Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-01 | Merge pull request #48283 from BastiaanOlij/xr_viewport | Rémi Verschelde | |
Move XR flag from subviewport into viewport | |||
2021-05-01 | Move XR flag from subviewport into viewport | Bastiaan Olij | |
2021-04-30 | Merge pull request #48242 from reduz/particle-trails | Rémi Verschelde | |
Implement Particle Trails | |||
2021-04-30 | Implement Particle Trails | reduz | |
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next) | |||
2021-04-30 | Fix autocompletion for Control's Theme properties | Yuri Sizov | |
2021-04-30 | Prevent setting too big or too small Collision Mask and Layer | Rafał Mikrut | |
2021-04-29 | Merge pull request #48269 from akien-mga/remove-largetexture | Rémi Verschelde | |
Remove obsolete LargeTexture, it's no longer useful since 3.x | |||
2021-04-28 | Merge pull request #46688 from QbieShay/fix-particle-rotate-y-4 | Rémi Verschelde | |
Fixed rotate_y property of particle shaders | |||
2021-04-28 | Remove obsolete LargeTexture, it's no longer useful since 3.x | Rémi Verschelde | |
It existed in early Godot releases to allow working around hardware limitations on max texture sizes (e.g. hardware limits of 1024x1024 pixels). Nowadays the max texture size supported natively by Godot is 16384x16384, and even low end mobile hardware should support at least 4096x4096. The LargeTexture implementation is basically just an array with offsets, sizes and textures and should be easy to replicate with a custom Texture resource if needed - solving most of its bugs on the way as the implementation removed here has various unimplemented or incomplete methods. | |||
2021-04-28 | Merge pull request #48239 from akien-mga/goodbye-copymem | Rémi Verschelde | |
Core: Drop custom `copymem`/`zeromem` defines | |||
2021-04-28 | Fixed issues with LineEdit Delete Word & Backspace Word. | EricEzaM | |
Backspace word was deleting all text before the cursor, and delete word was no updating until another action was performed on the LineEdit (in order to update it) | |||
2021-04-27 | Merge pull request #48241 from akien-mga/tabs-panel-style-unused | Rémi Verschelde | |
Tabs: Remove unused 'panel' stylebox from default theme | |||
2021-04-27 | Merge pull request #48050 from JFonS/occlusion_culling | Rémi Verschelde | |
2021-04-27 | Tabs: Remove unused 'panel' stylebox from default theme | Rémi Verschelde | |
Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308. | |||
2021-04-27 | Core: Drop custom `copymem`/`zeromem` defines | Rémi Verschelde | |
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore. | |||
2021-04-27 | Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached | Rémi Verschelde | |
2021-04-27 | Fix NavigationAgent3D not emitting "target_reached" Signal | smix8 | |
Fix NavigationAgent3D not emitting "target_reached" Signal when reaching pathfinding target. | |||
2021-04-27 | put distance check to target into function | smix8 | |
put distance check to target into function | |||
2021-04-27 | Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding | Rémi Verschelde | |
Prevents default values of VSNodeCustom from overriding by a script | |||
2021-04-27 | Merge pull request #38349 from asheraryam/convex-decompose-master | Rémi Verschelde | |
Create GDScript bindings for creating multiple-convex collision bodies [4.0] | |||
2021-04-27 | Expose creating multiple-convex-collision static bodies to GDScript | asheraryam | |
2021-04-25 | fix triplanar mapping for AO | Stefan Boronczyk | |
2021-04-23 | Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui | Rémi Verschelde | |
Refactor Edit Theme menu in Theme Editor | |||
2021-04-23 | Implement occlusion culling | jfons | |
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin. | |||
2021-04-23 | Merge pull request #47485 from rafallus/fix/rigidbody-crash | Rémi Verschelde | |
Fix crash on RigidBody _direct_state_changed | |||
2021-04-23 | Merge pull request #43330 from KoBeWi/rngesus | Rémi Verschelde | |
Call randomize() automatically | |||
2021-04-23 | Merge pull request #48028 from smix8/issue_47337_broken_navagent3d_callback | Rémi Verschelde | |
2021-04-23 | Merge pull request #48030 from smix8/issue_47337_broken_navagent2d_callback | Rémi Verschelde | |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus | |
Removed _direct_state_changed bindings Affects 2D and 3D nodes Callbacks now use Callable Tests were changed accordingly | |||
2021-04-22 | Call randomize() automatically | Tomasz Chabora | |
2021-04-20 | Merge pull request #42770 from madmiraal/fix-26680 | Rémi Verschelde | |
Move collision layer and mask into CollisionObject. | |||
2021-04-20 | Merge pull request #47345 from nekomatata/heightmap-draw-triangles | Rémi Verschelde | |
Draw triangles for HeightMapShape debug collision | |||
2021-04-20 | Merge pull request #47347 from nekomatata/heightmap-support | Rémi Verschelde | |
Heightmap collision shape support in Godot Physics | |||
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal | |
2021-04-20 | Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0 | Rémi Verschelde | |
`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio | |||
2021-04-20 | Fix broken NavigationAgent2D collision avoidance callbacks | smix8 | |
Fix broken NavigationAgent2D collision avoidance callbacks | |||
2021-04-19 | Fix broken NavigationAgent3D collision avoidance callback | smix8 | |
Fix broken NavigationAgent3D collision avoidance callback | |||
2021-04-19 | Use multiple threads to import. | Juan Linietsky | |
- For now everything imports multithreaded by default (should work I guess, let's test). - Controllable per importer Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads: Importing goes down from 46 to 7 seconds. For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy. | |||
2021-04-19 | doc: Sync classref with current source | Rémi Verschelde | |
2021-04-19 | Merge pull request #47448 from madmiraal/rename-lineedit-cursor | Rémi Verschelde | |
Rename LineEdit getters and setters to match property names | |||
2021-04-18 | Put physics override parameters in their own group and document that areas ↵ | Lightning_A | |
can be used to influence audio | |||
2021-04-18 | Merge pull request #47980 from reduz/split-particle-shader-entry-points | Rémi Verschelde | |
Split particle shader entry points | |||
2021-04-18 | Refactor Edit Theme menu in Theme Editor | Yuri Sizov | |
2021-04-17 | Fix `sky` visual shader mode after last rename | Yuri Roubinsky | |
2021-04-17 | Split particle shader entry points | reduz | |
* Particle shaders now have start() and process() * Particle collision happens between them. * The RESTART property is kept, so porting an old shader is still possible. This fixes the problem of particle collisions not functioning on the first particle frame. | |||
2021-04-17 | Rename LineEdit caret_* properties getters and setters to match property | Marcel Admiraal | |
2021-04-16 | Fix NavigationAgent2D not emitting "target_reached" Signal reliably | smix8 | |
Fix NavigationAgent2D not emitting "target_reached" Signal reliably | |||
2021-04-16 | Merge pull request #47728 from ray90514/bug#47562 | Rémi Verschelde | |
Fix LineEdit undo behaves strangely | |||
2021-04-16 | Merge pull request #47950 from AndreaCatania/AndreaCatania-patch-4 | Rémi Verschelde | |
Lowers the navigation edge margin merge | |||
2021-04-16 | Lowers the navigation edge margin merge | Andrea Catania | |
Lowers the edge margin merge to avoid merge undesired edges. |