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2019-10-22Fixed crashes when renaming a state in AnimationNodeStateMachineEditorPouleyKetchoupp
Recursive calls to Control::_modal_stack_remove could cause a crash because of the list element not being invalidated while being erased from the list. It happens in the state machine case by hiding a line edit control when it loses focus. Fixes #23808
2019-10-22Merge pull request #32842 from LikeLakers2/animation-idx-to-track-idxRémi Verschelde
Changes the name of all parameters referring to track indices within Animation, to `track_idx`
2019-10-22Merge pull request #32902 from nekomatata/auto-indent-bracket-fixRémi Verschelde
Auto-indent after opening bracket and parenthesis in the script editor
2019-10-22Merge pull request #32921 from nekomatata/fix-cpu-particle-delayRémi Verschelde
Fixed delay when CPUParticles & CPUParticles2D start being emitted
2019-10-22Merge pull request #32922 from nekomatata/fix-scene-timer-yield-leakRémi Verschelde
Fixed leak on exit when using yield with SceneTreeTimer
2019-10-22Merge pull request #32864 from nekomatata/rich-text-image-sizeRémi Verschelde
Support for resized images in RichTextLabel
2019-10-22Merge pull request #32896 from nekomatata/joint-reset-collisionRémi Verschelde
Properly reset collision exception when releasing Joint2D
2019-10-22Merge pull request #32889 from nekomatata/node-update-config-warningRémi Verschelde
Expose Node::update_configuration_warning() to scripts
2019-10-22Merge pull request #32833 from nekomatata/label-autowrap-fixRémi Verschelde
Allow Label autowrap to cut words when they exceed line width
2019-10-21Merge pull request #32865 from rodolforg/fix_32711-lookat-scaling-againRémi Verschelde
Spatial::look_at wrong re-scaling
2019-10-21Merge pull request #32863 from JFonS/navmesh_from_groupRémi Verschelde
Add option to create navmesh from objects in group
2019-10-21Merge pull request #32857 from madmiraal/fix-072e403Rémi Verschelde
Correct change made to joints_2d.cpp by 072e403.
2019-10-20Fixed -1 minimap index when smooth scrolling is enabledPaulb23
2019-10-20Fixed delay when CPUParticles & CPUParticles2D start being emittedPouleyKetchoupp
Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D. Fixes #32890
2019-10-19Fixed leak on exit when using yield with SceneTreeTimerPouleyKetchoupp
Use case: yield(get_tree().create_timer(2), "timeout") Some resources were never released because the SceneTreeTimer was keeping a reference to GDScriptFunctionState in its signal connections, while GDScriptFunctionState was holding a reference to the SceneTreeTimer object. Cleaning all signal connections on game exit fixes the issue. Fixes #29946
2019-10-18Auto-indent after opening bracket and parenthesis in the script editorPouleyKetchoupp
This change makes auto-indent work the same way as for curly brackets, so '[', '(', '{' all act the same. Fixes #32897
2019-10-17Properly reset collision exception when releasing Joint2DPouleyKetchoupp
Now using joint_disable_collisions_between_bodies() to reset the exception, because body_remove_collision_exception() was doing only a part of the work. Fixes #32733
2019-10-17Expose Node::update_configuration_warning() to scriptsPouleyKetchoupp
This method can be used to generate custom node warnings by script. Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change.
2019-10-16Add option to create navmesh from objects in groupjfons
Adds a new NavigationMesh property to select which objects will be taken into account for the generation. By default it will use all the NavigationMeshInstance children to keep compatibility. The new modes allow to build the NavigationMesh from all the nodes belonging to a specific group, and optionally include their children too.
2019-10-16Support for resized images in RichTextLabelPouleyKetchoupp
BBCode Tag: [img=<width>x<height>]{path}[/img]
2019-10-16Allow Label autowrap to cut words when they exceed line widthPouleyKetchoupp
Fixes #30832
2019-10-15Correct change made to joints_2d.cpp by 072e403.Marcel Admiraal
2019-10-15Merge pull request #32820 from qarmin/small_fixes_static_analyzerRémi Verschelde
Small fixes to redundand code, copy paste bugs
2019-10-14Changes the name of all parameters referring to track indices within ↵LikeLakers2
Animation, to "track_idx"
2019-10-14Fix color of FileDialog iconsYuri Roubinsky
2019-10-14Small fixes to redundand code, copy paste bugsqarmin
2019-10-13Fixes Sprite frame_coordsGilles Roudiere
2019-10-12Optimize images losslessly using `oxipng -o6 --strip all --zopfli`Hugo Locurcio
2019-10-11Merge pull request #32731 from codecustard/fix_concaveshape_not_selectingRémi Verschelde
Fixes concaveshape not selecting in viewport
2019-10-11Fixes concaveshape not selecting in viewportEmmanuel Barroga
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11Merge pull request #32742 from Chaosus/fix_samplersRémi Verschelde
Added sampler port to CubeMap, fixed parsing in expresssions
2019-10-11[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion sYuri Roubinsky
2019-10-11Merge pull request #32628 from Paulb23/issue_32609_set_text_scrollbarRémi Verschelde
Fixed inserting text at caret not updating scrollbar size
2019-10-11fix #32711 : Spatial::look_at wrong re-scalingRodolfo Ribeiro Gomes
2019-10-10Merge pull request #32707 from Chaosus/vs_lod_texturesRémi Verschelde
Uses LoD even if UV slot is not used in visual shader textures
2019-10-10Merge pull request #32705 from qarmin/validate_array_index_styleboxRémi Verschelde
Validate array indexes in StyleBox
2019-10-10Uses LoD even if UV slot is not used in visual shader texturesYuri Roubinsky
2019-10-10Validate array indexes in StyleBoxqarmin
2019-10-10Removed "rebuild" function from public interface of VisualShaderYuri Roubinsky
2019-10-10Merge pull request #32674 from Chaosus/vs_fix_cubemapsRémi Verschelde
Makes cubemaps to be works in visual shaders
2019-10-10Remove dependency on the editor directory being in the build's include path.Marcel Admiraal
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path.
2019-10-09Makes cube maps to be works in visual shadersYuri Roubinsky
2019-10-08Merge pull request #32649 from qarmin/another_crash_fix_for_tile_mapRémi Verschelde
Fix crash in TileMap::update_cell_bitmask
2019-10-08Merge pull request #32411 from YeldhamDev/fix_grid_overflowRémi Verschelde
Fix GridContainer's children overflowing it when not all slots of a row are occupied
2019-10-08Merge pull request #32559 from YeldhamDev/tooltip_scaleRémi Verschelde
Make tooltips have the same scale as their Controls
2019-10-08Merge pull request #32571 from DavidSichma/rect_flipRémi Verschelde
Correctly flip texture src region
2019-10-08Merge pull request #32618 from nekomatata/sprite-to-polygonRémi Verschelde
Sprite to polygon conversion improvements
2019-10-08Fix crash in TileMap::update_cell_bitmaskqarmin
2019-10-08PopupMenu: Fix missing text/xl_text when using add_shortcutRémi Verschelde
Use macros to ensure that `text`, `xl_text` and `id` are always set using the same logic. Fixes #25519. Also fixes up #26914 when `p_id == -1` handling was only added for a couple methods instead of all of them.
2019-10-08PopupMenu: Reorder add_* methods in more natural orderRémi Verschelde
Also adds `add_icon_radio_check_shortcut` matching `add_icon_radio_check_item`, binds them for scripting languages, and binds `add_multistate_item`.