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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-11-17
Fix multithreaded RTL resetting scroll position on resize.
bruvzg
2022-11-17
Merge pull request #68732 from AThousandShips/bit_map_polygon_fix
Rémi Verschelde
2022-11-17
Add `Control::localize_numeral_system` property to toggle automatic numeral s...
bruvzg
2022-11-17
Merge pull request #68589 from marzecdawid/remove-default-file-save-filedialog
Rémi Verschelde
2022-11-17
Fix polygon generation in BitMap
Ninni Pipping
2022-11-16
Merge pull request #68573 from Sauermann/fix-optionbutton-popup
Rémi Verschelde
2022-11-16
Merge pull request #68709 from MewPurPur/instance-begone-part3
Rémi Verschelde
2022-11-16
Remove more instances of 'instance' being used as a verb
VolTer
2022-11-16
Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting
Rémi Verschelde
2022-11-16
Improve BoneRenamer to avoid conflicting with original bone name
Silc Renew
2022-11-16
Add a node compatibility handler for ProximityGroup
Hugo Locurcio
2022-11-15
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-pa...
Rémi Verschelde
2022-11-15
Merge pull request #67948 from DeeJayLSP/split_webp
Rémi Verschelde
2022-11-15
Overhaul WebP packer and split compression options
DeeJayLSP
2022-11-15
Fix false warning when renaming Joint2D's node
kobewi
2022-11-15
Merge pull request #68681 from groud/fix_infinite_loop_in_resource_loader
Rémi Verschelde
2022-11-15
Fixes infinite loop in ResourceFormatText when having unexpected end of file
Gilles Roudière
2022-11-15
Merge pull request #68426 from clayjohn/GLES3-particles
Rémi Verschelde
2022-11-14
Add GPUParticles to the OpenGL3 renderer.
clayjohn
2022-11-15
Fix crash of queue_free() when main loop is not SceneTree
Haoyu Qiu
2022-11-14
Merge pull request #67831 from kleonc/scene-tree-fix-storing-removed-nodes
Rémi Verschelde
2022-11-14
Merge pull request #68664 from bruvzg/bmp_base_size
Rémi Verschelde
2022-11-14
Merge pull request #68531 from marzecdawid/fix-gap-with-scrolling-down-in-Tree
Rémi Verschelde
2022-11-14
Merge pull request #68564 from Mickeon/node-no-remove-group-error
Rémi Verschelde
2022-11-14
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Rémi Verschelde
2022-11-14
Fix a gap with scrolling down in Tree with arrow keys (#57636)
Dawid Marzec
2022-11-14
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` ...
bruvzg
2022-11-14
Fix periods in editor strings and messages
Hugo Locurcio
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
Fix misc formatting issues
Rémi Verschelde
2022-11-14
Merge pull request #68272 from Sauermann/fix-windowfocus-on-resize
Rémi Verschelde
2022-11-14
Merge pull request #68019 from Sauermann/fix-physics-mouseover-drop
Rémi Verschelde
2022-11-14
[MP] Move engine and editor profilers to a plugin.
Fabio Alessandrelli
2022-11-14
Drop physics mouseover as soon as the mouse moves over a Control
Markus Sauermann
2022-11-14
Merge pull request #68582 from bruvzg/inv_gd3_bmp_font
Rémi Verschelde
2022-11-14
Merge pull request #68448 from bruvzg/font_imp_tr
Rémi Verschelde
2022-11-13
Add optional UV2 logic for lightmapping to primitive shapes
Bastiaan Olij
2022-11-13
Remove auto selecting the first file for FileDialog with Save file mode selected
Dawid Marzec
2022-11-13
Strip ERR_FAIL from `Node.remove_from_group()`
Micky
2022-11-13
Add a special case for importing bitmap fonts designed for Godot 3.
bruvzg
2022-11-12
Fix position and size of OptionButton PopupMenu
Markus Sauermann
2022-11-12
Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix
Yuri Rubinsky
2022-11-11
Merge pull request #68412 from bruvzg/le_caret_pl
Rémi Verschelde
2022-11-11
Merge pull request #68418 from Sauermann/fix-escape-dnd
Rémi Verschelde
2022-11-11
Merge pull request #68513 from Chaosus/fix_shader_param
Rémi Verschelde
2022-11-11
Merge pull request #68358 from Sauermann/fix-pink-512-viewport
Rémi Verschelde
2022-11-11
Merge pull request #68428 from nikitalita/fix-mesh-convert
Rémi Verschelde
2022-11-11
Fix `Shader::has_parameter` to return a correct value
Yuri Rubinsky
2022-11-10
fix old mesh conversion offsets
nikitalita
2022-11-10
Visual Shader UVFunc keep existing input value on function change
dzil123
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