_previous on controls similar ↵ | Saracen | |
to what can already be done with focus neighbours. | |||
2017-11-16 | Merge pull request #12957 from bojidar-bg/12928-numeric-underscores | Rémi Verschelde | |
Allow underscores in GDScript numeric literals | |||
2017-11-15 | Fix energy not affecting emissive texture in GI baker. | Ferenc Arn | |
Also fix emission_tex being invalid always due to wrong reference type. Fixes #10534. | |||
2017-11-15 | Remove obsolete ButtonArray theming | Rémi Verschelde | |
ButtonArrays have been removed in 3.0. [ci skip] | |||
2017-11-15 | Allow underscores in GDScript numeric literals | Bojidar Marinov | |
Closes #12928 | |||
2017-11-15 | -Ability to choose operator for emission, closes #10441 | Juan Linietsky | |
-Ability to use proper operator for GI Probe, closes #10534 -Closes #12938 as it's no longer needed (thanks for the work though) | |||
2017-11-15 | Fixing tilemap rotation for non top-left tiles. | Vito | |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | |
2017-11-14 | Finalized ability to convert from CanvasItem/Spatial/Particles materials to ↵ | Juan Linietsky | |
ShaderMaterial, closes #10242 | |||
2017-11-14 | Merge pull request #12898 from RandomShaper/improve-anim-loop | Rémi Verschelde | |
Change AnimationPlayer looping logic | |||
2017-11-14 | Merge pull request #12842 from ianb96/shader_editor_fix | Rémi Verschelde | |
Shader Editor context menu and line operations and style fix | |||
2017-11-13 | Modified code completion for better tabbing, and removal of need to ↵ | Robert Morse | |
backspace and re-enter '(' to get code completion hints. | |||
2017-11-13 | fix signals disconnecting on changing target node type | Ian | |
2017-11-13 | Merge pull request #12811 from Chaosus/quadsize | Rémi Verschelde | |
Add size to QuadMesh | |||
2017-11-13 | Merge pull request #12903 from YeldhamDev/scrollcontainer_arrangement | Rémi Verschelde | |
Small arrangement in ScrollContainer | |||
2017-11-13 | Merge pull request #12014 from hi-ogawa/fix-video-playback | Rémi Verschelde | |
Fix video playback | |||
2017-11-13 | Merge pull request #12893 from Chaosus/dupsignals | Rémi Verschelde | |
Duplicate signals fixes | |||
2017-11-13 | Duplicate signals fixes | Chaosus | |
2017-11-13 | Small arrangement in ScrollContainer. | Michael Alexsander Silva Dias | |
2017-11-13 | Fit stylebox on ItemList | volzhs | |
2017-11-13 | Added size to QuadMesh | Chaosus | |
2017-11-13 | Change AnimationPlayer looping logic | Pedro J. Estébanez | |
So now it can seek to the actual values at time=length when instructed to seek to time=N*length. That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints. As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue. | |||
2017-11-12 | Merge pull request #12852 from djrm/pr_import_fixes | Rémi Verschelde | |
Update meshes when reimporting, | |||
2017-11-12 | Merge pull request #12862 from YeldhamDev/text_property | Rémi Verschelde | |
Made text in TextEdit a property | |||
2017-11-12 | Merge pull request #12858 from dfleury2/master | Rémi Verschelde | |
fix: Updates dynamic_font_stb to use get_extension, and memnew | |||
2017-11-12 | Update meshes when reimporting, | Daniel J. Ramirez | |
Save scene preview even when not doing save and play. | |||
2017-11-12 | Made text in TextEdit a property. | Michael Alexsander Silva Dias | |
2017-11-12 | -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart | Juan Linietsky | |
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307 | |||
2017-11-12 | Set ambient contribution by default to 1, fixes #11850 | Juan Linietsky | |
2017-11-12 | fix: Updates dynamic_font_stb to use get_extension, and memnew | D. Fleury | |
2017-11-11 | Added "is_readonly()" to TextEdit and made it a property. | Michael Alexsander Silva Dias | |
2017-11-11 | shader editor context menu and line operations and style fix | Ian | |
2017-11-11 | add context menu enable getters, setters, and properties in LineEdit and ↵ | Ian | |
TextEdit | |||
2017-11-11 | Merge pull request #12825 from mrcdk/particles_fix_tangent_random | Poommetee Ketson | |
Fix particles' tangential acceleration randomness | |||
2017-11-11 | Merge pull request #12806 from letheed/unify-degrees | Poommetee Ketson | |
Unify degree methods and properties | |||
2017-11-10 | Some fixes and improvements. | Daniel J. Ramirez | |
Changed FileDialogs for EditorFileDialogs in EditorNode. Updated CheckButton. | |||
2017-11-10 | Fix particles' tangential acceleration randomness | MrCdK | |
2017-11-10 | Disabled filter clip by default and made it optional, fixes #12368, likely ↵ | Juan Linietsky | |
others too | |||
2017-11-10 | Unify degree members and properties | letheed | |
2017-11-10 | Remove deprecated rotation methods | letheed | |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | |
2017-11-09 | Remove get_default_video_mode definition on OSX/iOS | Rémi Verschelde | |
It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation for those platforms. Took the opportunity to run clang-format on the code base to fix some corner cases that went through our static tests/were overlooked recently. | |||
2017-11-09 | adjust min stop to horizontal velocity | Juan Linietsky | |
2017-11-09 | Add slope min stop velocity on 3D physics body, closes #10981 | Juan Linietsky | |