Age | Commit message (Expand) | Author |
2017-06-22 | Fix tools=no build | Rémi Verschelde |
2017-06-21 | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-20 | Merge pull request #9257 from Shockblast/patch-1 | Thomas Herzog |
2017-06-19 | Remove Duplicate Include | Shockblast |
2017-06-20 | Merge pull request #9277 from bd339/iss9266 | Thomas Herzog |
2017-06-20 | Add null-check to get_normal_frame | Benjamin Dahse |
2017-06-20 | Merge pull request #8407 from Jylhis/popup_item_select_hide | Thomas Herzog |
2017-06-19 | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog |
2017-06-19 | Merge pull request #8870 from tagcup/pathfollow | Thomas Herzog |
2017-06-19 | Merge pull request #9256 from MarianoGnu/master | Juan Linietsky |
2017-06-19 | Fix ColorPicker's screen pick functionality | Mariano Suligoy |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-18 | -Added AudioStreamPlayer2D, for 2D positional sound | Juan Linietsky |
2017-06-18 | Added normalmap support to stylebox and animated sprite. | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky |
2017-06-17 | Merge pull request #9228 from BastiaanOlij/fix_primitive_slider | Rémi Verschelde |
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky |
2017-06-17 | fix sliders for primitives | BastiaanOlij |
2017-06-16 | Complete changing of resource extensions | George Marques |
2017-06-16 | Merge pull request #9212 from BastiaanOlij/add_primitive_hints | Rémi Verschelde |
2017-06-16 | Merge pull request #9208 from Calinou/tweak-default-fov | Rémi Verschelde |
2017-06-16 | Add sensible hints to properties | BastiaanOlij |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij |
2017-06-16 | Cleaned up Screen Space Reflections, closes #8119 | Juan Linietsky |
2017-06-16 | Fixes to SSR, WIP. | Juan Linietsky |
2017-06-16 | Merge pull request #9201 from vnen/rename-extensions | Rémi Verschelde |
2017-06-16 | Increase the default perspective camera FOV | Hugo Locurcio |
2017-06-16 | Merge pull request #9196 from volzhs/scene-tab | Rémi Verschelde |
2017-06-16 | Enhance scene tabs | volzhs |
2017-06-15 | Rename Godot-specific resource extensions | George Marques |
2017-06-15 | Merge pull request #9192 from remorse107/master | Rémi Verschelde |
2017-06-15 | fix bug related to unshaded materials not working on MSVC. Not cleanest solut... | Juan Linietsky |
2017-06-15 | Color Picker Fixed Appearance | remorse107 |
2017-06-15 | Merge pull request #9176 from RandomShaper/fix-touchbutton | Rémi Verschelde |
2017-06-14 | get rid of button array | Juan Linietsky |
2017-06-14 | Merge pull request #9160 from karroffel/color-ramp-rename | Rémi Verschelde |
2017-06-14 | Merge pull request #9165 from Noshyaar/pr-area | Rémi Verschelde |
2017-06-14 | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky |
2017-06-14 | Fix/improve TouchScreenButton | Pedro J. Estébanez |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-06-14 | Fixed broken Line2D due to math changes in f271591ac22bd07e1b2316448dd6e9af87... | Marc Gilleron |
2017-06-14 | renamed occurances of ColorRamp with Gradient | Karroffel |
2017-06-13 | -Fixed occluder rendering, closes #8560 | Juan Linietsky |
2017-06-13 | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 | Juan Linietsky |
2017-06-12 | Change Omni light default mode to Cube, avoids users confusing it as a bug, c... | Juan Linietsky |
2017-06-12 | Properly adjust the visible editor rect and make limits respected, closes #8328 | Juan Linietsky |
2017-06-11 | Restored multiple viewport function, as well as view modes. | Juan Linietsky |
2017-06-10 | Restired multithread support in OSX and Windows, should stop the crashes. | Juan Linietsky |