summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Collapse)Author
2014-05-24Making Godot Easier to Use..Juan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-20Merge pull request #413 from marynate/PR-decouple-skeleton-meshreduz
Add 'mesh/skeleton' property to MeshInstance
2014-05-20Merge pull request #432 from marynate/PR-fix-screen-button-null-texturereduz
Fix potential null exception in screen button without texture assigned
2014-05-21Fix script editor scrollbar disappear issuemarynate
2014-05-20Fix potential null exception in screen button without texture assignedmarynate
2014-05-14A bit of everything:Juan Linietsky
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
2014-05-13Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ↵marynate
child parent constraint
2014-05-13Make String::right count from pos instead of pos+1marynate
2014-05-11Fix LineEdit selected text drag and drop behavior: move instead of duplicate ↵marynate
selected text; maintain selection after drag and drop.
2014-05-07remove degud outputjonyrock
2014-05-07call during autocompletionjonyrock
2014-05-06Add auto code completion (without press Ctrl+Space manually)marynate
Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option
2014-05-06Add get_word_under_cursor() method to TextEditmarynate
2014-05-04mini-fixJuan Linietsky
2014-05-04Lots of 3D improvements:Juan Linietsky
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
2014-05-01Merge remote-tracking branch 'upstream/master' into pair_symbols_tooljonyrock
2014-04-30EDITOR_DEF in the right placejonyrock
2014-04-28-Added OpenSSL and HTTPS supportJuan Linietsky
-Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
2014-04-28#331 settings menu option title fix oopsjonyrock
2014-04-28#331 settings menu option title fixjonyrock
2014-04-27pair symbols tool basic impjonyrock
2014-04-26#298 impjonyrock
2014-04-19heckJuan Linietsky
2014-04-18-Fixed viewport stretch bugsJuan Linietsky
-Fixed input in viewport stretch bugs -Fixed tilemap pixel overlap (really?)
2014-04-17text cursor in text editor & const in Rect2ijonyrock
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2014-04-10home button like & whitespacejonyrock
2014-04-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
2014-04-06Merge branch 'master' into hotfix-android-unicode-ime-inputsanikoyes
2014-04-05-HttpClient: ’Content-Length’ is added to httprequest if not provided in ↵Juan Linietsky
the headers and a body exists -expressions in GDScript can take multiple lines if inside parenthesis (python-like) -Added \ to force linebreaks to GDscript (python-like) -added exclude objects from raycast -fixed crashes
2014-04-05-Support for changing fontsJuan Linietsky
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
2014-04-05Merge pull request #203 from marynate/PR-fix-collisionshape2d-del-not-updatereduz
Fixed #173 #157 Update parent when deleting CollisionShape2D
2014-04-05Merge pull request #211 from sanikoyes/hotfix-render-altas-texture-spritereduz
fix render sprite used atlas texture position error
2014-04-05Merge pull request #239 from sanikoyes/hotfix-add-new-anchor-optionsreduz
Add anchor options "Center"
2014-04-02Fix #240 TouchScreenButton release signal is not validmarynate
2014-03-31Add anchor options "Center"sanikoyes
2014-03-19fix atlas texture algosanikoyes
2014-03-19fix a mistakesanikoyes
2014-03-19fix render sprite used atlas texture position errorsanikoyes
2014-03-15Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should ↵marynate
get updated as well
2014-03-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
2014-03-13fix android can't input unicode characterssanikoyes
fix hide soft keyboard by press 'back' button, then click current focus text edit/line edit control, soft keyboard won't show again add features: press enter key with line edit control will hide soft keyboard
2014-02-28Merge pull request #151 from marynate/PR-fix-line-edit-bind-selectreduz
Fix LineEdit select method binding
2014-02-27Auto select custom property value field when pop up, user can start typing ↵marynate
to change value right away.
2014-02-27Fix LineEdit select method bindingmarynate
2014-02-26-Added ATITC texture supportJuan Linietsky
-Fixed bug of some tabs showing wrong names -Exported properties for viewport
2014-02-25-scripts are converted to bytecode on exportJuan Linietsky
-fix bug in doc where touchscreen events were not documented
2014-02-23-fixed bug importing skeletonsJuan Linietsky