Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-02-19 | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky | |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam | |
This fixes HashMap where a key or part of a key is a floating point number. To fix this the following has been done: * HashMap now takes an extra template argument Comparator. This class gets used to compare keys. The default Comperator now works correctly for common types and floating point numbets. * Variant implements ::hash_compare() now. This function implements nan-safe comparison for all types with components that contain floating point numbers. * Variant now has a VariantComparator which uses Variant::hash_compare() safely compare floating point components of variant's types. * The hash functions for floating point numbers will now normalize NaN values so that all floating point numbers that are NaN hash to the same value. C++ module writers that want to use HashMap internally in their modules can now also safeguard against this crash by defining their on Comperator class that safely compares their types. GDScript users, or writers of modules that don't use HashMap internally in their modules don't need to do anything. This fixes #7354 and fixes #6947. | |||
2017-02-16 | a ton of bug fixes to the renderer | Juan Linietsky | |
2017-02-16 | Merge pull request #7814 from Hinsbart/timer_pause | Rémi Verschelde | |
SceneTreeTimer: Ability to set pause mode | |||
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | |
2017-02-15 | SceneTreeTimer: Ability to set pause mode | Andreas Haas | |
Adds an additional flag to SceneTree::create_timer() that tells it whether or not to process when the game is paused. Defaults to false in order to not break existing functionality. | |||
2017-02-14 | Spinbox: don't ignore double clicks. | Andreas Haas | |
Fixes the problem with spinboxes not updating when clicking too fast. | |||
2017-02-13 | Merge pull request #7795 from hpvb/rename-md-macro | Rémi Verschelde | |
Rename the _MD macro to D_METHOD | |||
2017-02-13 | Fix compile error with TextureButton | geequlim | |
Export TextureButton::ResizeMode as its own enum values | |||
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-02-12 | Merge pull request #7581 from Faless/v6_wild_bind | Rémi Verschelde | |
TCP/UDP listen bind to address and bugfixes | |||
2017-02-12 | Merge pull request #7352 from Zylann/polyline | Rémi Verschelde | |
Polyline | |||
2017-02-12 | Merge pull request #7775 from Hinsbart/particles_flip | Rémi Verschelde | |
Particles2D: implement texture flip parameters. | |||
2017-02-12 | Merge pull request #7769 from GodotExplorer/pr-resizeable-texturebutton_3 | Rémi Verschelde | |
Enhance TextureButton and TextureRect with resize | |||
2017-02-12 | Merge pull request #7747 from sanikoyes/Pr-fix-tween-transform2d | Rémi Verschelde | |
Fix tween Transform2D typo | |||
2017-02-12 | Merge pull request #7722 from RandomShaper/improve-touch-button | Rémi Verschelde | |
Fix touch button issues | |||
2017-02-12 | Merge pull request #7712 from kbake/deselect-selection-on-ctrl-home/end | Rémi Verschelde | |
Selected text is now deselected on ctrl+home/end | |||
2017-02-12 | Merge pull request #7706 from RandomShaper/touch-button-shape-master | Rémi Verschelde | |
Add shape property to TouchScreenButton | |||
2017-02-10 | Solve TouchScreenButtons issues | Pedro J. Estébanez | |
Fix touch button needing double tap after pause (applies to those not set to pass-by) Fix error when a pressed TouchScreenButton with no associated action exits the tree (with some refactoring of duplicate code) | |||
2017-02-10 | Particles2D: implement texture flip parameters. | Andreas Haas | |
2017-02-09 | Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode | geequlim | |
Make TextureButton to the same resize behavior with TextureRect | |||
2017-02-08 | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | |
2017-02-07 | Fix tween Transform2D typo | sanikoyes | |
2017-02-06 | ability to adjust propagation in gi probe | Juan Linietsky | |
2017-02-06 | Several bugfixes, improving the import workflow | Juan Linietsky | |
2017-02-03 | Selected text is now deselected on ctrl+home/end | kbake | |
This fixes Issue #7694 and also the error mentioned in the comments of that issue. | |||
2017-02-02 | wav file importing! | Juan Linietsky | |
2017-02-02 | Add shape property to TouchScreenButton | Pedro J. Estébanez | |
Adapted from 67a0da34a2d5a95761c54b3012d0a8f1a79e10a6 | |||
2017-02-02 | Fix #7011 ScrollContainer takes into account child's EXPAND flag when ↵ | Pawel Kowal | |
scrolling is enabled (cherry picked from commit e9316a009e08e8fe9aa961a0ccef2a77ba7133fc) | |||
2017-02-02 | Merge pull request #7666 from Paulb23/line_length_guideline | Rémi Verschelde | |
Fixed line lenght guideline, and added colour option | |||
2017-02-01 | Lot of work in new importer, importing textures now works. | Juan Linietsky | |
2017-01-28 | Fixed line lenght guideline drawing with color option | Paulb23 | |
2017-01-25 | Merge pull request #7002 from RandomShaper/vcs-friendliness | Juan Linietsky | |
Greater VCS friendliness | |||
2017-01-25 | Audio bus editing is COMPLETE! | Juan Linietsky | |
2017-01-23 | Ability to delete, drag and drop audio buses! | Juan Linietsky | |
2017-01-23 | Remove set_ip_type from network classes (no longer needed) | Fabio Alessandrelli | |
- TCP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `connect` -> resolve using best protocol (UNSPEC), socket from address type - UDP: - `listen` bind to wildcard "*" -> dual stack socket - `listen` bind to address -> socket from address type - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type (to change socket type you must first call `close` it) | |||
2017-01-23 | Merge pull request #7610 from Hinsbart/shape_warning | Rémi Verschelde | |
CollisionShape2D: Fix warning icon not updating. | |||
2017-01-23 | Merge pull request #7604 from RayKoopa/gui_button_style_pressed | Rémi Verschelde | |
Respect style boxes for Button states other than "normal" | |||
2017-01-22 | CollisionShape2D: Fix warning icon not updating. | Andreas Haas | |
`CollisionPolygon2D` also had this problem. | |||
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | |
2017-01-21 | Respect style boxes for Button states other than "normal" | Ray Koopa | |
2017-01-20 | Merge pull request #7528 from tagcup/real_t_float_fixes | Juan Linietsky | |
Use real_t rather than float or double in generic functions (core/mat… | |||
2017-01-19 | Merge pull request #7574 from RayKoopa/canvas_item_fix_is_hidden | Rémi Verschelde | |
Fix Spatial::is_visible and editor calls to CanvasItem/Spatial::is_visible | |||
2017-01-18 | Use property convention introduced in b085c4 (_ rather than / as separator). | Ferenc Arn | |
Fixes #7476. | |||
2017-01-18 | Fix editor method calls to is_visible for Spatial and CanvasItem and ↵ | Ray Koopa | |
is_visible itself for Spatial | |||
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather ↵ | Ferenc Arn | |
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. | |||
2017-01-16 | Improve .tscn VCS | Pedro J. Estébanez | |
Serialize dictionaries adding newlines between key-value pairs Serialize group lists also with newlines in between Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders) Bonus: Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file. This PR is back-compat; won't break the load of existing files. | |||
2017-01-16 | Working on compile issues for iOS | BastiaanOlij | |