Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-09 | Fix unpressable buttons | Danil Alexeev | |
2023-01-09 | Merge pull request #71045 from reduz/use-bitfield-in-core-types | Rémi Verschelde | |
Use BitField<> in core type masks | |||
2023-01-08 | Merge pull request #71037 from reduz/array-format-bitfield | Rémi Verschelde | |
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags | |||
2023-01-08 | Merge pull request #70463 from DarkKilauea/nav-server-const | Rémi Verschelde | |
[4.x] Rework const on NavigationServer methods | |||
2023-01-08 | Merge pull request #71064 from DarkMessiah/expose_clear_tabs | Rémi Verschelde | |
Expose TabBar::clear_tabs to GDScript | |||
2023-01-08 | Merge pull request #69809 from KoBeWi/runtime_enabler_2d | Rémi Verschelde | |
Fix VisibleOnScreenEnabler disabling in editor | |||
2023-01-08 | Use BitField<> in core type masks | Juan Linietsky | |
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types. | |||
2023-01-08 | Use BitField<> hint for ArrayFormat | Juan Linietsky | |
This was missing in the conversion of bitflags to BitField<>. | |||
2023-01-08 | Expose TabBar::clear_tabs to GDScript | Stanislav Labzyuk | |
2023-01-07 | Rework const on NavigationServer methods | Josh Jones | |
`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server. | |||
2023-01-07 | Merge pull request #70939 from bruvzg/win_screen_2 | Rémi Verschelde | |
Add support for the custom initial screen for the main window, fix primary screen detection. | |||
2023-01-07 | Merge pull request #36301 from KoBeWi/daddy_node | Rémi Verschelde | |
Add reparent methods to Node | |||
2023-01-07 | Add support for the custom initial screen for the main window, fix primary ↵ | bruvzg | |
screen detection. | |||
2023-01-06 | Merge pull request #68429 from KoBeWi/PropertySettings | Rémi Verschelde | |
Add PropertyInfo overload for GLOBAL_DEF | |||
2023-01-06 | Merge pull request #71005 from dazKind/master | Rémi Verschelde | |
CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes' | |||
2023-01-06 | fix typo 'comleption' -> 'completion' | Michael Bickel | |
2023-01-06 | Add `uint` type support to visual shaders | Yuri Rubinsky | |
2023-01-06 | Merge pull request #70963 from YuriSizov/editor-dead-codes-society | Rémi Verschelde | |
Simplify some editor plugin logic and remove dead code | |||
2023-01-06 | Merge pull request #70547 from TokageItLab/pingpong-wrap | Rémi Verschelde | |
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process | |||
2023-01-05 | Simplify some editor plugin logic and remove dead code | Yuri Sizov | |
2023-01-05 | Merge pull request #65609 from dalexeev/animated-sprite | Rémi Verschelde | |
`AnimatedSprite{2D,3D}` improvements | |||
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde | |
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". | |||
2023-01-05 | Merge pull request #67749 from JonqsGames/clean_physical_bone_instancing | Rémi Verschelde | |
Test joint type on _set for PhysicalBone joints | |||
2023-01-05 | Merge pull request #70933 from fire/empty-organize-graph-node | Rémi Verschelde | |
Update GraphEdit to automatically arrange nodes if nothing is selected | |||
2023-01-05 | Merge pull request #70795 from KoBeWi/TweenCounted | Rémi Verschelde | |
Improve `RefCounted` support in `Tween` | |||
2023-01-05 | Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.x | Rémi Verschelde | |
Fix NavigationPolygon error msg | |||
2023-01-05 | Test joint type on _set for PhysicalBone joints | JoJoX | |
2023-01-05 | `AnimatedSprite{2D,3D}` improvements | Danil Alexeev | |
* Add support for individual frame duration to `SpriteFrames`. * Various minor improvements. | |||
2023-01-04 | Update graph_edit.cpp to automatically arrange nodes if nothing is selected. | K. S. Ernest (iFire) Lee | |
2023-01-03 | Merge pull request #70877 from timothyqiu/tree-scroll | Rémi Verschelde | |
Fix Tree overflow without scrolling being enabled | |||
2023-01-03 | Merge pull request #70624 from bruvzg/cur_sc | Rémi Verschelde | |
Improve `window_set_current_screen` and fix secondary window initial mode and positions. | |||
2023-01-03 | Fix Tree overflow without scrolling being enabled | Haoyu Qiu | |
2023-01-03 | Merge pull request #70840 from MewPurPur/get-point-count-instead-of-points | Rémi Verschelde | |
Rename `get_points_count()` to `get_point_count()` in Gradient | |||
2023-01-03 | Merge pull request #70864 from timothyqiu/scroll-margin | Rémi Verschelde | |
Fix scroll grabber can't reach ends in default theme | |||
2023-01-03 | Merge pull request #70572 from TokageItLab/fix-statemachine-fade | Rémi Verschelde | |
Fix wrong `AnimationStateMachine` process for end of fading | |||
2023-01-03 | Merge pull request #70865 from bruvzg/fd_crash | Rémi Verschelde | |
Fix file dialog crash on forward click when history is empty. | |||
2023-01-03 | Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity | Rémi Verschelde | |
Allow to apply the angular velocity of a moving platform | |||
2023-01-03 | Merge pull request #70690 from Sauermann/fix-menubar-hover | Rémi Verschelde | |
Fix hovering-color of MenuBar entries when reentering MenuBar | |||
2023-01-03 | Merge pull request #70763 from Maran23/4-x-tree-icon-gap-with-hscrollbar | Rémi Verschelde | |
Fix Scene Tree Editor icons shift when the pane is small | |||
2023-01-03 | Merge pull request #69972 from adamscott/add-server-checks-before-free | Rémi Verschelde | |
Add safety-checks before some servers `free()` | |||
2023-01-03 | Merge pull request #70519 from bruvzg/font_hash | Rémi Verschelde | |
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions. | |||
2023-01-03 | Merge pull request #70611 from YeldhamDev/tabbar_fixes | Rémi Verschelde | |
Fix errors when `TabBar` is empty | |||
2023-01-03 | Fix file dialog crash on forward click when history is empty. | bruvzg | |
2023-01-03 | Fix scroll grabber can't reach ends in default theme | Haoyu Qiu | |
2023-01-03 | Merge pull request #70585 from Chaosus/vs_custom | Yuri Rubinsky | |
2023-01-02 | Merge pull request #67853 from Zylann/fix_lods_with_doubles | Clay John | |
Fix usages of mesh simplification functions in float=64 builds | |||
2023-01-02 | Rename get_points_count() to get_point_count() internally | VolTer | |
2023-01-02 | Fix NavigationPolygon error msg | smix8 | |
Outlines need the same winding order which got confused with the internal conversion. | |||
2023-01-01 | Improve RefCounted support in Tween | kobewi | |
2023-01-01 | Change binding type of PlaceholderTexture2D.set/get_size to Vector2 | James Mintram | |