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2021-01-18Added SDF nodes to visual shaderYuri Roubinsky
2021-01-18Merge pull request #45265 from KoBeWi/children_editing_2077Rémi Verschelde
Change how editable children data is stored
2021-01-18RichTextLabel: adds separate `get_total_x_count`, `get_visible_x_count` and ↵bruvzg
`scroll_to_x` functions for wrapped lines and paragraphs (newlines).
2021-01-18Fix typo in theming methods ("botton" -> "bottom")Hugo Locurcio
2021-01-17Change how editable children data is storedkobewi
Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-15Fix replaced visual shader nodes updatingYuri Roubinsky
2021-01-15Merge pull request #44805 from Chaosus/vs_convertRémi Verschelde
Add convert options between constants and uniforms in visual shaders
2021-01-15Merge pull request #45197 from nekomatata/improved-raycast-node-render-debugRémi Verschelde
Improve Raycast3D render debug
2021-01-15Merge pull request #33685 from Scony/improve-item-lists-add-item-methodsRémi Verschelde
ItemList's add_(icon_)item method returns id of added item
2021-01-15Merge pull request #38562 from Calinou/3d-light-size-property-hintRémi Verschelde
Tweak the 3D light size property to only allow reasonable values
2021-01-15Merge pull request #45196 from Paulb23/text_edit_draw_behind_gutterRémi Verschelde
Fix TextEdit drawing Caret and icons out of bounds
2021-01-15Merge pull request #42713 from madmiraal/fix-42614Rémi Verschelde
Update area-body_shape_entered-exited signal documentation.
2021-01-15Merge pull request #45149 from pycbouh/ge-disconnect-crashRémi Verschelde
Prevent signal disconnection attempts on invalid references
2021-01-15Merge pull request #44870 from ↵Rémi Verschelde
alexpech12/fix-rich-text-label-set-visible-characters Keep RichTextLabel visible character properties in sync
2021-01-14Improve Raycast3D render debugPouleyKetchoupp
Fix Raycast3D node render debug not showing in editor camera preview. Use dynamic mesh update to change the ray on-the-fly without too much extra cost when collision debug is enabled. Fixes #43571
2021-01-14Fix TextEdit drawing Caret and icons out of boundsPaulb23
2021-01-14Prevent signal disconnection attempts on invalid referencesYuri Sizov
2021-01-14Keep RichTextLabel visible character properties in syncAlexander Pech
The RichTextLabel class is inconsistent in how it updates the visible_characters and percent_visible properties when either is changed. To keep both properties consistent, update percent_visible when setting the visible_characters property. For both properties, when setting one, notify change for the other. Docs updated for member set_visible_characters on RichTextLabel class.
2021-01-13Fix not clearing a Joint3D with only a B node when removing the B nodeMarcel Admiraal
2021-01-13Merge pull request #45136 from akien-mga/clang-format-11Rémi Verschelde
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-13Merge pull request #45102 from nekomatata/fix-update-shape-dataRémi Verschelde
Fix collision shape update when changing shape properties
2021-01-12Merge pull request #45125 from aaronfranke/poly-libRémi Verschelde
Update PolyPartition / Triangulator library
2021-01-12Update PolyPartition / Triangulator libraryAaron Franke
2021-01-12Merge pull request #45121 from Chaosus/shader_emitRémi Verschelde
Renamed `emit_particle` to `emit_subparticle` shader function
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-12Fix collision shape update when changing shape propertiesPouleyKetchoupp
This change does two things: 1. Properly update the internal shape data using _update_in_shape_owner when updating a shape (in 2D it was resetting one way collision) 2. Avoid unnecessary updates when calling set_shape with the same shape, which happens each time a shape property is modified (e.g shape.extents.x = ...) Fixes #45090
2021-01-12Fix errors when removing non Control node from TabContainerRafał Mikrut
2021-01-12Renamed `emit_particle` to `emit_subparticle` shader functionYuri Roubinsky
2021-01-11Scale error in mesh optimizer so it uses absolute scale.K. S. Ernest (iFire) Lee
Switch to simplify sloppy for another try. Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
2021-01-09Rename the final parameter of area_shape_entered-exited local_shape.Marcel Admiraal
2021-01-08RichTextLabel: Fix build after #35505Rémi Verschelde
Should have rebased before merging.
2021-01-08Merge pull request #35505 from dalexeev/rtl_colorsRémi Verschelde
Unified named colors in RichTextLabel
2021-01-07Make tooltips appear on the same display as the editorAberrantWolf
The `current_screen` field was never being set on tooptip windows, leading to scenarios where, if the editor wasn't on screen 0, tooltips may not appear in the right place, especially when your screens have different resolutions.
2021-01-06Merge pull request #44950 from reduz/shader-debuggerRémi Verschelde
Added ability to visualize native shaders
2021-01-06Added ability to visualize native shadersreduz
2021-01-05Makes script editor not draw non existent spaces.David Kennedy
Fixes #44775 Editor is incorrectly drawing non existent space.
2021-01-05Tooltips: Fix unassigned strip_edges() call on textRémi Verschelde
Fixes #43940, was a regression from #43280.
2021-01-05Revert "solved ctrl + alt + special character Issue #6851"Rémi Verschelde
2021-01-04Merge pull request #44906 from ↵Rémi Verschelde
EricEzaM/PR/popup-menu-fix-not-matching-button-size Fixed PopupMenu not matching parent MenuButton/OptionButton width
2021-01-04Fixed PopupMenu not matching parent MenuButton/OptionButton widthEric M
2021-01-04Fixed hover highlight style rect of items being cut off.Eric M
This was caused by an incorrect calculation of the height of each item when determining the minimum size, plus a few things which were leftover after the PopupMenu rework.
2021-01-03Remove memory leak in Canvas GroupRafał Mikrut
2021-01-02Merge pull request #42188 from ↵Rémi Verschelde
Eoin-ONeill-Yokai/animationstateplayback/missing_binds AnimationStateMachinePlayback: Added Missing Method Bindings
2021-01-01StateMachinePlayback: Added missing bindings to `get_current_play_pos` and ↵Eoin O'Neill
`get_current_length`. This allows the user to query the AnimationNodeStateMachinePlayback's current play position and total length of current animation state. These methods are currently used in the editor plugin, but can also be useful for querying general playback state information. Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
2021-01-01Merge pull request #44809 from Calinou/physics-render-layers-zero-indexRémi Verschelde
Use zero-indexing for physics and render layer names
2021-01-01Merge pull request #44839 from qarmin/fix_crash_tile_mapRémi Verschelde
Do not iterate over map when removing its values
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2021-01-01Merge pull request #44276 from YeldhamDev/tooltip_position_embedded_fixRémi Verschelde
Fix tooltip position in main embedded window
2020-12-31Add signal to inform joint that body has exited treeMarcel Admiraal
2020-12-31Do not iterate over map when removing its valuesRafał Mikrut