Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-08 | Merge pull request #35714 from sumit0190/lineEditWidth | Rémi Verschelde | |
Update cached_width of the line_edit element (#35699) | |||
2020-02-08 | Update cached_width of the line_edit element when setting it to be secret | sumit0190 | |
2020-02-08 | Uses split cursor for SplitContainer | Haoyu Qiu | |
2020-02-07 | Merge pull request #32496 from bitstopper/master | Rémi Verschelde | |
Fixes broken CPUParticles2D AtlasTextures usage | |||
2020-02-07 | Merge pull request #35950 from Chaosus/vs_scalar_uniform_range | Rémi Verschelde | |
Implemented hint_range for VisualShaderNodeScalarUniform | |||
2020-02-07 | Implemented hint_range for VisualShaderNodeScalarUniform | Yuri Roubinsky | |
2020-02-07 | Use modules_enabled.gen.h to improve inter dependency checks | Rémi Verschelde | |
- Fix build with gdscript module disabled. Fixes #31011. - Remove unused `gdscript` compile option. - Fix build with regex module disabled. - Fix ImageLoaderSVG to forward declare thirdparty structs. | |||
2020-02-07 | GraphEdit: Fix regression with GraphNode mouse filter | Rémi Verschelde | |
PR #35068 made Container (which GraphNode inherits) default to MOUSE_FILTER_PASS, so I removed the manual override, but it turns out that GraphNode's constructor still overrides it to MOUSE_FILTER_STOP. Another fix could be to remove the STOP in the constructor, but I don't know if it's there for a specific reason (e.g. to have GraphNodes STOP by default, but PASS in a specific case). Fixes #35978. | |||
2020-02-07 | Completes doc for ItemList and Tree | Haoyu Qiu | |
2020-02-06 | Merge pull request #35068 from akien-mga/containers-mouse-filter-pass | Rémi Verschelde | |
Use MOUSE_FILTER_PASS for all containers | |||
2020-02-06 | Merge pull request #35906 from muiroc/anim_node_value_bug | Rémi Verschelde | |
Pass missing args in AnimationNode script calls | |||
2020-02-06 | Merge pull request #35867 from timothyqiu/path-update | Rémi Verschelde | |
Updates Path2D in debugging if navigation is visible | |||
2020-02-05 | Merge pull request #32959 from georgwacker/control-node-anim-fix | Rémi Verschelde | |
Fix control node transform animation jitter with pivot offset | |||
2020-02-05 | Merge pull request #35908 from YeldhamDev/tileset_hide_properties | Rémi Verschelde | |
Hide TileSet's properties from the inspector | |||
2020-02-05 | Add do..while(0) wrappers to macros without one. | Marcel Admiraal | |
- Add do..while(0) wrapper to ERR_FAIL_NULL macros. - Add do..while(0) wrapper to ERR_FAIL_COND macros. - Add do..while(0) wrapper to ERR_CONTINUE macros. - Add do..while(0) wrapper to ERR_BREAK macros. - Add do..while(0) wrapper to CRASH_COND macros. - Add do..while(0) wrapper to ERR_FAIL macros. - Add do..while(0) wrapper to ERR_PRINT macros. - Add do..while(0) wrapper to WARN_PRINT macros. - Add do..while(0) wrapper to WARN_DEPRECATED macros. - Add do..while(0) wrapper to CRASH_NOW macros. | |||
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal | |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal | |
2020-02-04 | Hide TileSet's properties from the inspector | Michael Alexsander | |
2020-02-04 | pass missing args in AnimationNode script calls | muiroc | |
2020-02-03 | Added missing '\n' in visual shader expression node code generation | Yuri Roubinsky | |
2020-02-03 | Added missing '\n' in visual shader fresnel node code generation | Yuri Roubinsky | |
2020-02-03 | Updates Path2D in debugging if navigation is visible | Haoyu Qiu | |
2020-02-01 | Few extra formatting fixes for visual shader node generation | Yuri Roubinsky | |
For 'If' and 'Switch' nodes | |||
2020-02-01 | Added missing '\n' in visual shader custom node code generation | Yuri Roubinsky | |
2020-02-01 | Merge pull request #35618 from Chaosus/vs_improvements | Yuri Roubinsky | |
Better visual shader code generation | |||
2020-02-01 | Better visual shader code generation | Yuri Roubinsky | |
2020-01-31 | Fix canvas_item light alpha output in visual shaders | Yuri Roubinsky | |
2020-01-31 | Merge pull request #35612 from timothyqiu/option-button-arrow | Rémi Verschelde | |
Fixes OptionButton minimum size | |||
2020-01-30 | Fix tab container too large when tabs are hidden | nathanwfranke | |
2020-01-28 | Merge pull request #35670 from clayjohn/material-flag-cache | Rémi Verschelde | |
Add an extra bit to material flag cache | |||
2020-01-28 | Add an extra bit to material flag cache | clayjohn | |
2020-01-28 | Revert "make Label consider spaces for visible_characters" | Rémi Verschelde | |
This reverts commit 695980a0f21adbe66eb12e1015fdc8c51fb62bf9. Fixes #35668. | |||
2020-01-28 | Merge pull request #35620 from TrevorPeyton/bind-autotile-center | Rémi Verschelde | |
Added binding for Autotile Center | |||
2020-01-28 | Hide "control" methods from VisualShaderNodeGroupBase | Yuri Roubinsky | |
2020-01-28 | Hide "editable" property from VisualShaderNodeGroupBase public interface | Yuri Roubinsky | |
2020-01-27 | Added missing property "size" to VisualShaderNodeGroupBase | Yuri Roubinsky | |
2020-01-27 | Removed unused method "build" from VisualShaderNodeExpression | Yuri Roubinsky | |
2020-01-27 | Added binding for Autotile Center | TrevorPeyton | |
2020-01-27 | Added missed bracket to VisualShaderNodeCubeMap | Yuri Roubinsky | |
2020-01-27 | Fix VisualShaderNodeCubeMap generation | Yuri Roubinsky | |
2020-01-27 | Fixes OptionButton min size | Haoyu Qiu | |
2020-01-26 | doc: Complete documentation for VideoStreams | Rémi Verschelde | |
Also quick clean up of the matching C++ files. | |||
2020-01-26 | Updates minimum size on VideoPlayer::set_stream | Haoyu Qiu | |
2020-01-25 | Fixes crash in Spatial::notification | Haoyu Qiu | |
2020-01-24 | Allow greater values in unit_offset | Tomasz Chabora | |
2020-01-23 | Docs for some nodes in visual shader | Yuri Roubinsky | |
Fix typo in `VisualShaderNodeCompare.ComparisonType` name. | |||
2020-01-23 | Fix TileSet shape data not updating when being set via code | Michael Alexsander | |
2020-01-23 | Merge pull request #35460 from ↵ | Rémi Verschelde | |
ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped Fix bone pose override not being reset when IK animation is stopped | |||
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2020-01-23 | Hide "default_input_values" property in VisualShaderNode. | Yuri Roubinsky | |