Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-09 | Fix Popup crash in single window mode | PouleyKetchoupp | |
focus_target->exclusive_child could be invalidated during the call to focus_target->grab_focus(), now using the same logic with safe accesses to focus_target. | |||
2020-10-06 | Added a more helpful error message when there is no current animation for ↵ | Duroxxigar | |
the animation player | |||
2020-10-05 | glTF: Fix parsing image data with `mimeType` undefined | Rémi Verschelde | |
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data, so the previous logic to handle URIs with base64-encoded images could fail if `mimeType` is undefined. The logic was documented and refactored to better handle the spec, notably: - `uri` and `bufferView` are now mutually exclusive, and only the latter fails if `mimeType` is undefined. - `uri` with a file path will now respect the `mimeType` if defined, and thus attempt loading the file with the specified format (even if its extension is not the one expected for this format). So we can support bad extensions (PNG data with `.jpg` extension) or custom ones (PNG data in `.img` file for example). - `uri` with base64 encoded data will infer MIME type from `data:image/png` or `data:image/jpeg` if it was not documented in `mimeType` initially. - `uri` with base64 encoded data, no `mimeType` and `application/octet-stream` or `application/gltf-buffer` will fall back to trying both PNG and JPEG loaders. Fully fixes #33796 (and fixes up #42501). | |||
2020-10-04 | Fix typo in VisualShaderNodeSample3D::generate_code | Yuri Roubinsky | |
2020-10-03 | Merge pull request #42518 from Duroxxigar/update-getter-and-setters | Rémi Verschelde | |
Updated getters and setters names for toplevel | |||
2020-10-03 | Fix def parameter in Texture visual shader nodes for sky/particles modes | Yuri Roubinsky | |
2020-10-03 | Switch from recursion to iterative for backfilling colour regions | Paulb23 | |
2020-10-02 | Updated getters and setters names for toplevel | Duroxxigar | |
2020-10-02 | Remove area or body from map before emitting signals. | Marcel Admiraal | |
2020-10-02 | Merge pull request #42451 from Duroxxigar/rename-toplevel | Rémi Verschelde | |
Renamed toplevel to be top_level | |||
2020-10-02 | Better validate CollisionShape3D config. warning after #38743 | Rémi Verschelde | |
Relates to #42479, though I don't think it would crash in the master version. | |||
2020-10-02 | Fix VisualShaderNode::set_output_port_connected | Yuri Roubinsky | |
2020-10-01 | Merge pull request #37194 from lolligerjoj/expose_val_interp | Rémi Verschelde | |
Expose Animation::value_track_interpolate to GDscript | |||
2020-10-01 | Expose Animation::value_track_interpolate to GDscript | lolligerjoj | |
2020-10-01 | Merge pull request #38743 from arrowinaknee/node-config-warnings | Rémi Verschelde | |
Update all get_configuration_warning() to retrieve warnings from the parent | |||
2020-10-01 | Renamed toplevel to be top_level | Duroxxigar | |
2020-10-01 | Made toplevel a property for Node3D and CanvasItem | Duroxxigar | |
2020-09-29 | Improve appearance of [connection] and [editable] sections in .tscn files | Danil Alexeev | |
2020-09-29 | Merge pull request #41895 from 11thPenguin/master | Rémi Verschelde | |
Fix minor typo, gui_hid -> gui_hide | |||
2020-09-29 | Merge pull request #42078 from Chaosus/vs_rename_type | Rémi Verschelde | |
Renames Type to OpType in VisualShaderNodeMultiplyAdd | |||
2020-09-28 | Merge pull request #42092 from DashCell/dropping_file_on_parrent_directory_fix | Rémi Verschelde | |
Dropping file on parent directory fixed | |||
2020-09-27 | Merge pull request #35924 from doot24/fix_#35863 | Rémi Verschelde | |
Fixed Gradient.remove_point not allowing fewer than two points. | |||
2020-09-25 | Merge pull request #42310 from Calinou/add-styleboxflat-shadow-property-hint | Rémi Verschelde | |
Add a property hint to StyleBoxFlat `shadow_size` for editor usability | |||
2020-09-24 | Add a property hint to StyleBoxFlat `shadow_size` for editor usability | Hugo Locurcio | |
This adds a visible range to the slider so it can be dragged more easily. This closes #42309. | |||
2020-09-24 | Merge pull request #41934 from timothyqiu/parallax-ignore-zoom | Rémi Verschelde | |
Fixes ParallaxLayer offset when camera zoom is ignored | |||
2020-09-24 | Merge pull request #42066 from dalexeev/output_copy | Rémi Verschelde | |
Improvement for the Copy button in the Output Log | |||
2020-09-23 | Merge pull request #42173 from nekomatata/popup-menu-click-delay | Rémi Verschelde | |
Fix popup menu item selected when opening the menu | |||
2020-09-23 | Merge pull request #42260 from kotelifelif/42255 | Rémi Verschelde | |
CPUParticles emission shape values update dynamically | |||
2020-09-23 | Fixes updating CPUParticles emmision shape values | booer | |
2020-09-23 | Merge pull request #42203 from rcorre/physicsmat_hint | Rémi Verschelde | |
Fix hints on PhysicsMaterial bounce/friction. | |||
2020-09-22 | Fix expressions nodes in visual shaders | Yuri Roubinsky | |
2020-09-21 | Fix some bugs in visual shader editor | Yuri Roubinsky | |
2020-09-19 | Fix hints on PhysicsMaterial bounce/friction. | Ryan Roden-Corrent | |
These values are only meaningful in the range 0 to 1. Make sure the editor enforces reasonable values. Fixes #42202. | |||
2020-09-18 | Fix popup menu item selected when opening the menu | PouleyKetchoupp | |
In order to allow selecting items by either holding left click, or click to open and click again to select, mouse button release was invalidated based on the amount of mouse motion. This was causing issues in some scenarios where an item could be selected while opening the menu if the mouse moved enough between button press and release. This case could happen in the language selection of the project manager, especially on linux, because of the order and timing of the mouse events on x11. This change invalidates mouse release based on a timing condition rather than moved distance to handle any case from the display server properly. | |||
2020-09-18 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2020-09-16 | Dropping file on parrent dirrectory fixed | Dashcell | |
2020-09-15 | Merge pull request #36374 from kuruk-mm/tilemap_filter_set_and_update | Rémi Verschelde | |
TileMap: Set texture_filter and texture_repeat to generated CanvasItems... | |||
2020-09-15 | Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixes | Rémi Verschelde | |
Tooltip flickering and targeting fixes. | |||
2020-09-15 | Renames Type to OpType in VisualShaderNodeMultiplyAdd | Yuri Roubinsky | |
To prevent possible conflicts with C# and other languages. | |||
2020-09-15 | Tooltip flickering and targeting fixes. | Eric M | |
2020-09-14 | Improvement for the Copy button in the Output Log | Danil Alexeev | |
Now if no text is selected, pressing the Copy button copies the entire text. | |||
2020-09-12 | TileMap: Set texture_filter and texture_repeat to generated CanvasItems and ↵ | Mateo Dev .59 | |
update when it changes | |||
2020-09-12 | Merge pull request #41995 from Rubonnek/disconnect-item-rect-changed | Rémi Verschelde | |
Disconnect item_rect_changed removing a child of GraphEdit | |||
2020-09-12 | Merge pull request #41841 from madmiraal/fix-bit-fields | Rémi Verschelde | |
Remove bit fields and use fixed width integers instead. | |||
2020-09-11 | Disconnect item_rect_changed when removing a child of GraphEdit | Wilson E. Alvarez | |
2020-09-11 | Fix triplanar texture code generation in visual shaders | Yuri Roubinsky | |
2020-09-11 | Merge pull request #41955 from Chaosus/vs_performance_fix3 | Yuri Roubinsky | |
Improve performance of Add/Remove/Connect/Change nodes in visual shader | |||
2020-09-11 | Improve performance of Add/Remove/Connect/Change nodes in visual shader | Yuri Roubinsky | |
2020-09-11 | doc: Sync classref with current source | Rémi Verschelde | |
Bind missing enums. | |||
2020-09-11 | Remove bit fields and use fixed width integers instead. | Marcel Admiraal | |