Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-01 | [FontData] Fixes saving copy of the font source data, if it was created from ↵ | bruvzg | |
built-in font. | |||
2021-10-01 | Merge pull request #53277 from YeldhamDev/tabs_renaming | Rémi Verschelde | |
2021-10-01 | Merge pull request #53279 from nekomatata/fix-tilemap-angular-velocity | Rémi Verschelde | |
2021-09-30 | Merge pull request #53272 from fabriceci/bug-platform-ceiling | Camille Mohr-Daurat | |
Fix #53255 when a body gets stuck when it hits a descending platform in 2D/3D | |||
2021-09-30 | Fix angular velocity default value in TileSet | PouleyKetchoupp | |
Value was uninitialized, which lead to undefined behavior. | |||
2021-09-30 | Rename some elements of `Tabs` | Michael Alexsander | |
2021-09-30 | Fix body stuck on descending platform | fabriceci | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-30 | Fix non-const iterators in const methods | Lightning_A | |
2021-09-30 | Remove shape metadata from 2D physics server | PouleyKetchoupp | |
Shape metadata was only used to get tile information when colliding with tilemaps. It's not needed anymore since there's an API in tilemap using body ids instead. | |||
2021-09-30 | Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope | Camille Mohr-Daurat | |
Fix motion direction in slope for CharacterBody3D | |||
2021-09-30 | Merge pull request #53149 from fabriceci/port-move-and-slide-3D-new-changes | Camille Mohr-Daurat | |
Add latest API changes added in the 3D version of move_and_slide to the 2D version | |||
2021-09-30 | Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crash | Rémi Verschelde | |
2021-09-30 | Merge pull request #53254 from Calinou/node-rename-filename | Rémi Verschelde | |
Rename Node's `filename` property to `scene_file_path` for clarity | |||
2021-09-30 | Rename Node's `filename` property to `scene_file_path` for clarity | Hugo Locurcio | |
2021-09-30 | Add latest changes added in the 3D version | fabriceci | |
2021-09-30 | Fix motion direction in slope for CharacterBody3D | PouleyKetchoupp | |
- More accurate sliding in slopes to keep input direction correct - More accurate constant speed calculation - Renamed linear_velocity to motion_velocity for clarity - General code cleaning and simplifications | |||
2021-09-30 | Fix AtlasTexture get_data() crash | boruok | |
2021-09-30 | Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state | Rémi Verschelde | |
2021-09-30 | Merge pull request #53112 from EricEzaM/better-breakpoint-gutter | Rémi Verschelde | |
2021-09-30 | Improved breakpoint gutter for CodeEdit. | Eric M | |
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry. | |||
2021-09-29 | Fix AnimatableBody moving and colliding during the first frame | PouleyKetchoupp | |
_update_kinematic_motion() shouldn't be called in the constructor It's too early and causes a first call to set the body position to 0. Then the second call to set the actual position triggers kinematic motion, colliding with objects on the path to the initial position. Side effect of sync to physics now enabled by default. | |||
2021-09-29 | Merge pull request #53223 from Paulb23/fix-autocomplete-trigger | Rémi Verschelde | |
2021-09-29 | Merge pull request #52724 from groud/improve_tilemap_physics | Rémi Verschelde | |
2021-09-29 | Fix TextOp setting to none when typing | Paulb23 | |
2021-09-29 | Improve TileMap physics for moving platforms and conveyor belts like movements | Gilles Roudière | |
2021-09-29 | Don't memcpy to nullptr even if length is zero | Haoyu Qiu | |
2021-09-29 | Merge pull request #53000 from Chaosus/lineedit_expose_selection_methods | Rémi Verschelde | |
2021-09-29 | Merge pull request #53189 from AnilBK/use-class-specific-funcs | Rémi Verschelde | |
2021-09-29 | Merge pull request #53186 from groud/tiles_fixes | Rémi Verschelde | |
2021-09-29 | Use functions defined in the their classes. | Anilforextra | |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat | |
Clarify RigidDynamicBody modes | |||
2021-09-28 | Set stop on slope on by default on CharacterBody. | fabriceci | |
2021-09-28 | Merge pull request #53174 from fabriceci/apply-delta-move-and-collide | Camille Mohr-Daurat | |
Physic API change: apply the delta in move and collide like move and slide | |||
2021-09-28 | Various tiles-related fixes | Gilles Roudière | |
2021-09-28 | Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null | Rémi Verschelde | |
2021-09-28 | Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-body | Rémi Verschelde | |
2021-09-28 | 4.0 fix atlas texture return null | boruok | |
2021-09-28 | Merge pull request #53173 from jmb462/fix-tree-column-title-min-size | Rémi Verschelde | |
2021-09-28 | Sync to physics true by default for AnimatableBody | fabriceci | |
2021-09-28 | Fix tree title column size minimum width | jmb462 | |
2021-09-28 | Apply delta in move and collide | fabriceci | |
2021-09-28 | Merge pull request #53154 from drcd1/fix-sphere-normals | Rémi Verschelde | |
2021-09-28 | Merge pull request #52953 from nekomatata/fix-collision-recovery-depth | Rémi Verschelde | |
2021-09-28 | Merge pull request #53001 from floppyhammer/fix-tree-item-width | Rémi Verschelde | |
2021-09-28 | Merge pull request #53153 from Duroxxigar/fix-bone-attachment-typo | Rémi Verschelde | |
2021-09-28 | Fixes the normals of SphereMesh when the radius is different from 1 | Duarte David | |
2021-09-27 | Fixed typo in bone attachment warning | Duroxxigar | |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp | |
Allows 2D character controller to work without applying gravity when touching the ground (also more safely in 3D), and collision detection is more flexible with different safe margin values. Character body motion changes in 2D and 3D: -Recovery only for depth > min contact depth to help with collision detection consistency (rest info could be lost if recovery was too much) -Adaptive min contact depth (based on margin) instead of space parameter Extra CharacterBody changes: -2D: apply changes made in 3D for stop on slope and floor snap that help fixing some jittering cases -3D: fix minor inconsistencies in stop on slope and floor snap logic | |||
2021-09-27 | QuadMesh remove format ARRAY_FORMAT_INDEX | Brian Semrau | |