Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-01 | Merge pull request #54480 from timothyqiu/texture-replace | Rémi Verschelde | |
2021-11-01 | Fix memory leak when using CurveTexture.set_texture_mode | Haoyu Qiu | |
2021-10-31 | Fix popup trying to emit a non existing signal when closed | HungryProton | |
2021-10-31 | Merge pull request #54307 from Calinou/add-opengl-renderer-squash | Rémi Verschelde | |
Add OpenGL renderer (squashed) | |||
2021-10-30 | Merge pull request #54383 from ↵ | Rémi Verschelde | |
Calinou/colorpicker-overbright-indicator-tweak-icon Tweak overbright indicator icon to be more visible on white background | |||
2021-10-30 | Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 | Hugo Locurcio | |
- Use lowercase driver names for the `--rendering-driver` command line argument. | |||
2021-10-29 | Merge pull request #53234 from Geometror/gradient-texture-2d | Yuri Roubinsky | |
2021-10-29 | Tweak overbright indicator icon to be more visible on white background | Hugo Locurcio | |
An outline is now present on all sides to ensure it's more visible when the "new" color (on the right of a ColorPicker) is overbright. | |||
2021-10-29 | Repair Fog mode in visual shaders | Yuri Roubinsky | |
2021-10-29 | Merge pull request #54374 from Chaosus/fix_fogvolume_crash | Rémi Verschelde | |
Fix crashing of `FogVolume`s when `WorldEnvironment` was added | |||
2021-10-29 | Fix crashing of `FogVolume`s when `WorldEnvironment` was added | Yuri Roubinsky | |
2021-10-29 | Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename | Max Hilbrunner | |
Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed` | |||
2021-10-29 | Merge pull request #53353 from clayjohn/VULKAN-fog-volumes | Rémi Verschelde | |
FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | |||
2021-10-29 | Merge pull request #54367 from lyuma/viewport_off_by_one | Rémi Verschelde | |
Fix off by one in Viewport.render_target_update_mode property enum | |||
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | |
Co-authored-by: Brian Semrau <brian.semrau@gmail.com> | |||
2021-10-28 | Fix crash due to reentrancy in AudioStreamPlayer* finished signal. | Lyuma | |
This crash occurred when an audio stream finished playing in NOTIFICATION_INTERNAL_PROCESS, during which it would iterate through a loop of playbacks, leading to a "finished" signal, which removed the audio player from the tree which led to a NOTIFICATION_EXIT_TREE, which would mutate the array of playbacks while within the above loop. This moves the signal callback outside of the loop which avoids the crash. Note: previously, the signal was called multiple times if the same player finishes multiple times in one frame. Now it is at most once per frame. Affects AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D | |||
2021-10-28 | Fix off by one in Viewport.render_target_update_mode property enum | Lyuma | |
2021-10-28 | Fix parallel Tweens not ending correctly | kobewi | |
2021-10-28 | Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed` | Michael Alexsander | |
2021-10-28 | Merge pull request #54350 from akien-mga/clang-format-dont-align-operands | Rémi Verschelde | |
2021-10-28 | Merge pull request #54222 from JFonS/instance-fade | Rémi Verschelde | |
2021-10-28 | clang-format: Enable `BreakBeforeTernaryOperators` | Rémi Verschelde | |
clang-format keeps breaking the way it handles break *after* ternary operators, so I give up and go with the only style they seem to actually test. | |||
2021-10-28 | clang-format: Various fixes to comments alignment from `clang-format` 13 | Rémi Verschelde | |
All reviewed manually and occasionally rewritten to avoid bad auto formatting. | |||
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-10-28 | Merge pull request #54342 from groud/remove_item_list_editor | Rémi Verschelde | |
2021-10-28 | Merge pull request #54331 from LennyPhoenix/lennyphoenix-patch-2 | Rémi Verschelde | |
2021-10-28 | Remove ItemList editor and replace it by a property array | Gilles Roudière | |
2021-10-28 | Check for valid stack in set_bone_index | Lenny Critchley | |
Resolves #54235 | |||
2021-10-27 | Merge pull request #54320 from YeldhamDev/tabbar_close_last_fix | Rémi Verschelde | |
2021-10-27 | Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d | Camille Mohr-Daurat | |
Fix potential null pointer use, based on #54094 fix | |||
2021-10-27 | Fix uninteractable singular tab in `TabBar` | Michael Alexsander | |
2021-10-27 | Merge pull request #54166 from ConteZero/unique_selection | Rémi Verschelde | |
2021-10-27 | Fix potential null pointer use, based on #54094 fix | Bastien JAUNY | |
2021-10-27 | Merge pull request #54302 from fabriceci/fix-2D-character-stuck-on-wall | Camille Mohr-Daurat | |
Fix #54298 where a CharacterBody2D can be stuck on the wall. | |||
2021-10-27 | Add option to make selection unique | ConteZero | |
2021-10-27 | Merge pull request #54125 from groud/tile_data_runtime_modification | Rémi Verschelde | |
Implement runtime update of TileData object in TileMap | |||
2021-10-27 | Implement runtime update of TileData object in TileMap | Gilles Roudière | |
2021-10-27 | Merge pull request #54285 from briansemrau/fix-proximity-fade | Rémi Verschelde | |
Fix BaseMaterial3D proximity fade for Vulkan | |||
2021-10-27 | Fix #54298 where a CharacterBody2D can be stuck on the wall. | fabriceci | |
2021-10-27 | Optimize TileMap layers updates | Gilles Roudière | |
2021-10-26 | Fix vulkan proximity fade | Brian Semrau | |
Vulkan uses different normalized device coordinates than OpenGL. | |||
2021-10-26 | Add focus font color to Button and derivatives | Yuri Sizov | |
2021-10-26 | Merge pull request #54245 from manueldun/nullParamAddMod | Rémi Verschelde | |
2021-10-26 | Merge pull request #54073 from groud/terrains_for_procgen | Rémi Verschelde | |
2021-10-25 | Added error macro to ensure non null parameter | Manuel Dun | |
2021-10-25 | Fix properties being displayed when they shouldn't in DirectionalLight3D | Hugo Locurcio | |
The parent `_validate_property()` wasn't called, which led to shadow properties being visible even if shadows were disabled on a DirectionalLight3D node. | |||
2021-10-25 | Merge pull request #54084 from reduz/node3d-rotation-options | Rémi Verschelde | |
2021-10-25 | Merge pull request #54147 from ↵ | Rémi Verschelde | |
Calinou/editor-directionallight-3d-only-show-relevant-properties | |||
2021-10-25 | Refactored Node3D rotation modes | reduz | |
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). | |||
2021-10-25 | Only show relevant properties in the DirectionalLight3D inspector | Hugo Locurcio | |
Some split distance properties are unused depending on the current shadow mode. Also, Blend Splits can only be used if the shadow mode is PSSM 2 Splits or PSSM 4 Splits. This also moves the Fade Start property to be located after the split properties. This avoids intertwining "conditional" properties with a property that's always available. |