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2020-12-13Rework Mesh handling on scene importing.reduz
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer. -Integrated MeshOptimizer -Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13[Complex Text Layouts] Add variable fonts support.bruvzg
2020-12-13Merge pull request #42595 from bruvzg/ctl_rich_textRémi Verschelde
[Complex Text Layouts] Refactor RichTextLabel.
2020-12-12Merge pull request #44288 from Chaosus/fix_textedit_scrollingRémi Verschelde
Fixed mouse scrolling in TextEdit's
2020-12-11Fixed mouse scrolling in TextEdit'sYuri Roubinsky
2020-12-11[Complex Text Layouts] Refactor RichTextLabel.bruvzg
2020-12-11Fix PathFollow3D updating on unit_offset 0Tomasz Chabora
2020-12-10Merge pull request #44267 from madmiraal/rename-viewport-enumsRémi Verschelde
Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE
2020-12-10Allow to circle back in 'PopupMenu' even if the first/last item is ↵Michael Alexsander
non-selectable
2020-12-10Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCEMarcel Admiraal
2020-12-10Merge pull request #44260 from madmiraal/rename-area3d-audio_bus_nameRémi Verschelde
Rename Area3D audio_bus_name getter and setter
2020-12-10Merge pull request #44233 from YeldhamDev/popupmenu_circle_backRémi Verschelde
Re-add circle back scrolling to 'PopupMenu'
2020-12-10Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_colorRémi Verschelde
Add "font_color_separator" theme property to 'PopupMenu'
2020-12-10Rename Area3D audio_bus_name getter and setterMarcel Admiraal
2020-12-10Merge pull request #44124 from volzhs/tabs-in-frontRémi Verschelde
Add option to draw all tabs in front
2020-12-10Add option to draw all tabs in frontvolzhs
2020-12-09Re-add circle back scrolling to 'PopupMenu'Michael Alexsander
2020-12-09Merge pull request #44128 from KoBeWi/🧹Rémi Verschelde
Cleanup unused engine code
2020-12-09Cleanup unused engine codeTomasz Chabora
2020-12-09Fix connections to CanvasItem and Tabs signalsRémi Verschelde
Follow-up to #44188 and #44189.
2020-12-09Merge pull request #43931 from bruvzg/ctl_comp_fontRémi Verschelde
[Complex Text Layouts] Add compatibility for legacy Font resources.
2020-12-09Merge pull request #44199 from bruvzg/pvs_fixes_1Rémi Verschelde
PVS-Studio static analyzer fixes
2020-12-09Static analyzer fixes:bruvzg
Removes unused code in OS. Fixes return types. Fixes few typos.
2020-12-09Increase dithering in the PhysicalSkyMaterial shader to combat bandingHugo Locurcio
Banding should now be much less visible when using the default PhysicalSkyMaterial settings.
2020-12-08Rename CanvasItem's hide signal to hiddenMarcel Admiraal
2020-12-08Merge pull request #44188 from madmiraal/tabs-signal-namesRémi Verschelde
Rename Tabs close and hover signals to tab_closed and tab_hovered
2020-12-08Merge pull request #44184 from madmiraal/xrcontroller-button_releasedRémi Verschelde
Rename XRController signal button_release to button_released
2020-12-08Rename Tabs close and hover signals to tab_closed and tab_hoveredMarcel Admiraal
2020-12-08Merge pull request #44166 from madmiraal/remove-chain-tip-copy-constructorRémi Verschelde
Remove ChainTip copy constructor
2020-12-08Rename XRController signal button_release to button_releasedMarcel Admiraal
2020-12-07Remove ChainTip copy constructorMarcel Admiraal
2020-12-07[Complex Text Layouts] Performance optimizations.bruvzg
2020-12-06[Complex Text Layouts] Fix missing ItemList item text buffer init in ↵bruvzg
`add_icon_item`.
2020-12-06[Complex Text Layouts] Align glyph offsets and advances to the pixel grid.bruvzg
2020-12-06[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, ↵bruvzg
TextEdit, TextLine and TextParagraph. Fixes oversized editor control height (default editor spacing is negative) and control size changing when text is set.
2020-12-06Merge pull request #44129 from Calinou/tweak-material-height-hintsRémi Verschelde
Tweak BaseMaterial3D heightmap property hints
2020-12-05Remove connect *_compat methodsAaron Franke
2020-12-05Tweak BaseMaterial3D heightmap property hintsHugo Locurcio
- Allow finer adjustments of the heightmap scale. - Allow increasing the heightmap level detail (at the cost of performance).
2020-12-05Merge pull request #44116 from Scony/add-bake-finished-signalRémi Verschelde
Add missing 'bake_finished' signal
2020-12-05Merge pull request #44091 from madmiraal/rename-cubemesh-boxmeshRémi Verschelde
Rename CubeMesh to BoxMesh
2020-12-05Rename CubeMesh BoxMeshMarcel Admiraal
2020-12-05Add missing 'bake_finished' signalPawel Lampe
2020-12-04Rebind Mesh/ArrayMesh enumsAaron Franke
2020-12-04Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"Aaron Franke
"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags
2020-12-04Rename LightOccluder2D light_mask to occluder_light_maskAaron Franke
2020-12-04Rename PathFollow2D rotate boolAaron Franke
2020-12-04Rename XR get_type and get_nameAaron Franke
Now called get_tracker_type and get_tracker_name
2020-12-04doc: Sync classref with current sourceRémi Verschelde
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
2020-12-03Add "font_color_separator" theme property to 'PopupMenu'Michael Alexsander
2020-12-03Merge pull request #43999 from volzhs/update-scrollcontainer-page-value-masterRémi Verschelde
Update page value properly of ScrollContainer