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2022-05-02Fix tscn not listed as Resource extensionkobewi
2022-05-02Merge pull request #59895 from akien-mga/clang-tidyRémi Verschelde
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors.
2022-05-02Fix resource dependence renaming.bruvzg
2022-05-02Merge pull request #60529 from timothyqiu/theme-validationRémi Verschelde
2022-05-01Merge pull request #60655 from smix8/navigation_region_rid_4.xRémi Verschelde
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-05-01Improve Tween infinite loop detectionkobewi
2022-04-30Merge pull request #60650 from bruvzg/lbl_n_spr_z_orderRémi Verschelde
2022-04-30Expose Label3D and Sprite*3D material render priority properties.bruvzg
2022-04-30Simplify Callable error text methodskobewi
2022-04-30Add get_region_rid() NavigationRegion2D and NavigationRegion3Dsmix8
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-04-29Merge pull request #60070 from Calinou/proceduralskymaterial-add-ditheringRémi Verschelde
Add dithering to ProceduralSkyMaterial to combat banding
2022-04-29Small improvements to get_first_node_in_group()kobewi
2022-04-29Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slopeRémi Verschelde
2022-04-28fix lines ending in comments causing auto indentNathan Franke
2022-04-28[Label3D] Add offset property.bruvzg
2022-04-28Merge pull request #59438 from ↵Rémi Verschelde
fabriceci/fix-move-and-collide-reported-collisions Fix wrong collision reported on move_and_collide
2022-04-28Merge pull request #58599 from Calinou/styleboxflat-add-skewRémi Verschelde
Add a Skew property to StyleBoxFlat
2022-04-28Merge pull request #60247 from ScottVMariotte/AnimationTree_atEndFixRémi Verschelde
Replaced `loops_current` with `end_loop` in `AnimationNodeStateMachinePlayback`
2022-04-28Merge pull request #52624 from e8newallm/52577Rémi Verschelde
Corrected ordering of Left/Top/Right/Bottom properties
2022-04-28Miscellaneous Tween fixesHaoyu Qiu
2022-04-28Fix cppcheck const parametersMarkus Sauermann
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h
2022-04-27Merge pull request #58685 from ↵Rémi Verschelde
IgorKordiukiewicz/gpu_particles_2d_interpolation_property Added interpolation property to GPUParticles2D
2022-04-27Merge pull request #60321 from rburing/pathfollow_offset_yes_a_numberRémi Verschelde
2022-04-27Merge pull request #60331 from KoBeWi/tween_static()Rémi Verschelde
2022-04-27Merge pull request #60361 from Geometror/fix-gradient-texture-2d-get-imageRémi Verschelde
2022-04-27Merge pull request #60349 from TokageItLab/fix-rotated-root-motion-viewRémi Verschelde
2022-04-27Merge pull request #60319 from TokageItLab/implement-global-restRémi Verschelde
2022-04-27Merge pull request #60440 from ↵Rémi Verschelde
KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ
2022-04-27Merge pull request #59979 from bruvzg/cpp_check2Rémi Verschelde
2022-04-27Fix TileMap::set_pattern offsetsSamuel Wilson
Currently it is trying to use the target coordinates (i.e., in the destination TileMap) to pull from the pattern, rather than the pattern-local coordinates.
2022-04-27Merge pull request #58383 from bruvzg/no_inv_window_placementRémi Verschelde
2022-04-26Merge pull request #60513 from Calinou/default-font-add-msdf-mipmapRémi Verschelde
Add MSDF and mipmap generation project settings for the default font
2022-04-26[Net] Allow branch-specific MultiplayerAPIs.Fabio Alessandrelli
Removes custom_multiplayer from Node. MultiplayerAPI overrides are now set at SceneTree level, and apply to whole branches. Impact on performance when using only the default multiplayer or overriding it is minimal, the use of branches can likely be further optimized by caching nodes and relevant MultiplayerAPI IDs.
2022-04-26Validate theme type/item namesHaoyu Qiu
2022-04-26Merge pull request #60511 from akien-mga/readd-find_nodeRémi Verschelde
2022-04-26Merge pull request #60369 from timothyqiu/al-validateRémi Verschelde
Fix AnimationLibrary name validation
2022-04-25Merge pull request #60438 from Paulb23/text-edit-testsRémi Verschelde
Add TextEdit unit tests and multiple fixes.
2022-04-25Fix font_size not working in TabContainerRindbee
2022-04-25Add MSDF and mipmap generation project settings for the default fontHugo Locurcio
This can be used to improve Label3D and scaled Control appearance in prototypes.
2022-04-25Merge pull request #60424 from timothyqiu/fa-unrefRémi Verschelde
Close `FileAccess` before accessing it with `DirAccess`
2022-04-25Merge pull request #60261 from fire-forge/theme-prop-renamesRémi Verschelde
2022-04-25Merge pull request #60123 from KoBeWi/borrowedRémi Verschelde
ItemList selection bug && navigation bug fixed
2022-04-25Merge pull request #60491 from RedHeadphone/masterRémi Verschelde
Correct initial cpu particle velocity
2022-04-25Merge pull request #60386 from bruvzg/label3dRémi Verschelde
2022-04-25Node: Re-add `find_node` as `find_child`, improve docsRémi Verschelde
The new name contrasts it better with `find_parent`, and makes it clear that it only matches child/descendant nodes. Also rename `find_nodes` to `find_children` accordingly.
2022-04-25Merge pull request #60298 from reduz/scene-unique-pathsRémi Verschelde
2022-04-25Implement Scene Unique Nodesreduz
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached.
2022-04-25Merge pull request #60439 from Chaosus/vs_vec4Yuri Rubinsky
2022-04-24Merge pull request #60378 from clayjohn/ParticlesMaterial-clampClay John
Clamp Gradient and Curve Textures in ParticlesMaterial