Age | Commit message (Expand) | Author |
2017-01-15 | Added Line2D node that draws a polygon-based line | Marc Gilleron |
2017-01-14 | Merge pull request #6519 from RandomShaper/enhance-tileset | Juan Linietsky |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-14 | Renamed call_group to call_group_flags, made call_group without flags the def... | Juan Linietsky |
2017-01-14 | Finish renaming *Frame GUI classes to *Rect | Rémi Verschelde |
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> St... | Juan Linietsky |
2017-01-13 | rename monitoring functions | Juan Linietsky |
2017-01-13 | Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na... | Juan Linietsky |
2017-01-13 | renamed tween animationplayer scale functions to speed_scale | Juan Linietsky |
2017-01-13 | Node name casing: fix mistake from previous commit | Rémi Verschelde |
2017-01-13 | Reenable node name case setting + code cleanups | Rémi Verschelde |
2017-01-13 | Tween: Rename times_in_sec (sic) param to duration | Rémi Verschelde |
2017-01-13 | Renamed button functions to be more verboes, same with Range unit value -> ratio | Juan Linietsky |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |
2017-01-13 | Rename collision layer as suggested in #5696 | Juan Linietsky |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-12 | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky |
2017-01-12 | some class renames | Juan Linietsky |
2017-01-12 | Project setting to control node name casing | Ray Koopa |
2017-01-12 | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky |
2017-01-12 | Added a list of signals to rename, this should become a header eventually | Juan Linietsky |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-11 | Proper inheritance checking when requesting theem resources | Juan Linietsky |
2017-01-11 | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | Merge pull request #7426 from m4nu3lf/bugfix/physics | Juan Linietsky |
2017-01-10 | Merge pull request #7438 from tagcup/matrix3_rotate_fix | Juan Linietsky |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-10 | Merge pull request #7491 from BastiaanOlij/tools-no-fixes | Rémi Verschelde |
2017-01-10 | Merge pull request #7482 from volzhs/modulate-color | Rémi Verschelde |
2017-01-10 | Few small fixes so tools=no and target=release compiles | BastiaanOlij |
2017-01-10 | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con... | Juan Linietsky |
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky |
2017-01-09 | -Translation text will change automatically for in-game buttons, labels, poup... | Juan Linietsky |
2017-01-09 | -All types have editable script now in properties | Juan Linietsky |
2017-01-09 | Fix modulate property bind to Color | volzhs |
2017-01-09 | Add clamp and wrap loop modes for animation tracks. | Juan Linietsky |
2017-01-09 | Fixed inertia tensor computation and center of mass | m4nu3lf |
2017-01-08 | Variant INT and REAL are now 64 bits (other types remain at 32) | Juan Linietsky |
2017-01-08 | -removed stop mouse and ignore mouse from control, which were confusing, repl... | Juan Linietsky |
2017-01-08 | Removed ratio anchoring (will have to fix multiple 3D views later..) | Juan Linietsky |
2017-01-08 | Swapped expand and fill flag bits, so scenes don't save this property by default | Juan Linietsky |
2017-01-08 | PopupMenu now emits both index_pressed and id_pressed instead of item_pressed... | Juan Linietsky |
2017-01-08 | Renamed finished to animation_finished, also passes the animation name when f... | Juan Linietsky |
2017-01-08 | Removed the "released" signal from button, it's pointless now that button_dow... | Juan Linietsky |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky |
2017-01-08 | Fix the order in which additional transformations are applied in Matrix3 and ... | Ferenc Arn |