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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-10-18
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
Optimize Glow with local memory
clayjohn
2020-10-18
Merge pull request #41418 from clayjohn/Vulkan-aerial
Rémi Verschelde
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-18
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-10-17
Add aerial perspective to fixed fog
clayjohn
2020-10-17
TextEdit - fix valid bounds in 'set_line'. Fixes #41967
Dominik 'dreamsComeTrue' Jasiński
2020-10-15
Merge pull request #42778 from madmiraal/remove-get_layers
Rémi Verschelde
2020-10-13
Fixed main gutter not drawing on item toggle
Paulb23
2020-10-13
Remove old RigidBody layers property and methods.
Marcel Admiraal
2020-10-13
Put unselected tabs back in TabContainer control
volzhs
2020-10-13
Remove redundant property "enabled_focus_mode"
FIF15
2020-10-13
Respect Tree.set_icon_max_width size for drawing selection box
volzhs
2020-10-12
doc: Sync classref with current source
Rémi Verschelde
2020-10-10
Fix premature end of animation playing backwards
Pedro J. Estébanez
2020-10-10
Adds Metallic to spatial light input of visual shaders
Yuri Roubinsky
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-09
Fix Popup crash in single window mode
PouleyKetchoupp
2020-10-06
Added a more helpful error message when there is no current animation for the...
Duroxxigar
2020-10-05
glTF: Fix parsing image data with `mimeType` undefined
Rémi Verschelde
2020-10-04
Fix typo in VisualShaderNodeSample3D::generate_code
Yuri Roubinsky
2020-10-03
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
Rémi Verschelde
2020-10-03
Fix def parameter in Texture visual shader nodes for sky/particles modes
Yuri Roubinsky
2020-10-03
Switch from recursion to iterative for backfilling colour regions
Paulb23
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
Remove area or body from map before emitting signals.
Marcel Admiraal
2020-10-02
Merge pull request #42451 from Duroxxigar/rename-toplevel
Rémi Verschelde
2020-10-02
Better validate CollisionShape3D config. warning after #38743
Rémi Verschelde
2020-10-02
Fix VisualShaderNode::set_output_port_connected
Yuri Roubinsky
2020-10-01
Merge pull request #37194 from lolligerjoj/expose_val_interp
Rémi Verschelde
2020-10-01
Expose Animation::value_track_interpolate to GDscript
lolligerjoj
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-10-01
Made toplevel a property for Node3D and CanvasItem
Duroxxigar
2020-09-29
Improve appearance of [connection] and [editable] sections in .tscn files
Danil Alexeev
2020-09-29
Merge pull request #41895 from 11thPenguin/master
Rémi Verschelde
2020-09-29
Merge pull request #42078 from Chaosus/vs_rename_type
Rémi Verschelde
2020-09-28
Make the currently hovered control get updated on mouse-release
Meriipu
2020-09-28
Merge pull request #42092 from DashCell/dropping_file_on_parrent_directory_fix
Rémi Verschelde
2020-09-27
Merge pull request #35924 from doot24/fix_#35863
Rémi Verschelde
2020-09-25
Merge pull request #42310 from Calinou/add-styleboxflat-shadow-property-hint
Rémi Verschelde
2020-09-24
Add a property hint to StyleBoxFlat `shadow_size` for editor usability
Hugo Locurcio
2020-09-24
Merge pull request #41934 from timothyqiu/parallax-ignore-zoom
Rémi Verschelde
2020-09-24
Merge pull request #42066 from dalexeev/output_copy
Rémi Verschelde
2020-09-23
Merge pull request #42173 from nekomatata/popup-menu-click-delay
Rémi Verschelde
2020-09-23
Merge pull request #42260 from kotelifelif/42255
Rémi Verschelde
2020-09-23
Fixes updating CPUParticles emmision shape values
booer
2020-09-23
Merge pull request #42203 from rcorre/physicsmat_hint
Rémi Verschelde
2020-09-22
Fix expressions nodes in visual shaders
Yuri Roubinsky
2020-09-21
Fix some bugs in visual shader editor
Yuri Roubinsky
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