Age | Commit message (Collapse) | Author |
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Add modulate property to TileMap layers
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Fix Camera3D::get_pyramid_shape_rid() crash when not in scene
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Replace NULL with nullptr
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NodeAnimation"
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tree. fixes #53564
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Co-authored-by: Chaosus <chaosus89@gmail.com>
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Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
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While at it, tweak some boolean setters to use `p_enabled` for the bool.
Also renames `draw_minimap()` to `set_draw_minimap()`.
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This allows for finer control over 3D rendering resolution.
Supersampling can also be performed by setting a 3D rendering
resolution above 1.0, which is useful for offline rendering or
for very high-end GPUs.
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Joint2D: Use boolean instead of warning string for validity test
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Those strings are stripped at release there's a false positive that the
bodies are valid, causing a crash.
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The colors' alpha channel is ignored, so there's no point in
exposing it in the editor.
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Negative values result in rendering glitches.
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This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
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Replace references to VisualServer in code comments with RenderingServer
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VisualServer no longer exists in the `master` branch.
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Re-prepare RenderingServer if SoftDynamicBody mesh changed
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Implement Skeleton Editor Gizmo
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
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