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2020-10-09Fix Popup crash in single window modePouleyKetchoupp
focus_target->exclusive_child could be invalidated during the call to focus_target->grab_focus(), now using the same logic with safe accesses to focus_target.
2020-10-06Added a more helpful error message when there is no current animation for ↵Duroxxigar
the animation player
2020-10-05glTF: Fix parsing image data with `mimeType` undefinedRémi Verschelde
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data, so the previous logic to handle URIs with base64-encoded images could fail if `mimeType` is undefined. The logic was documented and refactored to better handle the spec, notably: - `uri` and `bufferView` are now mutually exclusive, and only the latter fails if `mimeType` is undefined. - `uri` with a file path will now respect the `mimeType` if defined, and thus attempt loading the file with the specified format (even if its extension is not the one expected for this format). So we can support bad extensions (PNG data with `.jpg` extension) or custom ones (PNG data in `.img` file for example). - `uri` with base64 encoded data will infer MIME type from `data:image/png` or `data:image/jpeg` if it was not documented in `mimeType` initially. - `uri` with base64 encoded data, no `mimeType` and `application/octet-stream` or `application/gltf-buffer` will fall back to trying both PNG and JPEG loaders. Fully fixes #33796 (and fixes up #42501).
2020-10-04Fix typo in VisualShaderNodeSample3D::generate_codeYuri Roubinsky
2020-10-03Merge pull request #42518 from Duroxxigar/update-getter-and-settersRémi Verschelde
Updated getters and setters names for toplevel
2020-10-03Fix def parameter in Texture visual shader nodes for sky/particles modesYuri Roubinsky
2020-10-03Switch from recursion to iterative for backfilling colour regionsPaulb23
2020-10-02Updated getters and setters names for toplevelDuroxxigar
2020-10-02Remove area or body from map before emitting signals.Marcel Admiraal
2020-10-02Merge pull request #42451 from Duroxxigar/rename-toplevelRémi Verschelde
Renamed toplevel to be top_level
2020-10-02Better validate CollisionShape3D config. warning after #38743Rémi Verschelde
Relates to #42479, though I don't think it would crash in the master version.
2020-10-02Fix VisualShaderNode::set_output_port_connectedYuri Roubinsky
2020-10-01Merge pull request #37194 from lolligerjoj/expose_val_interpRémi Verschelde
Expose Animation::value_track_interpolate to GDscript
2020-10-01Expose Animation::value_track_interpolate to GDscriptlolligerjoj
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
Update all get_configuration_warning() to retrieve warnings from the parent
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-10-01Made toplevel a property for Node3D and CanvasItemDuroxxigar
2020-09-29Improve appearance of [connection] and [editable] sections in .tscn filesDanil Alexeev
2020-09-29Merge pull request #41895 from 11thPenguin/masterRémi Verschelde
Fix minor typo, gui_hid -> gui_hide
2020-09-29Merge pull request #42078 from Chaosus/vs_rename_typeRémi Verschelde
Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-28Merge pull request #42092 from DashCell/dropping_file_on_parrent_directory_fixRémi Verschelde
Dropping file on parent directory fixed
2020-09-27Merge pull request #35924 from doot24/fix_#35863Rémi Verschelde
Fixed Gradient.remove_point not allowing fewer than two points.
2020-09-25Merge pull request #42310 from Calinou/add-styleboxflat-shadow-property-hintRémi Verschelde
Add a property hint to StyleBoxFlat `shadow_size` for editor usability
2020-09-24Add a property hint to StyleBoxFlat `shadow_size` for editor usabilityHugo Locurcio
This adds a visible range to the slider so it can be dragged more easily. This closes #42309.
2020-09-24Merge pull request #41934 from timothyqiu/parallax-ignore-zoomRémi Verschelde
Fixes ParallaxLayer offset when camera zoom is ignored
2020-09-24Merge pull request #42066 from dalexeev/output_copyRémi Verschelde
Improvement for the Copy button in the Output Log
2020-09-23Merge pull request #42173 from nekomatata/popup-menu-click-delayRémi Verschelde
Fix popup menu item selected when opening the menu
2020-09-23Merge pull request #42260 from kotelifelif/42255Rémi Verschelde
CPUParticles emission shape values update dynamically
2020-09-23Fixes updating CPUParticles emmision shape valuesbooer
2020-09-23Merge pull request #42203 from rcorre/physicsmat_hintRémi Verschelde
Fix hints on PhysicsMaterial bounce/friction.
2020-09-22Fix expressions nodes in visual shadersYuri Roubinsky
2020-09-21Fix some bugs in visual shader editorYuri Roubinsky
2020-09-19Fix hints on PhysicsMaterial bounce/friction.Ryan Roden-Corrent
These values are only meaningful in the range 0 to 1. Make sure the editor enforces reasonable values. Fixes #42202.
2020-09-18Fix popup menu item selected when opening the menuPouleyKetchoupp
In order to allow selecting items by either holding left click, or click to open and click again to select, mouse button release was invalidated based on the amount of mouse motion. This was causing issues in some scenarios where an item could be selected while opening the menu if the mouse moved enough between button press and release. This case could happen in the language selection of the project manager, especially on linux, because of the order and timing of the mouse events on x11. This change invalidates mouse release based on a timing condition rather than moved distance to handle any case from the display server properly.
2020-09-18Fix typos with codespellRémi Verschelde
Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2020-09-16Dropping file on parrent dirrectory fixedDashcell
2020-09-15Merge pull request #36374 from kuruk-mm/tilemap_filter_set_and_updateRémi Verschelde
TileMap: Set texture_filter and texture_repeat to generated CanvasItems...
2020-09-15Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixesRémi Verschelde
Tooltip flickering and targeting fixes.
2020-09-15Renames Type to OpType in VisualShaderNodeMultiplyAddYuri Roubinsky
To prevent possible conflicts with C# and other languages.
2020-09-15Tooltip flickering and targeting fixes.Eric M
2020-09-14Improvement for the Copy button in the Output LogDanil Alexeev
Now if no text is selected, pressing the Copy button copies the entire text.
2020-09-12TileMap: Set texture_filter and texture_repeat to generated CanvasItems and ↵Mateo Dev .59
update when it changes
2020-09-12Merge pull request #41995 from Rubonnek/disconnect-item-rect-changedRémi Verschelde
Disconnect item_rect_changed removing a child of GraphEdit
2020-09-12Merge pull request #41841 from madmiraal/fix-bit-fieldsRémi Verschelde
Remove bit fields and use fixed width integers instead.
2020-09-11Disconnect item_rect_changed when removing a child of GraphEditWilson E. Alvarez
2020-09-11Fix triplanar texture code generation in visual shadersYuri Roubinsky
2020-09-11Merge pull request #41955 from Chaosus/vs_performance_fix3Yuri Roubinsky
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11Improve performance of Add/Remove/Connect/Change nodes in visual shaderYuri Roubinsky
2020-09-11doc: Sync classref with current sourceRémi Verschelde
Bind missing enums.
2020-09-11Remove bit fields and use fixed width integers instead.Marcel Admiraal