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AgeCommit message (Expand)Author
2017-06-22Fix tools=no buildRémi Verschelde
2017-06-21-Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-20Merge pull request #9257 from Shockblast/patch-1Thomas Herzog
2017-06-19Remove Duplicate IncludeShockblast
2017-06-20Merge pull request #9277 from bd339/iss9266Thomas Herzog
2017-06-20Add null-check to get_normal_frameBenjamin Dahse
2017-06-20Merge pull request #8407 from Jylhis/popup_item_select_hideThomas Herzog
2017-06-19Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_masterThomas Herzog
2017-06-19Merge pull request #8870 from tagcup/pathfollowThomas Herzog
2017-06-19Merge pull request #9256 from MarianoGnu/masterJuan Linietsky
2017-06-19Fix ColorPicker's screen pick functionalityMariano Suligoy
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky
2017-06-18-Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky
2017-06-18Added normalmap support to stylebox and animated sprite.Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-06-17-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky
2017-06-17Merge pull request #9228 from BastiaanOlij/fix_primitive_sliderRémi Verschelde
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
2017-06-17fix sliders for primitivesBastiaanOlij
2017-06-16Complete changing of resource extensionsGeorge Marques
2017-06-16Merge pull request #9212 from BastiaanOlij/add_primitive_hintsRémi Verschelde
2017-06-16Merge pull request #9208 from Calinou/tweak-default-fovRémi Verschelde
2017-06-16Add sensible hints to propertiesBastiaanOlij
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
2017-06-16Cleaned up Screen Space Reflections, closes #8119Juan Linietsky
2017-06-16Fixes to SSR, WIP.Juan Linietsky
2017-06-16Merge pull request #9201 from vnen/rename-extensionsRémi Verschelde
2017-06-16Increase the default perspective camera FOVHugo Locurcio
2017-06-16Merge pull request #9196 from volzhs/scene-tabRémi Verschelde
2017-06-16Enhance scene tabsvolzhs
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-06-15Merge pull request #9192 from remorse107/masterRémi Verschelde
2017-06-15fix bug related to unshaded materials not working on MSVC. Not cleanest solut...Juan Linietsky
2017-06-15Color Picker Fixed Appearanceremorse107
2017-06-15Merge pull request #9176 from RandomShaper/fix-touchbuttonRémi Verschelde
2017-06-14get rid of button arrayJuan Linietsky
2017-06-14Merge pull request #9160 from karroffel/color-ramp-renameRémi Verschelde
2017-06-14Merge pull request #9165 from Noshyaar/pr-areaRémi Verschelde
2017-06-14Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky
2017-06-14Fix/improve TouchScreenButtonPedro J. Estébanez
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-14Fixed broken Line2D due to math changes in f271591ac22bd07e1b2316448dd6e9af87...Marc Gilleron
2017-06-14renamed occurances of ColorRamp with GradientKarroffel
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
2017-06-13Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky
2017-06-12Change Omni light default mode to Cube, avoids users confusing it as a bug, c...Juan Linietsky
2017-06-12Properly adjust the visible editor rect and make limits respected, closes #8328Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-10Restired multithread support in OSX and Windows, should stop the crashes.Juan Linietsky