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AgeCommit message (Expand)Author
2017-01-15Added Line2D node that draws a polygon-based lineMarc Gilleron
2017-01-14Merge pull request #6519 from RandomShaper/enhance-tilesetJuan Linietsky
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky
2017-01-14Finish renaming *Frame GUI classes to *RectRémi Verschelde
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky
2017-01-13rename monitoring functionsJuan Linietsky
2017-01-13Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...Juan Linietsky
2017-01-13renamed tween animationplayer scale functions to speed_scaleJuan Linietsky
2017-01-13Node name casing: fix mistake from previous commitRémi Verschelde
2017-01-13Reenable node name case setting + code cleanupsRémi Verschelde
2017-01-13Tween: Rename times_in_sec (sic) param to durationRémi Verschelde
2017-01-13Renamed button functions to be more verboes, same with Range unit value -> ratioJuan Linietsky
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-13Rename collision layer as suggested in #5696Juan Linietsky
2017-01-13New API for visibility in both CanvasItem and SpatialJuan Linietsky
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-12some class renamesJuan Linietsky
2017-01-12Project setting to control node name casingRay Koopa
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-12Added a list of signals to rename, this should become a header eventuallyJuan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-11Proper inheritance checking when requesting theem resourcesJuan Linietsky
2017-01-11Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky
2017-01-10Merge pull request #7438 from tagcup/matrix3_rotate_fixJuan Linietsky
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-10Merge pull request #7491 from BastiaanOlij/tools-no-fixesRémi Verschelde
2017-01-10Merge pull request #7482 from volzhs/modulate-colorRémi Verschelde
2017-01-10Few small fixes so tools=no and target=release compilesBastiaanOlij
2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-09-Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky
2017-01-09-All types have editable script now in propertiesJuan Linietsky
2017-01-09Fix modulate property bind to Colorvolzhs
2017-01-09Add clamp and wrap loop modes for animation tracks.Juan Linietsky
2017-01-09Fixed inertia tensor computation and center of massm4nu3lf
2017-01-08Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky
2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky
2017-01-08Removed ratio anchoring (will have to fix multiple 3D views later..)Juan Linietsky
2017-01-08Swapped expand and fill flag bits, so scenes don't save this property by defaultJuan Linietsky
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky
2017-01-08Renamed finished to animation_finished, also passes the animation name when f...Juan Linietsky
2017-01-08Removed the "released" signal from button, it's pointless now that button_dow...Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-08Fix the order in which additional transformations are applied in Matrix3 and ...Ferenc Arn